mirror of
https://github.com/DeltaV-Station/Delta-v.git
synced 2026-09-29 23:57:29 +00:00
* Fix the sensor monitoring console forcing a GC every 3 seconds (#38146) * Optimize sensor monitoring window graph drawing * Add shared static Vector2 pool for all GraphView instances * Address requested changes * remove lock * Update submodule to 264.0.0 (#38629) * Toy/Plushie Inhands and Wearables (#38514) * Fixed dependency injection and some other issues in a few places. * More issue fixes * patchfor broken NetworkConfiguratorLinkMenu (#38632) fix * Fix solutions flickering when transferring contents (#34838) * Use Solution clones when applying SolutionComponent states * Revert "Use Solution clones when applying SolutionComponent states" This reverts commit 013fd111cf92b22562e00f98a7aaa49bc4b4ed62. * Make Solution implement ICloneable and rename Clone method. * Copy CanReact value when cloning a Solution * Convert to IRobustCloneable * Fix typos in guidebook: Buisness → Business (#38636) * Fix typo in `MinorAntagonists.xml` Buisness → Business * Fix typo in `YourFirstCharacter.xml` Buisness → Business * Various Headphones Fixes and Tweaks (#38479) * sprites, wearables * neck * icon-on sprite * Cleanup prototype instantiation in `DamageTest` (#38639) Cleanup prototype instantiation in DamageTest * Cleanup prototype instantiation in `ExplosionSystem` (#38642) Cleanup prototype instantiation in ExplosionSystem * AddBodyPartCommand localization. (#38612) commit * fix ItemSlotsSystem debug assert (#38655) * Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) (#35536) * Added directional beacons (#38284) * Added directional beacons Signed-off-by: Nox38 <nebulousnox38@gmail.com> * Fixed names Signed-off-by: Nox38 <nebulousnox38@gmail.com> --------- Signed-off-by: Nox38 <nebulousnox38@gmail.com> * Power stat and nuke codes commands get some LEC love. (#38585) * commit * requested changes. * Dsay Dirty and Follow commands converted to LEC and localized. (#38666) * commit * whoopwhoopwhoop * Retro laser sprite fix (#38676) * Fixed everything except the icon Signed-off-by: Nox38 <nebulousnox38@gmail.com> * fixed icon Signed-off-by: Nox38 <nebulousnox38@gmail.com> --------- Signed-off-by: Nox38 <nebulousnox38@gmail.com> * fix water coolers (#38681) * Monochromacy typo fix (#38686) * fixes the typo * Fixed cloning looking for the trait, not the component, RE https://github.com/space-wizards/space-station-14/pull/38686#issuecomment-3025093504 * Apply suggestions from code review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Validate `CloningSettingsPrototype`s (#38688) * Validate CloningSettingsPrototypes * Update Content.IntegrationTests/Tests/Cloning/CloningSettingsPrototypeTest.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Check EventComponents too --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Add test of objective-related console commands (#36400) * Add test of objective add/list/remove commands * Not sure why we're validating test prototypes, but sure * We don't need a map * Improvements and fixups for New Status Effect API (#38660) * Predict healing and bloodstream (#38690) * initial commit * reapply 38126 * fix rootable * someone missed an important minus sign here * try this * fix * fix * reenable crit hits * cleanup * fix status time dirtying * fix * camelCase * Healing and bloodstream prediction fixes. * Resolving Wizard casting recall on nuke disk making it impossible to disarm (#38661) * Resolving Wizard Recall on Nuke disk making it impossible to disarm - Adding a DisarmBomb case to nuke status update loop - Changing a few methods and parameters to properly follow formatting standards - Updating some names to follow camelCase * Updating missed tag * Reverting DataField change Should prevent this preventative bugfix being a breaking change. * Switch HSV to the default colorspace for character customization (#38434) * Made HSV default for character editor * Adds/fixes comments to HSV defaulting * Added dropbox fix, potentially cursed * Revert "Added dropbox fix, potentially cursed" This reverts commit a709883366fbee813e839742125e70844672af29. --------- Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com> * Fix: Don't deploy foldables when clicking on items inside containers (#38709) * Fix * Apply suggestions from code review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Pressure Relief Valve (#36708) * initial system (this math is probably WRONG) * General code cleanup and OnExamined support (holy moly this code sucks) * UICode and related events foundation TODO: - Actually write the XAML UI and the underlying system - Un-shitcode the entire thing - Actually test everything... * Working UI code TODO: Make predicted, as this certainly isn't predicted. Even though I said it was. It isn't. * Remove one TODO for unshitcoding the examine code * Add reminder yea * Make predicted (defenitely isn't) (also defenitely isn't a copypaste from pressure pump code) * It's predicted! TODO: - Give it snazzy predicted visuals! - Have a different field for pressure entry, lest it gets bulldozed every UI update. * Improve gas pressure relief valve UI TODO: Reminder to