Files
Delta-v/Content.Shared/Movement/Components/MovementSoundComponent.cs
T
metalgearsloth 2ede8c6dd5 Add MovementSound (#31313)
Mainly useful for medicalborg so you can get a looping sound and not footsteps playing over and over.

Didn't actually update medborg because footsteps need updating.

Not needed for AI.
2024-12-21 10:25:21 +00:00

21 lines
566 B
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Plays a sound whenever InputMover is running.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class MovementSoundComponent : Component
{
/// <summary>
/// Sound to play when InputMover has inputs.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public SoundSpecifier? Sound;
[DataField, AutoNetworkedField]
public EntityUid? SoundEntity;
}