Delta-v/Content.Server/GameObjects/Components/Singularity/ContainmentFieldComponent.cs

30 lines
765 B
C#

#nullable enable
using System;
using Content.Shared.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Content.Server.GameObjects.Components.Singularity
{
[RegisterComponent]
public class ContainmentFieldComponent : Component, ICollideBehavior
{
public override string Name => "ContainmentField";
public ContainmentFieldConnection? Parent;
public void CollideWith(IEntity collidedWith)
{
if (Parent == null)
{
Owner.Delete();
return;
}
Parent.TryRepell(Owner, collidedWith);
}
}
}