..
Access
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Actions
Add EntityWorldTargetAction ( #29819 )
2024-08-09 19:02:30 +01:00
Administration
add confirmation to the delete button in objects tab ( #30946 )
2024-08-21 15:31:11 +01:00
AlertLevel
Alert display lights now properly react to power changes. ( #14839 )
2023-03-24 20:10:48 -07:00
Alerts
Replace IClickAlert with events ( #30728 )
2024-08-09 18:58:46 +01:00
Ame /UI
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Animations
Fix effects ( #27533 )
2024-05-07 04:16:15 +02:00
Anomaly
Replaced some AddMarkups with AddMarkupOrThrow ( #30632 )
2024-08-11 14:52:54 +01:00
Arcade
Fix arcade machines ( #30376 )
2024-08-09 18:08:24 +01:00
Armor
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Atmos
Remove client state from server AirAlarmComponent ( #31236 )
2024-08-27 00:50:40 +01:00
Audio
Remove uses of Component.Owner from AmbientSoundSystem ( #30842 )
2024-08-11 14:50:15 +01:00
BarSign
Selectable Bar Signs ( #29068 )
2024-07-25 01:57:58 +02:00
Beam
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Bed
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Body /Systems
Fix humanoid appearances for placement manager ( #18291 )
2023-08-05 14:25:47 +10:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Bql
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Buckle
Partial buckling refactor ( #29031 )
2024-07-25 00:34:37 +02:00
Camera
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
CardboardBox
prop hunt ss14 (real) ( #26691 )
2024-04-21 22:05:50 +02:00
Cargo
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
CartridgeLoader
Fix Markup Tags in Station News ( #30169 )
2024-08-09 17:51:14 +01:00
Changelog
Fix the changelog window being very laggy until a tab is clicked ( #27795 )
2024-05-18 13:31:52 +02:00
CharacterInfo
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Charges /Systems
emag refactor ( #15181 )
2023-04-18 22:46:00 -07:00
Chasm
Fix error when removing chasm falling component on a terminating entity ( #28471 )
2024-06-06 21:29:19 +02:00
Chat
upstream merge ( #1636 )
2024-08-18 17:21:07 +00:00
Chemistry
Add "fill levels" to spear in-hand/wielded/equipped sprites ( #28865 )
2024-08-09 18:18:14 +01:00
Clickable
Make clickable 1% nicer ( #29706 )
2024-08-09 19:17:26 +01:00
Clock
Watches ( #29550 )
2024-08-09 17:45:45 +01:00
Cloning /UI
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
CloningConsole /UI
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Clothing
Cursed Mask ( #29659 )
2024-08-11 14:44:20 +01:00
CombatMode
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Commands
replace all uses of TryGetContainingContainer with non-obsolete overload ( #30583 )
2024-08-09 18:24:46 +01:00
Communications
Add Communications Console button tooltips ( #31217 )
2024-08-21 16:15:51 +01:00
Computer
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Configurable /UI
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Construction
Fix flatpacker ( #28736 )
2024-08-22 13:41:09 +01:00
ContextMenu /UI
Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() ( #30010 )
2024-08-09 17:47:21 +01:00
Cooldown
Hud refactor ( #7202 )
2022-10-12 10:16:23 +02:00
Crayon
fix crayon ( #30263 )
2024-08-09 17:55:40 +01:00
Credits
Update patreon list ( #807 )
2024-02-09 16:51:32 +00:00
CrewManifest
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
CriminalRecords
Improve Criminal Records Computer usability ( #30292 )
2024-08-09 19:17:26 +01:00
Cuffs
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Damage
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
DamageState
Carpy the Legal Carp gets a suit for differentiation ( #1456 )
2024-08-12 22:47:30 +00:00
DebugMon
Fix coords monitor in replays ( #29512 )
2024-07-25 01:51:28 +02:00
Decals
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-06 21:44:48 +02:00
DeltaV
AAC tablet changes 1: headings and more phrases ( #1634 )
2024-08-16 20:34:47 +00:00
DeviceLinking
Predict two-way levers ( #25043 )
2024-02-18 22:46:26 +01:00
DeviceNetwork
Code cleanup: radio jammer ( #29052 )
2024-07-25 00:34:34 +02:00
Devour
Added a component to eat bodies for health #8922 ( #16345 )
2023-05-15 18:44:35 -04:00
Dice
Dice tweaks ( #13514 )
2023-01-21 10:51:26 +11:00
DisplacementMap
Displacement maps big update ( #30093 )
2024-08-09 17:58:39 +01:00
Disposal
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
