Files
Delta-v/Content.Shared/Trigger/Components/Effects/WeatherOnTriggerComponent.cs
T
4186c8caa2 Weather entities (#41427)
* weather status effect entities

* proto port + fixes

* Update weather.yml

* fix visuals

* Update SharedWeatherSystem.cs

* Update SharedWeatherSystem.cs

* Update WeatherSystem.cs

* Thanks Slarti, thats a much better

* Update WeatherSystem.cs

* Update StencilOverlay.Weather.cs

* Update Content.Client/Overlays/StencilOverlay.Weather.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Shared/StatusEffectNew/Components/StatusEffectComponent.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/StencilOverlay.Weather.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Revise weather command help descriptions

Updated weather command help texts for clarity.

* Merge branch 'master' into ed-14-11-2025-weather-entities

* Tayrtahn review apply

* fixes and cleanup

---------

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-06-29 12:44:02 +02:00

26 lines
816 B
C#

using Content.Shared.Weather;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Changes the current weather when triggered.
/// If TargetUser is true then it will change the weather at the user's map instead of the entitys map.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class WeatherOnTriggerComponent : BaseXOnTriggerComponent
{
/// <summary>
/// Weather status effect proto. Null to clear the weather.
/// </summary>
[DataField, AutoNetworkedField]
public EntProtoId? Weather;
/// <summary>
/// How long the weather should last. Null for forever.
/// </summary>
[DataField, AutoNetworkedField]
public TimeSpan? Duration;
}