reduce amount of dirties using deltafields * Implement DirtyField prediction * Entity<T> cleanup A lot of Entity<T> conversions and lukewarm cleanup. Also got caught copy pasting code in 4K UHD but it's not like you couldn't tell. * More cleanup and comments * Remove TODO comment on bulldozing window title * """refactoring""" - Move appearance out of shared and finally fix it. Pointless to predict appearance in this instance. - More Entity<T> conversions because I like them. - Move UI creation handling over entirely to the ActivatableUI system. - Fix a hardcoded locale string (why????). * Add visuals * Revert debugging variable replacememt yea * Revert skissue * Remove unused using directives and remove TODO * Localize, cleanup, document * Fix adminlogging discrepancy * Add ability to construct, add guidebook entry * Clear up comment * Add guidebook tooltip to valve * Convert GasPressureReliefValveBoundUserInterface declaration into primary constructor * Adds more input handling and adds autofill on open * Un-deepfry input validator shitcode Genuinely what was I smoking * improve visuals logic * Refactor again - Update math to the correct implementation - Moved code that could be re-used in the future into a helper method under AtmosphereSystem.Gases.cs * I'm sorry but I hate warnings * Remove unused using directive in AtmosphereSystem.Gases.cs * Review and cleanup * Lukewarm UI glossup * Maintainer for the upstream project btw * Remove redundant state sets and messy logic * Unduplicate valve updater code * Redo UI (im sorry Slarti) * run tests * Test refactored UI messaging * Second round of UI improvements - God please find a way to improve this system. Feels bad. * Update loop implementation * Further predict UI * Clear up SetToCurrentThreshold * cleanup * Update to master + pipe layers and bug fixes want to run tests * fixes * Deploy rename pipebomb * Documentation and requested changes * Rename the method that wiggled away * Undo rounding changes * Fix comment * Rename and cleanup * Apply suggestions from code review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Fix TextLinkTag (#32203) * Adjust uplink buy button to be under item icon (#38596) * Adjusted uplink buy button to be under item icon * Put the discount subtext under the icon * Indent fixes, added margin --------- Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com> * Scurrets - Audio Improvements (#38482) * Scurret audio tuning * Add new sfx * Update sneezing sfx * YAML support * Rename a folder * make telesci wreck easier (#37569) rel * Validate `ShaderPrototype` IDs (#38728) * Convert all shader prototype string literals to protoids in overlays * Convert more shader prototype literal strings to protoids * Convert ValidatePrototypeId to ProtoId * Later * [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664) * fixed * clean up * orks fix smart * review fix 1 * more requested changes * less cursed * more descriptive description * better wording * Tiny Tiny Cleanup of the EyeClosingSystem. (#38734) Update EyeClosingSystem.cs * Fix human skin tone distribution (#38701) * fix: Use PredictedQueueDel for gib spell (#38729) * fix: don't default to uncharged sprite state for cells (#38730) * Fix Hristov description - remove inaccurate technical specs (#38746) - Removes inaccurate 'armor piercing 14.5mm shells' reference - Replaces it with a more funny description, matching the style of the other snipers and guns - Keeps ammunition type '.60 anti-materiel ammo' specification - Fixes issue #38590 Co-authored-by: Arthur Fiorese de Andrade <aandrade@cmcxs.gov.br> * feat: allow mopping evaporating puddles (#38743) * Validate remaining `ProtoId` strings (#38747) Validate remaining ProtoId strings * Validate `ProtoId`s in tests (#38745) * Convert string literals to protoids in Content.Tests * Convert string literals to protoids or consts in Content.IntegrationTests * Fix linter failures Tricksy static using misled me * Cleanup warning in StomachSystem (#38748) you did not see this * Vox scars (#38592) * Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl * Revert "Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl" This reverts commit c73da55ba3b39ddf93b493aecd85604c54dd8a15. * locale key fix * Changed top surgery scar names to be more generalized * Adjusted face scars * Formatting fixes --------- Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com> * UnlockNode command to LEC. (#38751) * commit * Update UnlockNodeCommand.cs * commit * move command locale to its own file. * Update Content.Server/Xenoarchaeology/Artifact/UnlockNodeCommand.cs --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Typofixes for figurine dialogue (#38737) * Typofixes for figurine dialogue * Forgot two * Janitor Tool: Wire Brush (#38667) * Wow! It's -brush- * spacing. * Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * fixed changes --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Minor escape menu UX improvements (#38650) * fix: spellbooks can have infinite charges (#38376) * fix: spellbooks can have infinite charges * refactor: indicate infinite spellbook charges with null Not sure if I like this much better...
