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* weather status effect entities * proto port + fixes * Update weather.yml * fix visuals * Update SharedWeatherSystem.cs * Update SharedWeatherSystem.cs * Update WeatherSystem.cs * Thanks Slarti, thats a much better * Update WeatherSystem.cs * Update StencilOverlay.Weather.cs * Update Content.Client/Overlays/StencilOverlay.Weather.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Shared/StatusEffectNew/Components/StatusEffectComponent.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Overlays/StencilOverlay.Weather.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Revise weather command help descriptions Updated weather command help texts for clarity. * Merge branch 'master' into ed-14-11-2025-weather-entities * Tayrtahn review apply * fixes and cleanup --------- Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
92 lines
3.0 KiB
C#
92 lines
3.0 KiB
C#
using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Prototypes;
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using Content.Shared.Weather;
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using Robust.Shared.Console;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Weather.Commands;
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/// <summary>
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/// Removes all weather except the specified one. If the specified weather does not exist on the map, it adds it.
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/// </summary>
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[AdminCommand(AdminFlags.Fun)]
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public sealed class WeatherSetCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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[Dependency] private readonly WeatherSystem _weather = default!;
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[Dependency] private readonly IComponentFactory _compFactory = default!;
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public override string Command => "weatherset";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length < 2)
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{
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shell.WriteError(Loc.GetString("cmd-weather-error-no-arguments"));
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return;
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}
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//MapId parse
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if (!int.TryParse(args[0], out var mapInt))
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return;
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var mapId = new MapId(mapInt);
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if (!_map.MapExists(mapId))
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{
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shell.WriteError(Loc.GetString("cmd-weather-error-wrong-map", ("id", mapId.ToString())));
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return;
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}
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//Weather proto parse
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EntProtoId? weatherProto = args[1];
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if (args[1] == "null")
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weatherProto = null;
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else if (!_proto.TryIndex(weatherProto, out _))
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{
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shell.WriteError(Loc.GetString("cmd-weather-error-unknown-proto"));
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return;
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}
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//Time parsing
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TimeSpan? duration = null;
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if (args.Length == 3)
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{
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if (int.TryParse(args[2], out var durationInt))
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duration = TimeSpan.FromSeconds(durationInt);
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else
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shell.WriteError(Loc.GetString("cmd-weather-error-wrong-time"));
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}
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_weather.TrySetWeather(mapId, weatherProto, out _, duration);
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}
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public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
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{
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if (args.Length == 1)
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return CompletionResult.FromHintOptions(CompletionHelper.MapIds(EntityManager), Loc.GetString("cmd-weather-hint-map-id"));
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if (args.Length == 2)
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{
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var opts = new List<CompletionOption>();
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foreach (var proto in _proto.EnumeratePrototypes<EntityPrototype>())
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{
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if (!proto.HasComponent<WeatherStatusEffectComponent>(_compFactory))
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continue;
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opts.Add(new CompletionOption(proto.ID, proto.Name));
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}
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return CompletionResult.FromHintOptions(opts, Loc.GetString("cmd-weather-hint-prototype"));
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}
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if (args.Length == 3)
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return CompletionResult.FromHint(Loc.GetString("cmd-weather-hint-time"));
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return CompletionResult.Empty;
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}
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}
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