Files
Delta-v/Content.Server/Toolshed/Commands/Misc/CloneCommand.cs
T
pathetic meowmeow c57721eca5 Visual nubody (humanoid appearance refactor) (#42476)
* initial visual nubody

* oops overlay

* im so pheeming rn

* conversion...

* tests

* comeback of the underwear

* oops eyes

* blabbl

* zeds

* yaml linted

* search and visible count constraints

* reordering

* preserve previously selected markings colors

* fix test

* some ui niceties

* ordering

* make DB changes backwards-compatible/downgrade-friendly

* fix things again

* fix migration

* vulpkanin markings limit increase

* wrapping

* code cleanup and more code cleanup and more code cleanup and more code cleanup and

* fix slop ports

* better sampling API

* make filter work + use the method i made for its intended purpose

* fix test fails real quick

* magic mirror cleanup, remove TODO

* don't 0-init the organ profile data

* remove deltastates

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

# Conflicts:
#	Content.Server/Humanoid/Components/RandomHumanoidAppearanceComponent.cs
#	Content.Server/Humanoid/Systems/RandomHumanoidAppearanceSystem.cs

# Conflicts:
#	Resources/Prototypes/Species/diona.yml

# Conflicts:
#	Content.Server/Zombies/ZombieSystem.Transform.cs
2026-06-29 12:43:35 +02:00

84 lines
2.5 KiB
C#

using Content.Server.Administration;
using Content.Server.Humanoid;
using Content.Shared.Administration;
using Content.Shared.Body;
using Content.Shared.Cloning;
using Content.Shared.Inventory;
using Robust.Shared.Prototypes;
using Robust.Shared.Toolshed;
namespace Content.Server.Cloning.Commands;
[ToolshedCommand, AdminCommand(AdminFlags.Fun)]
public sealed class CloneCommand : ToolshedCommand
{
private SharedVisualBodySystem? _visualBody;
private CloningSystem? _cloning;
private MetaDataSystem? _metadata;
[CommandImplementation("humanoidappearance")]
public IEnumerable<EntityUid> HumanoidAppearance([PipedArgument] IEnumerable<EntityUid> targets, EntityUid source, bool rename)
{
_visualBody ??= GetSys<SharedVisualBodySystem>();
_metadata ??= GetSys<MetaDataSystem>();
foreach (var ent in targets)
{
_visualBody.CopyAppearanceFrom(source, ent);
if (rename)
_metadata.SetEntityName(ent, MetaData(source).EntityName, raiseEvents: true);
yield return ent;
}
}
[CommandImplementation("comps")]
public IEnumerable<EntityUid> Comps([PipedArgument] IEnumerable<EntityUid> targets, EntityUid source, ProtoId<CloningSettingsPrototype> settings)
{
_cloning ??= GetSys<CloningSystem>();
foreach (var ent in targets)
{
_cloning.CloneComponents(source, ent, settings);
yield return ent;
}
}
[CommandImplementation("equipment")]
public IEnumerable<EntityUid> Equipment([PipedArgument] IEnumerable<EntityUid> targets, EntityUid source, SlotFlags flags)
{
_cloning ??= GetSys<CloningSystem>();
foreach (var ent in targets)
{
_cloning.CopyEquipment(source, ent, flags);
yield return ent;
}
}
[CommandImplementation("implants")]
public IEnumerable<EntityUid> Implants([PipedArgument] IEnumerable<EntityUid> targets, EntityUid source, bool copyStorage)
{
_cloning ??= GetSys<CloningSystem>();
foreach (var ent in targets)
{
_cloning.CopyImplants(source, ent, copyStorage);
yield return ent;
}
}
[CommandImplementation("storage")]
public IEnumerable<EntityUid> InternalStorage([PipedArgument] IEnumerable<EntityUid> targets, EntityUid source)
{
_cloning ??= GetSys<CloningSystem>();
foreach (var ent in targets)
{
_cloning.CopyStorage(source, ent);
yield return ent;
}
}
}