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* Initial decoupling pass on Damageable * ope * e * mroaw * ok sure on the medibot thing * no medibot bounds * okidooks * arcryox era * cryox moment
12 lines
327 B
C#
12 lines
327 B
C#
using Content.Shared.Damage.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Damage.Components;
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedGodmodeSystem))]
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public sealed partial class GodmodeComponent : Component
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{
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[DataField("wasMovedByPressure")]
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public bool WasMovedByPressure;
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}
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