Delta-v/Content.Server/GameObjects/EntitySystems/ParticleAcceleratorPartSyst...

29 lines
796 B
C#

#nullable enable
using Content.Server.GameObjects.Components.PA;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class ParticleAcceleratorPartSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
EntityManager.EventBus.SubscribeEvent<RotateEvent>(EventSource.Local, this, RotateEvent);
}
private static void RotateEvent(RotateEvent ev)
{
if (ev.Sender.TryGetComponent(out ParticleAcceleratorPartComponent? part))
{
part.Rotated();
}
}
}
}