84c7e3d877 Unstable Core Refractor (2 electric boogaloo) (#6491)
* Added in -
UCR (unstable core refractor) a hard to obtain crew side maybe heavy laser gun which has very low capacity high dps and slows you down a shit ton along side that it cant aim for shit and only does radiation damage which is countered by rad suit and thermal suit for syndis. its fully sprited even for its back and suitstorage sprites...
Added in -
Specialized weapon parts which holds two new parts to create the UCR being the Unstable reactor core and the Unstable Reactor Housing which will later combine to make the weapon when i figure that out
changed -
loot tables to include in legendary the unstable reactor core

* added everything else
 fixed up inhand sprites for the core, and gave it some more omph interms of radiation because i hate salv
 now its craftable in the crafting menu when you get the housing and the core and you just have both of em and put it together decently not fast
 yeah crafting systems suck i had to make like 3 new stuffs and add to like 2 already existing thingys...
 also i forgot to add reactor core to legdary loot table, now its in
 also its in the sec fab now and blacklisted from portable recharger not like it would do you any good but it would negate the speed downisde which is a big part of it

* small final fixes
fixed unstable reactor core spawning in sets of 3 to 5 now it only spawns 1 (its still really fuckin rare)

changed unstable core refractor's sprite thingy to fit in with the rest of them in terms of naming convention

changed icon and base sprites so they were more shaded and look less odd

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* hot fix :)
changed graph name to UnstableCoreRefractor

* Fixing single word

added word core in between the UnstableReactor in the Unstable Reactor Housing item thingy

Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* reworks the thingy
reverse bloom on the gun allows it to be both "unstable" and useable
some other stuff which are just fixes

* made core buyable
made core less radioactive
stat changes for gun so it focusses fire faster and has a bit faster generation

* Made Unstable Beam projectiles have unique textures i made :)
buffed projectiles to 6 damage a hit instead of 5 cause radiation damage is so weak, now its more viable in actual combat :)

* recharge buff cause its so slow

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* fixed it, the crate i had to fix while updating it i missplaced the y and the p in type...

* Update Resources/Prototypes/_DV/Entities/Objects/Misc/specialized_weapon_parts.yml

Co-authored-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* Update Resources/Prototypes/Research/arsenal.yml

Co-authored-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* Update Resources/Prototypes/_DV/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml

Co-authored-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* Update Resources/Prototypes/Entities/Markers/Spawners/Random/Salvage/tables_loot.yml

Co-authored-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* Update Resources/Prototypes/_DV/Entities/Objects/Misc/specialized_weapon_parts.yml

Co-authored-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* crate will no longer spill radiation onto the populus of cargonia

Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* Re increased radiation due to the crate not leaking it so now its a actual threat and hard to store, instead of lightly tickling you over the course of 9 minutes

Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* all requested maintainer changes, and we are donzo!!!!!!

* Update Resources/Prototypes/_DV/Entities/Objects/Misc/specialized_weapon_parts.yml

Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>

* Update Resources/Prototypes/_DV/Entities/Objects/Misc/specialized_weapon_parts.yml

Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>

---------

Signed-off-by: Apersos-coll <collsherlo@gmail.com>
Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
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Delta-V Logo

Delta-V is a fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine.

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, a homegrown engine written in C#.

Any work done in a non-base namespace may contain incorrect attributions due to rewrites and recommitting.

DeltaV

Space Station 14

Documentation/Wiki

The docs site has documentation on SS14s content, engine, game design and more. Additionally, see these resources for license and attribution information:

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!

Make sure to read CONTRIBUTING.md if you are new to Delta-V!

AI-generated contributions disclaimer

This project does not accept low-effort or wholesale AI-generated contributions. Examples include, but are not limited to:

  • Any code (including yaml) generated by tools like GitHub Copilot, ChatGPT, or similar.
  • AI-created artwork, sound files, or other assets.
  • Auto-generated documentation, issue reports or pull request descriptions.

Exceptions to this are simple tools like Rider's single-line completion feature.

Building

  1. Clone this repo:
git clone https://github.com/DeltaV-Station/Delta-v.git
  1. Go to the project folder and run RUN_THIS.py to initialize the submodules and load the engine:
cd Delta-v
python RUN_THIS.py
  1. Compile the solution:

Build the server using dotnet build.

More detailed instructions on building the project.

License

Read LEGAL.md for legal information regarding the code licensing.

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.

Code taken from Project Starlight was taken in accordance with the Starlight License.

Note

Some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.

S
Description
A fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine
Readme
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C# 91.2%
Fluent 8.3%
Python 0.3%