444 lines
18 KiB
C#
444 lines
18 KiB
C#
using System.Linq;
|
|
using System.Text;
|
|
using Content.Server.Atmos.EntitySystems;
|
|
using Content.Server.Construction.Completions;
|
|
using Content.Server.Disposal.Unit;
|
|
using Content.Server.Popups;
|
|
using Content.Shared.Destructible;
|
|
using Content.Shared.Disposal.Components;
|
|
using Content.Shared.Disposal.Tube;
|
|
using Content.Shared.Disposal.Unit;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.Audio.Systems;
|
|
using Robust.Shared.Containers;
|
|
using Robust.Shared.Map.Components;
|
|
using Robust.Shared.Physics;
|
|
using Robust.Shared.Physics.Components;
|
|
using Robust.Shared.Random;
|
|
|
|
namespace Content.Server.Disposal.Tube
|
|
{
|
|
public sealed class DisposalTubeSystem : SharedDisposalTubeSystem
|
|
{
|
|
[Dependency] private readonly IRobustRandom _random = default!;
|
|
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
|
|
[Dependency] private readonly PopupSystem _popups = default!;
|
|
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
|
|
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
|
|
[Dependency] private readonly DisposableSystem _disposableSystem = default!;
|
|
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
|
|
[Dependency] private readonly AtmosphereSystem _atmosSystem = default!;
|
|
[Dependency] private readonly TransformSystem _transform = default!;
|
|
[Dependency] private readonly SharedMapSystem _map = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<DisposalTubeComponent, ComponentInit>(OnComponentInit);
|
|
SubscribeLocalEvent<DisposalTubeComponent, ComponentRemove>(OnComponentRemove);
|
|
|
|
SubscribeLocalEvent<DisposalTubeComponent, AnchorStateChangedEvent>(OnAnchorChange);
|
|
SubscribeLocalEvent<DisposalTubeComponent, BreakageEventArgs>(OnBreak);
|
|
SubscribeLocalEvent<DisposalTubeComponent, ComponentStartup>(OnStartup);
|
|
SubscribeLocalEvent<DisposalTubeComponent, ConstructionBeforeDeleteEvent>(OnDeconstruct);
|
|
|
|
SubscribeLocalEvent<DisposalBendComponent, GetDisposalsConnectableDirectionsEvent>(OnGetBendConnectableDirections);
|
|
SubscribeLocalEvent<DisposalBendComponent, GetDisposalsNextDirectionEvent>(OnGetBendNextDirection);
|
|
|
|
SubscribeLocalEvent<Shared.Disposal.Tube.DisposalEntryComponent, GetDisposalsConnectableDirectionsEvent>(OnGetEntryConnectableDirections);
|
|
SubscribeLocalEvent<Shared.Disposal.Tube.DisposalEntryComponent, GetDisposalsNextDirectionEvent>(OnGetEntryNextDirection);
|
|
|
|
SubscribeLocalEvent<DisposalJunctionComponent, GetDisposalsConnectableDirectionsEvent>(OnGetJunctionConnectableDirections);
|
|
SubscribeLocalEvent<DisposalJunctionComponent, GetDisposalsNextDirectionEvent>(OnGetJunctionNextDirection);
|
|
|
|
SubscribeLocalEvent<DisposalRouterComponent, GetDisposalsConnectableDirectionsEvent>(OnGetRouterConnectableDirections);
|
|
SubscribeLocalEvent<DisposalRouterComponent, GetDisposalsNextDirectionEvent>(OnGetRouterNextDirection);
|
|
|
|
SubscribeLocalEvent<DisposalTransitComponent, GetDisposalsConnectableDirectionsEvent>(OnGetTransitConnectableDirections);
|
|
SubscribeLocalEvent<DisposalTransitComponent, GetDisposalsNextDirectionEvent>(OnGetTransitNextDirection);
|
|
|
|
SubscribeLocalEvent<DisposalTaggerComponent, GetDisposalsConnectableDirectionsEvent>(OnGetTaggerConnectableDirections);
