84c0b3e895 snipe qol prs from upstream (#2614)
* Remove discard functionality from the ChemMaster

This duplicates other methods of discarding chemicals, including
the drain conventionally given to chemistry labs.

Any problems it solves are miniscule compared to the severe UI error
that is having a destructive action without confirmation attached
to a mode, the most common source of user error.

* Improve animal cube interactions (#31668)

* Working on dehydrate recipes to renew animal cubes

* Added remaining cube dehydration recipes

* Add OnExamine to RehydratableSystem.cs, need to add functionality to check total volume vs current volume to determine if 'soaked' text needs to be displayed

* Added logic to append text to the description when the wrong reagent has been added to a compressed animal cube

* Re-adding deleted summary

* Update default SolutionName to be correct

* Remove cube recipes to prevent infinite nutrient generation

* Add OnMicrowaved event to RehydratableSystem.cs in order to clear solution of cube when microwaved. CURRENT ERROR REQUIRES REFACTOR OF MICROWAVECOMPONENT

* Subscribe to microwave event

* Refactor of MicrowaveComponent.cs to be in shared folder, accessible to RehydratableSystem.cs. Updated imports

* Modify cube to only dehydrate in microwave when cooked for at least 5 seconds

* now using event to check access to fingerprint

* Tweak - Reflective vest and Energy Katana should reflect only in correct slots (#31902)

* ReflectComponentLogicFix
Added bool InRightPlace and updated relevant system

* Using SlotFlags

* prevent friendly fire for dragon/carp (#32231)

* add NoFriendlyFire

* make zombies use NoFriendlyFire

* no friendly fire for dragon

* let dragon kill naughty fish and validhunting syndies

* add button to print logprobe logs (#32255)

* add EntityName at the bottom of LogProbe

* add button to print logprobe logs

* Add camera mod to diagnostic hud (#32254)

* ai-glass

* weh to protect against bad grammar

* transmutation into diagnostic hud

* Apply forensics when loading with an ammo box

* inaprovaline metabolizes slower

* :trollface:

---------

Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
Co-authored-by: Preston Smith <Blackfoot03@outlook.com>
Co-authored-by: YourUsername <you@example.com>
Co-authored-by: BIGZi0348 <svalker0348@gmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ArZarLordOfMango <arzarchannel@gmail.com>
Co-authored-by: themias <themias5@gmail.com>
Co-authored-by: Alzore <blackern5000@gmail.com>
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Space Station 14 Delta-V Logo

Delta-V is a fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine.

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, a homegrown engine written in C#.

Delta-V is a continuation of the Nyanotrasen fork. Any work done in a non-base namespace may contain incorrect attributes due to rewrites and recommitting.

DeltaV

Website | Wiki | Discord

Space Station 14

Website | Discord | Forum | Steam | Standalone Download

Documentation/Wiki

The docs site has documentation on SS14s content, engine, game design and more. It has lots of resources for new contributors to the project.

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!

We are currently accepting translations of the game on our main repository. If you would like to translate the game into another language check the #localization channel in our Discord

Make sure to read CONTRIBUTING.md if you are new to Delta-V!

Building

  1. Clone this repo.
  2. Run RUN_THIS.py to init submodules and download the engine.
  3. Compile the solution.

More detailed instructions on building the project.

License

Content contributed to this repository after commit 87c70a89a6 is licensed under the GNU Affero General Public License version 3.0, unless otherwise stated. See LICENSE-AGPLv3.txt. Content contributed to this repository before commit 87c70a89a6 is licensed under the MIT license, unless otherwise stated. See LICENSE-MIT.txt.

To be more specific, code in Content.*/DeltaV, Resources/*/DeltaV and any Delta-V specific scripts in Tools are licensed under AGPLv3. Other files are originally from other codebases and are not owned by Delta-V, though any code must be relicensable to AGPLv3. SS14 is MIT licensed so this forking is possible.

87c70a89a67d0521a56388e6b1c3f2cb947943e4 was pushed on February 17th 2024 at 21:48 UTC

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.

Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.

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Description
A fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine
Readme
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C# 91.2%
Fluent 8.3%
Python 0.3%