Files
Delta-v/Content.Client/UserInterface/Screens/DefaultGameScreen.xaml.cs
T
CorynandJanet Blackquill cb62b27fcf Nubody (2/3) - ShitMed removal (#5844)
* Reapply "Nubody Merge" (#5807)

This reverts commit d62f7cef10.

* Revert "Nubody Merge (#5670)"

This reverts commit b465cfb3fd.

* Revert "IPC fibers (#4968)"

This reverts commit c2b42211f0.

* Revert "IPC Polymorph fix (#4545)"

This reverts commit fa03d8c655.

* Revert "fix IPC not having humanoid emotes (#4445)"

This reverts commit 216fdf999f.

* Revert "ipc heat/cold (#4306)"

This reverts commit fafd5cf816.

* Revert "ipc cables (#4283)"

This reverts commit 54958039a1.

* Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)"

This reverts commit 71e8b7e64b.

* Revert "fix ipcs not being able to disarm (#3374)"

This reverts commit 764c4dcf54.

* Revert "make steel heal caustic for ipcs (#3206)"

This reverts commit 450ac82550.

* Revert "add missing ipc survival boxes (#3065)"

This reverts commit 888c9cdb00.

* Revert "make borgs use ipc repairing (#3064)"

This reverts commit f77a49dd0b.

* Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)"

This reverts commit 7220643531.

* Revert "Tweak IPCs (#2979)"

This reverts commit 98b47476de.

* Revert "fix nukies ipc test fail (#2957)"

This reverts commit 4a1acbf863.

* Revert "fix ipc nukies not getting comms (#2884)"

This reverts commit 8a2254770e.

* Revert "fix ipc encryption key mispredict (#2879)"

This reverts commit f08726efc1.

* Revert "Merge pull request #2800 from Spielern/port-ipc"

This reverts commit 822fa4312c, reversing
changes made to fe4c23c702.

* Remove and Fix rest of IPC Hangons causing crashes

* Integration test Errors

* Expand migration file with removed IPC stuff

* IPC Leg was found and migrated to naught

* Revert "Merge pull request #2542 from deltanedas/shitmed-ops"

This reverts commit 83a8002922, reversing
changes made to baa89b0052.

* Revert "Set up surgical augments infrastructure & add tool panel augments (#3059)"

This reverts commit a40f0be6fd.

* Revert "Psionic Prosthetics (#4689)"

This reverts commit 2679bb238a.

* Revert "Add surgical cleanliness and sanitation (#2847)"

This reverts commit 64565ba4f7.

* Remove unremoved mentions

* Revert "Add autoclave to easily sanitize large amounts of items and faster (#2933)"

This reverts commit d0da90fa2e.

* Shit Med Removed

* Remove _ShitMed Folders and fix Errors in Console

* Add OrganAnimalBrain into the mirgraiton file

* Heads no Input Mover

* Monke

* Full migration file I guess

* oops

* shiv state fix

* Restore accidental deleted recipe

* Forgot one flt mention

* Fix more issues

* Comment out Damage Visual for motorkind for now

* Motorkind...

* Commenting stuff out for now

* thought there'd be more of this to gut

---------

Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2026-05-21 20:27:04 -04:00

62 lines
2.1 KiB
C#

using System.Numerics;
using Content.Client.UserInterface.Systems.Chat.Widgets;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.UserInterface.Screens;
[GenerateTypedNameReferences]
public sealed partial class DefaultGameScreen : InGameScreen
{
public DefaultGameScreen()
{
RobustXamlLoader.Load(this);
AutoscaleMaxResolution = new Vector2i(1080, 770);
SetAnchorPreset(MainViewport, LayoutPreset.Wide);
SetAnchorPreset(ViewportContainer, LayoutPreset.Wide);
SetAnchorAndMarginPreset(TopLeft, LayoutPreset.TopLeft, margin: 10);
SetAnchorAndMarginPreset(Ghost, LayoutPreset.BottomWide, margin: 80);
SetAnchorAndMarginPreset(Inventory, LayoutPreset.BottomLeft, margin: 5);
SetAnchorAndMarginPreset(Hotbar, LayoutPreset.BottomWide, margin: 5);
SetAnchorAndMarginPreset(Chat, LayoutPreset.TopRight, margin: 10);
SetAnchorAndMarginPreset(Alerts, LayoutPreset.TopRight, margin: 10);
Chat.OnResized += ChatOnResized;
Chat.OnChatResizeFinish += ChatOnResizeFinish;
MainViewport.OnResized += ResizeActionContainer;
Inventory.OnResized += ResizeActionContainer;
}
private void ResizeActionContainer()
{
float indent = Inventory.Size.Y + TopBar.Size.Y + 40;
Actions.ActionsContainer.MaxGridHeight = MainViewport.Size.Y - indent;
}
private void ChatOnResizeFinish(Vector2 _)
{
var marginBottom = Chat.GetValue<float>(MarginBottomProperty);
var marginLeft = Chat.GetValue<float>(MarginLeftProperty);
OnChatResized?.Invoke(new Vector2(marginBottom, marginLeft));
}
private void ChatOnResized()
{
var marginBottom = Chat.GetValue<float>(MarginBottomProperty);
SetMarginTop(Alerts, marginBottom);
}
public override ChatBox ChatBox => Chat;
//TODO: There's probably a better way to do this... but this is also the easiest way.
public override void SetChatSize(Vector2 size)
{
SetMarginBottom(Chat, size.X);
SetMarginLeft(Chat, size.Y);
SetMarginTop(Alerts, size.X);
}
}