|
|
SubscribeLocalEvent<DisposalTaggerComponent, GetDisposalsNextDirectionEvent>(OnGetTaggerNextDirection);
|
|
|
|
Subs.BuiEvents<DisposalRouterComponent>(SharedDisposalRouterComponent.DisposalRouterUiKey.Key, subs =>
|
|
{
|
|
subs.Event<BoundUIOpenedEvent>(OnOpenRouterUI);
|
|
subs.Event<SharedDisposalRouterComponent.UiActionMessage>(OnUiAction);
|
|
});
|
|
|
|
Subs.BuiEvents<DisposalTaggerComponent>(SharedDisposalTaggerComponent.DisposalTaggerUiKey.Key, subs =>
|
|
{
|
|
subs.Event<BoundUIOpenedEvent>(OnOpenTaggerUI);
|
|
subs.Event<SharedDisposalTaggerComponent.UiActionMessage>(OnUiAction);
|
|
});
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Handles ui messages from the client. For things such as button presses
|
|
/// which interact with the world and require server action.
|
|
/// </summary>
|
|
/// <param name="msg">A user interface message from the client.</param>
|
|
private void OnUiAction(EntityUid uid, DisposalTaggerComponent tagger, SharedDisposalTaggerComponent.UiActionMessage msg)
|
|
{
|
|
if (TryComp<PhysicsComponent>(uid, out var physBody) && physBody.BodyType != BodyType.Static)
|
|
return;
|
|
|
|
//Check for correct message and ignore maleformed strings
|
|
if (msg.Action == SharedDisposalTaggerComponent.UiAction.Ok && SharedDisposalTaggerComponent.TagRegex.IsMatch(msg.Tag))
|
|
{
|
|
tagger.Tag = msg.Tag.Trim();
|
|
_audioSystem.PlayPvs(tagger.ClickSound, uid, AudioParams.Default.WithVolume(-2f));
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Handles ui messages from the client. For things such as button presses
|
|
/// which interact with the world and require server action.
|
|
/// </summary>
|
|
/// <param name="msg">A user interface message from the client.</param>
|
|
private void OnUiAction(EntityUid uid, DisposalRouterComponent router, SharedDisposalRouterComponent.UiActionMessage msg)
|
|
{
|
|
if (!Exists(msg.Actor))
|
|
return;
|
|
|
|
if (TryComp<PhysicsComponent>(uid, out var physBody) && physBody.BodyType != BodyType.Static)
|
|
return;
|
|
|
|
//Check for correct message and ignore maleformed strings
|
|
if (msg.Action == SharedDisposalRouterComponent.UiAction.Ok && SharedDisposalRouterComponent.TagRegex.IsMatch(msg.Tags))
|
|
{
|
|
router.Tags.Clear();
|
|
foreach (var tag in msg.Tags.Split(',', StringSplitOptions.RemoveEmptyEntries))
|
|
{
|
|
var trimmed = tag.Trim();
|
|
if (trimmed == "")
|
|
continue;
|
|
|
|
router.Tags.Add(trimmed);
|
|
}
|
|
|
|
_audioSystem.PlayPvs(router.ClickSound, uid, AudioParams.Default.WithVolume(-2f));
|
|
}
|
|
}
|
|
|
|
private void OnComponentInit(EntityUid uid, DisposalTubeComponent tube, ComponentInit args)
|
|
{
|
|
tube.Contents = _containerSystem.EnsureContainer<Container>(uid, tube.ContainerId);
|
|
}
|
|
|
|
private void OnComponentRemove(EntityUid uid, DisposalTubeComponent tube, ComponentRemove args)
|
|
{
|
|
DisconnectTube(uid, tube);
|
|
}
|
|
|
|
private void OnGetBendConnectableDirections(EntityUid uid, DisposalBendComponent component, ref GetDisposalsConnectableDirectionsEvent args)
|
|
{
|
|
var direction = Transform(uid).LocalRotation;
|
|
var side = new Angle(MathHelper.DegreesToRadians(direction.Degrees - 90));
|
|
|
|
args.Connectable = new[] { direction.GetDir(), side.GetDir() };
|
|
}
|
|
|
|
