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Delta-v/Content.Shared/_DV/Movement/Components/AutomaticJetpackUserComponent.cs
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Sir Warockandpre-commit-ci[bot] 268a1e79e5 The Jetpack Stays On During Harmbatoning (#4990)
* OneCommitOps

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Requested Changes

* Small fix

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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-12-31 14:18:49 -06:00

17 lines
496 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared._DV.Movement.Components;
/// <summary>
/// Added when someone holds a jetpack that is toggled active and waits to turn on.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class AutomaticJetpackUserComponent : Component
{
/// <summary>
/// The jetpack that will automatically activate.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid Jetpack;
}