Files
Delta-v/Content.Shared/Interaction/AfterInteract.cs
T
Janet Blackquill 01812253c5 janet interaction particles port (#1332)
* Interaction particles (#163)

* move stuff

* tweaks/fixes

* schema fixes

* another

---------

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
2026-05-30 09:16:08 -04:00

77 lines
2.5 KiB
C#

using System.Threading.Tasks;
using JetBrains.Annotations;
using Robust.Shared.Map;
namespace Content.Shared.Interaction
{
[PublicAPI]
public abstract class InteractEvent : HandledEntityEventArgs
{
/// <summary>
/// Entity that triggered the interaction.
/// </summary>
public EntityUid User { get; }
/// <summary>
/// Entity that the user used to interact.
/// </summary>
public EntityUid Used { get; }
/// <summary>
/// Entity that was interacted on. This can be null if there was no target (e.g., clicking on tiles).
/// </summary>
public EntityUid? Target { get; }
/// <summary>
/// Location that the user clicked outside of their interaction range.
/// </summary>
public EntityCoordinates ClickLocation { get; }
/// <summary>
/// Is the click location in range without obstructions?
/// </summary>
public bool CanReach { get; }
public InteractEvent(EntityUid user, EntityUid used, EntityUid? target,
EntityCoordinates clickLocation, bool canReach)
{
User = user;
Used = used;
Target = target;
ClickLocation = clickLocation;
CanReach = canReach;
}
}
/// <summary>
/// Raised directed on the used object when clicking on another object and no standard interaction occurred.
/// Used for low-priority interactions facilitated by the used entity.
/// </summary>
public sealed class AfterInteractEvent : InteractEvent
{
// ES START
public bool SpawnInteractionParticles = true;
// ES END
public AfterInteractEvent(EntityUid user, EntityUid used, EntityUid? target,
EntityCoordinates clickLocation, bool canReach) : base(user, used, target, clickLocation, canReach)
{ }
}
/// <summary>
/// Raised directed on the target when clicking on another object and no standard interaction occurred. Used for
/// low-priority interactions facilitated by the target entity.
/// </summary>
public sealed class AfterInteractUsingEvent : InteractEvent
{
// ES START
public bool SpawnInteractionParticles = true;
// ES END
public AfterInteractUsingEvent(EntityUid user, EntityUid used, EntityUid? target,
EntityCoordinates clickLocation, bool canReach) : base(user, used, target, clickLocation, canReach)
{ }
}
}