private void OnGetBendNextDirection(EntityUid uid, DisposalBendComponent component, ref GetDisposalsNextDirectionEvent args)
|
|
{
|
|
var ev = new GetDisposalsConnectableDirectionsEvent();
|
|
RaiseLocalEvent(uid, ref ev);
|
|
|
|
var previousDF = args.Holder.PreviousDirectionFrom;
|
|
|
|
if (previousDF == Direction.Invalid)
|
|
{
|
|
args.Next = ev.Connectable[0];
|
|
return;
|
|
}
|
|
|
|
args.Next = previousDF == ev.Connectable[0] ? ev.Connectable[1] : ev.Connectable[0];
|
|
}
|
|
|
|
private void OnGetEntryConnectableDirections(EntityUid uid, Shared.Disposal.Tube.DisposalEntryComponent component, ref GetDisposalsConnectableDirectionsEvent args)
|
|
{
|
|
args.Connectable = new[] { Transform(uid).LocalRotation.GetDir() };
|
|
}
|
|
|
|
private void OnGetEntryNextDirection(EntityUid uid, Shared.Disposal.Tube.DisposalEntryComponent component, ref GetDisposalsNextDirectionEvent args)
|
|
{
|
|
// Ejects contents when they come from the same direction the entry is facing.
|
|
if (args.Holder.PreviousDirectionFrom != Direction.Invalid)
|
|
{
|
|
args.Next = Direction.Invalid;
|
|
return;
|
|
}
|
|
|
|
var ev = new GetDisposalsConnectableDirectionsEvent();
|
|
RaiseLocalEvent(uid, ref ev);
|
|
args.Next = ev.Connectable[0];
|
|
}
|
|
|
|
private void OnGetJunctionConnectableDirections(EntityUid uid, DisposalJunctionComponent component, ref GetDisposalsConnectableDirectionsEvent args)
|
|
{
|
|
var direction = Transform(uid).LocalRotation;
|
|
|
|
args.Connectable = component.Degrees
|
|
.Select(degree => new Angle(degree.Theta + direction.Theta).GetDir())
|
|
.ToArray();
|
|
}
|
|
|
|
private void OnGetJunctionNextDirection(EntityUid uid, DisposalJunctionComponent component, ref GetDisposalsNextDirectionEvent args)
|
|
{
|
|
var next = Transform(uid).LocalRotation.GetDir();
|
|
var ev = new GetDisposalsConnectableDirectionsEvent();
|
|
RaiseLocalEvent(uid, ref ev);
|
|
var directions = ev.Connectable.Skip(1).ToArray();
|
|
|
|
if (args.Holder.PreviousDirectionFrom == Direction.Invalid ||
|
|
args.Holder.PreviousDirectionFrom == next)
|
|
{
|
|
args.Next = _random.Pick(directions);
|
|
return;
|
|
}
|
|
|
|
args.Next = next;
|
|
}
|
|
|
|
private void OnGetRouterConnectableDirections(EntityUid uid, DisposalRouterComponent component, ref GetDisposalsConnectableDirectionsEvent args)
|
|
{
|
|
OnGetJunctionConnectableDirections(uid, component, ref args);
|
|
}
|
|
|
|
private void OnGetRouterNextDirection(EntityUid uid, DisposalRouterComponent component, ref GetDisposalsNextDirectionEvent args)
|
|
{
|
|
var ev = new GetDisposalsConnectableDirectionsEvent();
|
|
RaiseLocalEvent(uid, ref ev);
|
|
|
|
if (args.Holder.Tags.Overlaps(component.Tags))
|
|
{
|
|
args.Next = ev.Connectable[1];
|
|
return;
|
|
}
|
|
|
|
args.Next = Transform(uid).LocalRotation.GetDir();
|
|
}
|
|
|
|
private void OnGetTransitConnectableDirections(EntityUid uid, DisposalTransitComponent component, ref GetDisposalsConnectableDirectionsEvent args)
|
|
{
|
|
var rotation = Transform(uid).LocalRotation;
|
|
var opposite = new Angle(rotation.Theta + Math.PI);
|
|
|
|
args.Connectable = new[] { rotation.GetDir(), opposite.GetDir() };
|
|
}
|
|
|
|
private void OnGetTransitNextDirection(EntityUid uid, DisposalTransitComponent component, ref GetDisposalsNextDirectionEvent args)
|
|
{
|
|
