Files
Delta-v/Content.Shared/EntityTable/ValueSelector/BinomialNumberSelector.cs
T
ce7f99fbfb Entity Table Probabilities API (#41920)
* push

* fix

* push

* abstract and more accurate

* new abstract method I guess

* that table does not explode

* webedit major

* Update Content.Shared/EntityTable/ValueSelector/BinomialNumberSelector.cs

Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>

* big ass merge conflicts

* sadas

* review

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>
2026-06-29 12:43:45 +02:00

55 lines
1.3 KiB
C#

using Robust.Shared.Random;
namespace Content.Shared.EntityTable.ValueSelector;
/// <summary>
/// Picks a value based on a Binomial Distribution of N Trials given P Chance
/// </summary>
public sealed partial class BinomialNumberSelector : NumberSelector
{
/// <summary>
/// How many times to try including an entry. i.e. the Max.
/// </summary>
[DataField]
public int Trials = 1;
/// <summary>
/// The odds a single trial succeeds
/// </summary>
/// <remarks>
/// my preferred "Prob" was already used in other places for entity table stuff and I didnt want more confusing terminology
/// </remarks>
[DataField]
public float Chance = .5f;
public override int Get(System.Random rand)
{
var random = IoCManager.Resolve<IRobustRandom>();
int count = 0;
for (int i = 0; i < Trials; i++)
{
if (random.Prob(Chance))
count++;
}
return count;
// get binomialed motherfucker
}
public override float Odds()
{
if (Chance >= 1f)
return 1;
return 1 - MathF.Pow(1 - Chance, Trials);
}
public override float Average()
{
if (Chance >= 1f)
return Trials;
return Trials * Chance;
}
}