Delta-v/Content.Server/GameObjects/EntitySystems
Vera Aguilera Puerto cf38e17b7e Shuttle called/recalled announcements and sounds. 2021-01-01 16:34:54 +01:00
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AI Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
Atmos Atmos Debug Overlay expansion (#2626) 2020-11-28 14:45:52 +01:00
Body/Surgery Fix build 2020-12-20 04:36:08 +01:00
Click Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
DoAfter Damage rework (#2525) 2020-12-07 14:52:55 +01:00
JobQueues Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
StationEvents Clean up station events synchronization code. 2020-12-23 17:08:34 +01:00
AntimatterEngineSystem.cs Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
AtmosExposedSystem.cs Removed EntityManager member variable from Components and EntitySystems (#2502) 2020-11-18 15:45:53 +01:00
AtmosphereSystem.cs Add InvalidateTileAir Transform extension method (#2687) 2020-12-04 12:21:57 +01:00
BaseChargerSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
BatteryDischargerSystem.cs Refactor pauses (#2215) 2020-10-26 12:07:11 +01:00
BatteryStorageSystem.cs Refactor pauses (#2215) 2020-10-26 12:07:11 +01:00
BatterySystem.cs Make systems default to no paused comps (#2475) 2020-11-14 00:43:29 +11:00
BlockGameSystem.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
BuckleSystem.cs PreventCollision with strap component while buckled to it (#2694) 2020-12-18 20:12:53 +01:00
CargoConsoleSystem.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
ChemistrySystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ClimbSystem.cs Climbing changes (#2236) 2020-10-11 17:12:46 +02:00
CloningSystem.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
CombatModeSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ConstructionSystem.cs Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
ConveyorSystem.cs makes conveyors to use machine linking & refactors machine linking a bit (#2464) 2020-11-19 00:53:46 +11:00
DestructibleSystem.cs Separate destructible component threshold into behaviors (#2818) 2020-12-23 13:34:57 +01:00
DeviceNetworkSystem.cs Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
DisposableSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
DoorSystem.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
EmergencyLightSystem.cs Fixes Emergency Lights not charging (#2873) 2021-01-01 14:26:42 +01:00
ExpendableLightSystem.cs Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
GasAnalyzerSystem.cs Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
GasCanisterSystem.cs Canisters [ Continuation of clement-or #2544 ] (#2628) 2020-12-08 20:45:24 +01:00
GasTankSystem.cs Gas tanks and masks (#2409) 2020-10-27 20:53:44 +01:00
GodmodeSystem.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
GravitySystem.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
HandHeldLightSystem.cs Adds sized (S, M, L) power cells and a generic component for battery powered items (#2352) 2020-10-29 19:17:03 +01:00
HandsSystem.cs Removed EntityManager member variable from Components and EntitySystems (#2502) 2020-11-18 15:45:53 +01:00
HungerSystem.cs Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
InstrumentSystem.cs CVars for MIDI instrument limits (#2632) 2020-11-27 17:12:45 +01:00
LatheSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ListeningSystem.cs Headsets (#2023) 2020-10-07 05:02:12 -07:00
MedicalScannerSystem.cs Add 'Scan DNA' function to medical scanner (#1783) 2020-08-19 16:23:20 +02:00
MeleeWeaponSystem.cs Click attack arcs no longer follow the player. Fixes #2079. 2020-10-12 13:18:11 +02:00
MetabolismSystem.cs Nerf gasping and reenable metabolism (#2261) 2020-10-14 22:32:06 +02:00
MicrowaveSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
MorgueSystem.cs Mortician's Menagerie (#2391) 2020-10-28 23:51:43 +01:00
MoverSystem.cs Removed Catwalk. Replaced with FootstepModifierComponent (#2496) 2020-11-23 01:02:39 +11:00
NodeContainerSystem.cs Move rotate event subscription from NodeContainerComponent to NodeContainerSystem (#2506) 2020-11-06 12:52:01 +01:00
NodeGroupSystem.cs Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
ParticleAcceleratorPartSystem.cs Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
PlantSystem.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
PointingSystem.cs Makes ghosts able to point through walls. (#2821) 2020-12-24 14:33:07 +01:00
PowerApcSystem.cs Make systems default to no paused comps (#2475) 2020-11-14 00:43:29 +11:00
PowerNetSystem.cs Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
PowerSmesSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PowerSolarControlConsoleSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PowerSolarSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ProjectileSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PuddleSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
RadioSystem.cs Headsets (#2023) 2020-10-07 05:02:12 -07:00
ReagentGrinderSystem.cs Rerun of "Add Reagent Grinder/Juicer" (#2570) 2020-11-26 23:53:42 +11:00
RecyclerSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
ResearchSystem.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
RoguePointingSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
RoundEndSystem.cs Shuttle called/recalled announcements and sounds. 2021-01-01 16:34:54 +01:00
SignalLinkerSystem.cs Reorganize commands into the Commands folder (#2679) 2020-12-03 13:40:47 +11:00
SingularitySystem.cs Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
StandingStateSystem.cs Fix mobs playing a falling sound when dying from crit (#2425) 2020-10-29 20:26:23 +11:00
StorageSystem.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
StressTestMovementSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
StunSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
SuspicionRoleSystem.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
ThirstSystem.cs Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
TimedOverlayRemovalSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
TriggerSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
VaporSystem.cs Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
VerbSystem.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
WeightlessSystem.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
WelderSystem.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
WireHackingSystem.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00