var ev = new GetDisposalsConnectableDirectionsEvent();
|
|
RaiseLocalEvent(uid, ref ev);
|
|
var previousDF = args.Holder.PreviousDirectionFrom;
|
|
var forward = ev.Connectable[0];
|
|
|
|
if (previousDF == Direction.Invalid)
|
|
{
|
|
args.Next = forward;
|
|
return;
|
|
}
|
|
|
|
var backward = ev.Connectable[1];
|
|
args.Next = previousDF == forward ? backward : forward;
|
|
}
|
|
|
|
private void OnGetTaggerConnectableDirections(EntityUid uid, DisposalTaggerComponent component, ref GetDisposalsConnectableDirectionsEvent args)
|
|
{
|
|
OnGetTransitConnectableDirections(uid, component, ref args);
|
|
}
|
|
|
|
private void OnGetTaggerNextDirection(EntityUid uid, DisposalTaggerComponent component, ref GetDisposalsNextDirectionEvent args)
|
|
{
|
|
args.Holder.Tags.Add(component.Tag);
|
|
OnGetTransitNextDirection(uid, component, ref args);
|
|
}
|
|
|
|
private void OnDeconstruct(EntityUid uid, DisposalTubeComponent component, ConstructionBeforeDeleteEvent args)
|
|
{
|
|
DisconnectTube(uid, component);
|
|
}
|
|
|
|
private void OnStartup(EntityUid uid, DisposalTubeComponent component, ComponentStartup args)
|
|
{
|
|
UpdateAnchored(uid, component, Transform(uid).Anchored);
|
|
}
|
|
|
|
private void OnBreak(EntityUid uid, DisposalTubeComponent component, BreakageEventArgs args)
|
|
{
|
|
DisconnectTube(uid, component);
|
|
}
|
|
|
|
private void OnOpenRouterUI(EntityUid uid, DisposalRouterComponent router, BoundUIOpenedEvent args)
|
|
{
|
|
UpdateRouterUserInterface(uid, router);
|
|
}
|
|
|
|
private void OnOpenTaggerUI(EntityUid uid, DisposalTaggerComponent tagger, BoundUIOpenedEvent args)
|
|
{
|
|
if (_uiSystem.HasUi(uid, SharedDisposalTaggerComponent.DisposalTaggerUiKey.Key))
|
|
{
|
|
_uiSystem.SetUiState(uid, SharedDisposalTaggerComponent.DisposalTaggerUiKey.Key,
|
|
new SharedDisposalTaggerComponent.DisposalTaggerUserInterfaceState(tagger.Tag));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets component data to be used to update the user interface client-side.
|
|
/// </summary>
|
|
/// <returns>Returns a <see cref="SharedDisposalRouterComponent.DisposalRouterUserInterfaceState"/></returns>
|
|
private void UpdateRouterUserInterface(EntityUid uid, DisposalRouterComponent router)
|
|
{
|
|
if (router.Tags.Count <= 0)
|
|
{
|
|
_uiSystem.SetUiState(uid, SharedDisposalRouterComponent.DisposalRouterUiKey.Key, new SharedDisposalRouterComponent.DisposalRouterUserInterfaceState(""));
|
|
return;
|
|
}
|
|
|
|
var taglist = new StringBuilder();
|
|
|
|
foreach (var tag in router.Tags)
|
|
{
|
|
taglist.Append(tag);
|
|
taglist.Append(", ");
|
|
}
|
|
|
|
taglist.Remove(taglist.Length - 2, 2);
|
|
|
|
_uiSystem.SetUiState(uid, SharedDisposalRouterComponent.DisposalRouterUiKey.Key, new SharedDisposalRouterComponent.DisposalRouterUserInterfaceState(taglist.ToString()));
|
|
}
|
|
|
|
private void OnAnchorChange(EntityUid uid, DisposalTubeComponent component, ref AnchorStateChangedEvent args)
|
|
{
|
|
UpdateAnchored(uid, component, args.Anchored);
|
|
}
|
|
|
|
private void UpdateAnchored(EntityUid uid, DisposalTubeComponent component, bool anchored)
|
|
{
|
|
if (anchored)
|
|
{
|
|
ConnectTube(uid, component);
|
|
|
|
// TODO this visual data should just generalized into some anchored-visuals system/comp, this has nothing to do with disposal tubes.