DoAfter
Hide doafters if you're in a container ( #29487 )
2024-07-25 01:51:52 +02:00
Doors
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Dragon
Remove lights compref ( #19531 )
2023-09-27 21:59:12 +02:00
Drowsiness
Add haloperidol, potassium iodide ( #27454 )
2024-08-09 18:19:08 +01:00
Drugs
Disable rainbow overlay when reduced motion is enabled ( #28496 )
2024-06-06 21:43:47 +02:00
Drunk
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Effects
add a type specifier where one was forgor ( #29250 )
2024-07-25 00:35:13 +02:00
Electrocution
Electrocution. ( #4958 )
2021-10-25 16:21:56 +02:00
Emp
Revert "Revert "Emp more effects" ( #16159 )" ( #16165 )
2023-05-06 11:26:04 -04:00
Ensnaring
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
Entry
Merge pull request #1533 from NullWanderer/2024/07/05-upstream-merge
2024-07-25 03:17:57 +02:00
Eui
Fix Client EuiManager ( #10898 )
2022-08-27 22:17:30 -07:00
Examine
Hotfix examine ( #29408 )
2024-07-25 01:45:29 +02:00
Explosion
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
Eye
Content changes for engine exception tolerance PR ( #27455 )
2024-05-07 03:44:43 +02:00
Fax
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Flash
Remove imagesharp and StatusEffectAddedEvent from FlashOverlay ( #28930 )
2024-08-09 17:45:45 +01:00
FlavorText
Fix Flavor Text editor not saving correctly ( #28122 )
2024-06-01 16:51:06 +02:00
Fluids
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
Forensics
Better DNA forensics & ReagentData ( #26699 )
2024-08-09 19:04:17 +01:00
Fullscreen
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
GPS
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
GameTicking /Managers
Add Job preference tests ( #28625 )
2024-06-08 20:19:39 +02:00
Gameplay
Make clickable 1% nicer ( #29706 )
2024-08-09 19:17:26 +01:00
Gateway /UI
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Ghost
Fix GhostRoleRadio icons ( #30650 )
2024-08-09 18:24:58 +01:00
GhostKick
Kick mines (real) ( #8056 )
2022-05-18 14:07:35 +10:00
Gravity
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Guidebook
Create In-Guidebook Errors ( #28942 )
2024-08-09 19:04:59 +01:00
Hands
Displacement maps big update ( #30093 )
2024-08-09 17:58:39 +01:00
HealthAnalyzer /UI
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Holiday
Automatic holiday sprites ( #22929 )
2024-01-22 18:36:53 +01:00
HotPotato
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Humanoid
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
IconSmoothing
upstream merge ( #1636 )
2024-08-18 17:21:07 +00:00
IdentityManagement
Fix a bunch of warnings ( #11965 )
2022-10-16 08:44:23 -07:00
Implants
Various item status fixes/tweaks ( #27267 )
2024-05-03 00:01:56 +02:00
Info
Give jobs & antags prototypes a guide field ( #28614 )
2024-07-13 04:20:47 +02:00
Input
upstream merge ( #1636 )
2024-08-18 17:21:07 +00:00
Instruments
replace all uses of TryGetContainingContainer with non-obsolete overload ( #30583 )
2024-08-09 18:24:46 +01:00
Interactable
Improve InteractionSystem range & BUI checks ( #27999 )
2024-06-01 16:56:23 +02:00
Interaction
Strip drag drop test ( #30754 )
2024-08-09 19:01:46 +01:00
Inventory
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
IoC
Merge pull request #1533 from NullWanderer/2024/07/05-upstream-merge
2024-07-25 03:17:57 +02:00
Items
replace all uses of TryGetContainingContainer with non-obsolete overload ( #30583 )
2024-08-09 18:24:46 +01:00
Jittering
Fix animation looping bugs. ( #29457 )
2024-08-09 17:30:59 +01:00
Kitchen
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Kudzu
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Labels
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
LateJoin
JobRequirement refactor ( #30347 )
2024-08-09 18:45:41 +01:00
Lathe
Make printing from ore procecssors slightly more bearable ( #31074 )
2024-08-21 15:30:20 +01:00
Launcher
Copy button for ban/disconnect reason ( #30760 )
2024-08-21 16:16:41 +01:00
Light
Refactor LightBehaviorSystem to remove obsolete code ( #30890 )
2024-08-11 14:50:04 +01:00
Lightning /Components
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Lobby
De-duplicate loadout gear ( #30341 )
2024-08-09 18:51:00 +01:00
Lock /Visualizers
LockVisualizer ( #25224 )
2024-02-18 23:27:28 +01:00
MachineLinking /UI
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Magic
Magic Refactor + Wizard Grimoire ( #22568 )
