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Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
34 lines
875 B
C#
34 lines
875 B
C#
using Content.Server.Atmos.Components;
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using Content.Server.Temperature.Components;
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using Content.Server.Temperature.Systems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.Atmos.EntitySystems
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{
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/* doesn't seem to be a use for this at the moment, so it's disabled
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public sealed class AtmosExposedSystem : EntitySystem
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{}
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*/
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[ByRefEvent]
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public readonly struct AtmosExposedUpdateEvent
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{
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public readonly EntityCoordinates Coordinates;
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public readonly GasMixture GasMixture;
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public AtmosExposedUpdateEvent(EntityCoordinates coordinates, GasMixture mixture)
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{
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Coordinates = coordinates;
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GasMixture = mixture;
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}
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}
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[ByRefEvent]
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public struct AtmosExposedGetAirEvent
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{
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public GasMixture? Gas;
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}
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}
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