|
|
_appearanceSystem.SetData(uid, DisposalTubeVisuals.VisualState, DisposalTubeVisualState.Anchored);
|
|
}
|
|
else
|
|
{
|
|
DisconnectTube(uid, component);
|
|
_appearanceSystem.SetData(uid, DisposalTubeVisuals.VisualState, DisposalTubeVisualState.Free);
|
|
}
|
|
}
|
|
|
|
public EntityUid? NextTubeFor(EntityUid target, Direction nextDirection, DisposalTubeComponent? targetTube = null)
|
|
{
|
|
if (!Resolve(target, ref targetTube))
|
|
return null;
|
|
var oppositeDirection = nextDirection.GetOpposite();
|
|
|
|
var xform = Transform(target);
|
|
if (!TryComp<MapGridComponent>(xform.GridUid, out var grid))
|
|
return null;
|
|
|
|
var position = xform.Coordinates;
|
|
foreach (var entity in _map.GetInDir(xform.GridUid.Value, grid, position, nextDirection))
|
|
{
|
|
if (!TryComp(entity, out DisposalTubeComponent? tube))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!CanConnect(entity, tube, oppositeDirection))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!CanConnect(target, targetTube, nextDirection))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
return entity;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public static void ConnectTube(EntityUid _, DisposalTubeComponent tube)
|
|
{
|
|
if (tube.Connected)
|
|
{
|
|
return;
|
|
}
|
|
|
|
tube.Connected = true;
|
|
}
|
|
|
|
|
|
public void DisconnectTube(EntityUid _, DisposalTubeComponent tube)
|
|
{
|
|
if (!tube.Connected)
|
|
{
|
|
return;
|
|
}
|
|
|
|
tube.Connected = false;
|
|
|
|
var query = GetEntityQuery<DisposalHolderComponent>();
|
|
foreach (var entity in tube.Contents.ContainedEntities.ToArray())
|
|
{
|
|
if (query.TryGetComponent(entity, out var holder))
|
|
_disposableSystem.ExitDisposals(entity, holder);
|
|
}
|
|
}
|
|
|
|
public bool CanConnect(EntityUid tubeId, DisposalTubeComponent tube, Direction direction)
|
|
{
|
|
if (!tube.Connected)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var ev = new GetDisposalsConnectableDirectionsEvent();
|
|
RaiseLocalEvent(tubeId, ref ev);
|
|
return ev.Connectable.Contains(direction);
|
|
}
|
|
|
|
public void PopupDirections(EntityUid tubeId, DisposalTubeComponent _, EntityUid recipient)
|
|
{
|
|
var ev = new GetDisposalsConnectableDirectionsEvent();
|
|
RaiseLocalEvent(tubeId, ref ev);
|
|
var directions = string.Join(", ", ev.Connectable);
|
|
|
|
_popups.PopupEntity(Loc.GetString("disposal-tube-component-popup-directions-text", ("directions", directions)), tubeId, recipient);
|
|
}
|
|
|
|
public override bool TryInsert(EntityUid uid, DisposalUnitComponent from, IEnumerable<string>? tags = default, DisposalEntryComponent? entry = null)
|
|
{
|
|
if (!Resolve(uid, ref entry))
|
|
return false;
|
|
|
|
var xform = Transform(uid);
|
|
var holder = Spawn(entry.HolderPrototypeId, _transform.GetMapCoordinates(uid, xform: xform));
|
|
var holderComponent = Comp<DisposalHolderComponent>(holder);
|
|
|
|
foreach (var entity in from.Container.ContainedEntities.ToArray())
|
|
{
|
|
_containerSystem.Insert(entity, holderComponent.Container);
|
|
}
|
|
|
|
_atmosSystem.Merge(holderComponent.Air, from.Air);
|
|
from.Air.Clear();
|
|
|
|
if (tags != null)
|
|
holderComponent.Tags.UnionWith(tags);
|
|
|
|
return _disposableSystem.EnterTube(holder, uid, holderComponent);
|
|
}
|
|
}
|
|
}
|