2024-05-18 13:55:05 +02:00
MagicMirror
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
MainMenu
Update MainMenu.cs to use ISawmill ( #29988 )
2024-08-09 17:47:28 +01:00
MapText
Implement map text ( #28705 )
2024-07-05 20:23:41 +02:00
Mapping
Partial atmos refactor ( #22521 )
2024-03-24 00:14:24 +01:00
Maps
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
Markers
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MassMedia
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Materials
Recycler Overhaul ( #30802 )
2024-08-21 16:00:29 +01:00
Mech
Fix Ripley control panel ( #30325 )
2024-08-09 18:03:34 +01:00
Medical
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
MedicalScanner
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Message
Implement permissive version of AddMarkup and use it for tips ( #28204 )
2024-06-01 16:55:32 +02:00
Mind
Mind tweaks & fixes ( #21203 )
2023-10-24 18:04:06 +02:00
Mining
Ore veins ( #14011 )
2023-02-12 12:40:57 +00:00
Morgue /Visualizers
cleaning up more stuff with crematoriums and morgues ( #11384 )
2022-09-19 16:59:04 -07:00
MouseRotator
Fix MouseRotator on rotated grids ( #29663 )
2024-08-09 17:19:01 +01:00
Movement /Systems
replace all uses of TryGetContainingContainer with non-obsolete overload ( #30583 )
2024-08-09 18:24:46 +01:00
NPC
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
NetworkConfigurator
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
Ninja /Systems
item toggling giga rework + full ninja refactor ( #28039 )
2024-08-09 17:45:27 +01:00
NodeContainer
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
Nuke
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
NukeOps
Fix war declarator ( #30221 )
2024-08-09 17:52:23 +01:00
Nutrition /EntitySystems
upstream merge ( #1636 )
2024-08-18 17:21:07 +00:00
Nyanotrasen
bugfix: mail icons ( #1620 )
2024-08-13 16:05:55 +00:00
Objectives /Systems
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
Options
Localization hud layout ( #31013 )
2024-08-21 15:21:02 +01:00
Orbit
Remove obsolete usages of AnimationPlayerComponent ( #20806 )
2023-10-14 22:07:18 +02:00
Outline
Make clickable 1% nicer ( #29706 )
2024-08-09 19:17:26 +01:00
Overlays
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
PAI
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
PDA
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Paper
Move PaperSystem to Shared ( #30592 )
2024-08-09 18:31:41 +01:00
Parallax
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
ParticleAccelerator
Adding an AccessReader to a particle accelerator with engineering access ( #30394 )
2024-08-09 18:14:52 +01:00
Physics
Update MoverController.cs to not use Component.Owner ( #29965 )
2024-08-09 18:18:02 +01:00
Pinpointer
remove UntrackedMapBoundUserInterface ( #30752 )
2024-08-09 19:04:17 +01:00
Placement /Modes
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Players
JobRequirement refactor ( #30347 )
2024-08-09 18:45:41 +01:00
PneumaticCannon
Gunify pneumatic cannon ( #13296 )
2023-01-16 08:56:09 -08:00
Pointing
Fix pointing arrow trajectory ( #25061 )
2024-02-18 22:55:56 +01:00
Points
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Polymorph /Systems
early merge projector rewrite/fixes ( #1128 )
2024-05-01 15:03:26 +00:00
Popups
upstream merge ( #1636 )
2024-08-18 17:21:07 +00:00
Power
Make the powered examine text fully client predicted ( #30441 )
2024-08-09 18:12:12 +01:00
PowerCell
Speed Boots [Tier 3 Civ-Service] ( #21438 )
2023-11-12 20:48:04 +01:00
Projectiles
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
RCD
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Radiation
Remove obsolete functions from `RadiationDebugOverlay` ( #31111 )
2024-08-21 15:21:03 +01:00
Radio
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
RatKing
Rat King Milsim + Buffs ( #20190 )
2023-09-27 21:59:12 +02:00
Remotes
Door Remote now shows Mode in UI ( #26162 )
2024-03-24 00:08:08 +01:00
Replay
Replayspawn logic fix (yes, again) ( #30273 )
2024-08-09 18:08:09 +01:00
Research
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Resources
Remove lights compref ( #19531 )
2023-09-27 21:59:12 +02:00
Revenant
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
Revolutionary
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-08 19:59:10 +02:00
Robotics
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Roles
Add codeword highlighting ( #30092 )
