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* push * fix * push * abstract and more accurate * new abstract method I guess * that table does not explode * webedit major * Update Content.Shared/EntityTable/ValueSelector/BinomialNumberSelector.cs Co-authored-by: SnappingOpossum <snappingopossum@outlook.com> * big ass merge conflicts * sadas * review --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>
66 lines
2.1 KiB
C#
66 lines
2.1 KiB
C#
using System.Linq;
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using Content.Shared.Random.Helpers;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityTable.EntitySelectors;
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/// <summary>
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/// Gets the spawns from one of the child selectors, based on the weight of the children
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/// </summary>
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public sealed partial class GroupSelector : EntityTableSelector
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{
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[DataField(required: true)]
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public List<EntityTableSelector> Children = new();
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protected override IEnumerable<EntProtoId> GetSpawnsImplementation(System.Random rand,
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IEntityManager entMan,
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IPrototypeManager proto,
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EntityTableContext ctx)
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{
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var children = new Dictionary<EntityTableSelector, float>(Children.Count);
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foreach (var child in Children)
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{
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// Don't include invalid groups
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if (!child.CheckConditions(entMan, proto, ctx))
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continue;
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children.Add(child, child.Weight);
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}
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if (children.Count == 0)
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return Array.Empty<EntProtoId>();
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var pick = SharedRandomExtensions.Pick(children, rand);
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return pick.GetSpawns(rand, entMan, proto, ctx);
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}
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protected override IEnumerable<(EntProtoId spawn, double)> ListSpawnsImplementation(IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
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{
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var totalWeight = Children.Sum(x => x.Weight);
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foreach (var child in Children)
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{
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var weightMod = child.Weight / totalWeight;
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foreach (var (ent, prob) in child.ListSpawns(entMan, proto, ctx, weightMod))
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{
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yield return (ent, prob);
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}
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}
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}
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protected override IEnumerable<(EntProtoId spawn, double)> AverageSpawnsImplementation(IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
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{
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var totalWeight = Children.Sum(x => x.Weight);
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foreach (var child in Children)
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{
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var weightMod = child.Weight / totalWeight;
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foreach (var (ent, prob) in child.AverageSpawns(entMan, proto, ctx, weightMod))
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{
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yield return (ent, prob);
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}
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}
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}
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}
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