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* ranged ai targets crawling people properly (cherry picked from commit 8f64627c9e35b3c873a7825f25b52319ff8c8e25) * ranged ai targets crawling people properly (cherry picked from commit 8f64627c9e35b3c873a7825f25b52319ff8c8e25) * projectile grenades hit crawling/downed people (cherry picked from commit 24c3737ae83ab399add28162a65d528d44f73ea9) * change * impstation to imp * remove extra method ops --------- Co-authored-by: Darkmajia <darkwindleaf@hotmail.co.uk>
13 lines
378 B
C#
13 lines
378 B
C#
using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Ranged.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedGunSystem))]
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public sealed partial class TargetedProjectileComponent : Component
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{
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[DataField, AutoNetworkedField]
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public EntityUid? Target; // Imp
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}
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