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* Nubody * fix test fails * gibbing * lung test returns * doc comment * hand organ test * giblet test * yaml formatting * returning * relocate * trimming * re-smite * oops thusd tweak * arachnids have slower metabolism i guess * never mind the old behaviour is bad actually * rider whyyy * style changes and allat * fix collision --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> # Conflicts: # Resources/Prototypes/Entities/Mobs/Species/diona.yml # Conflicts: # Resources/Prototypes/Body/species_base.yml # Conflicts: # Resources/Prototypes/Entities/Mobs/Species/moth.yml # Conflicts: # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml # Resources/Prototypes/Entities/Mobs/NPCs/slimes.yml
21 lines
568 B
C#
21 lines
568 B
C#
namespace Content.Server.Cargo.Components;
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/// <summary>
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/// This is used for calculating the price of mobs.
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/// </summary>
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[RegisterComponent]
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public sealed partial class MobPriceComponent : Component
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{
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/// <summary>
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/// The base price this mob should fetch.
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/// </summary>
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[DataField("price", required: true)]
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public double Price;
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/// <summary>
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/// The percentage of the actual price that should be granted should the appraised mob be dead.
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/// </summary>
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[DataField("deathPenalty")]
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public double DeathPenalty = 0.2f;
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}
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