2024-08-27 00:42:12 +01:00
Rotation
Fixed buckled players thrashing while speaking in beds ( #29653 )
2024-08-09 17:19:00 +01:00
RoundEnd
Added hotkey and controller to re-open end of round scoreboard ( #25884 )
2024-05-03 00:19:00 +02:00
SSDIndicator
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-08 19:59:10 +02:00
Salvage
Mining Rebalance ( #30920 )
2024-08-27 00:45:07 +01:00
Sandbox
Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() ( #30010 )
2024-08-09 17:47:21 +01:00
Screenshot
Revert "Revert "Replace `ResourcePath` with `ResPath` ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
SensorMonitoring
Auto-scale sensor monitoring graph ( #29559 )
2024-07-25 01:57:45 +02:00
Sericulture
Sericulture fixes ( #19193 )
2023-10-08 19:52:10 +02:00
Shuttles
fix and buff the handheld mass scanner ( #31284 )
2024-08-27 00:30:54 +01:00
Silicons
Station AI overlay ( #31335 )
2024-08-27 00:41:09 +01:00
Singularity
Fix singularity overlay mouse position correction when zooming ( #30509 )
2024-08-09 18:15:15 +01:00
Smoking
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Sound
`EmitSound` prediction ( #13282 )
2023-01-05 05:56:35 +11:00
Speech /EntitySystems
Ratvarian Language and CogChamp ( #15639 )
2023-04-29 18:34:19 +10:00
SprayPainter
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Sprite
Add sprite exporting ( #29874 )
2024-08-09 18:15:15 +01:00
Stack
Replace DetachParentToNull() with DetachEntity() ( #29992 )
2024-08-09 17:45:45 +01:00
Station
Space Ninjas auto-toggle internals after spawning ( #25083 )
2024-05-18 13:51:21 +02:00
StationRecords
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
StatusIcon
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-08 19:59:10 +02:00
Stealth
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
Sticky /Visualizers
full sticky prediction ( #30230 )
2024-08-09 19:04:17 +01:00
Storage
Add ability to show stack visuals on closed containers ( #29309 )
2024-08-09 17:52:22 +01:00
Store /Ui
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Strip
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Stunnable
Fix stun baton throwing and visual effect ( #18777 )
2023-08-08 12:19:31 -08:00
Stylesheets
AAC tablet for speech-impaired characters ( #1491 )
2024-08-12 15:15:33 +00:00
SubFloor
Allow t-ray to penetrate carpets and puddles ( #25276 )
2024-02-18 23:24:54 +01:00
SurveillanceCamera
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Tabletop
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
Teleportation
Add teleporter logs ( #13375 )
2023-02-17 01:27:43 +01:00
TextScreen
cancelable brig timers ( #26557 )
2024-04-07 14:22:06 +02:00
Thief
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Throwing
Improve throwing precision ( #29726 )
2024-08-09 17:35:24 +01:00
Tips
Move PaperSystem to Shared ( #30592 )
2024-08-09 18:31:41 +01:00
Toggleable
Candles ( #21087 )
2023-11-12 20:35:48 +01:00
Tools
THE RETURN OF ITEM STATUS ( #22986 )
2024-04-21 23:41:08 +02:00
Traits
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Trigger
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
UserInterface
Add codeword highlighting ( #30092 )
2024-08-27 00:42:12 +01:00
VendingMachines
Fix ChemVend jugs again ( #31398 )
2024-08-27 00:50:40 +01:00
Verbs
Cleans up tag system ( #28272 )
2024-06-06 21:33:38 +02:00
Viewport
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-06 21:44:48 +02:00
VoiceMask
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Voting
Word wrap for vote titles ( #31248 )
2024-08-27 00:30:29 +01:00
Wall
Fix shuttle structure construction ( #1069 )
2024-04-09 22:12:36 -05:00
Weapons
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
Weather
clean up weather systems ( #28792 )
2024-07-25 00:18:03 +02:00
Wires
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Xenoarchaeology
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Zombies
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-08 19:59:10 +02:00
AssemblyInfo.cs
Visualize melee weapon cooldowns in HUD.
2019-11-12 01:43:11 +01:00
Content.Client.csproj
Remove some wayward folder includes in the `csproj` ( #31244 )
2024-08-27 00:37:51 +01:00
Content.Client.csproj.DotSettings
Pow3r: stage 1 ( #4208 )
2021-07-04 18:11:52 +02:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
Program.cs
Content.{Client,Server} are now Exes that can be ran.
2020-01-22 20:17:32 +01:00