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AI
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Add ActionBlockerExtensions
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2020-12-20 04:26:21 +01:00 |
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Atmos
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Atmos Debug Overlay expansion (#2626)
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2020-11-28 14:45:52 +01:00 |
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Body/Surgery
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Fix build
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2020-12-20 04:36:08 +01:00 |
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Click
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Add ActionBlockerExtensions
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2020-12-20 04:26:21 +01:00 |
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DoAfter
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Damage rework (#2525)
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2020-12-07 14:52:55 +01:00 |
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JobQueues
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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StationEvents
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Clean up station events synchronization code.
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2020-12-23 17:08:34 +01:00 |
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AntimatterEngineSystem.cs
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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AtmosExposedSystem.cs
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Removed EntityManager member variable from Components and EntitySystems (#2502)
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2020-11-18 15:45:53 +01:00 |
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AtmosphereSystem.cs
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Add InvalidateTileAir Transform extension method (#2687)
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2020-12-04 12:21:57 +01:00 |
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BaseChargerSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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BatteryDischargerSystem.cs
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Refactor pauses (#2215)
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2020-10-26 12:07:11 +01:00 |
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BatteryStorageSystem.cs
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Refactor pauses (#2215)
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2020-10-26 12:07:11 +01:00 |
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BatterySystem.cs
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Make systems default to no paused comps (#2475)
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2020-11-14 00:43:29 +11:00 |
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BlockGameSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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BuckleSystem.cs
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PreventCollision with strap component while buckled to it (#2694)
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2020-12-18 20:12:53 +01:00 |
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CargoConsoleSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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ChemistrySystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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ClimbSystem.cs
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Climbing changes (#2236)
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2020-10-11 17:12:46 +02:00 |
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CloningSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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CombatModeSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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ConstructionSystem.cs
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Add ActionBlockerExtensions
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2020-12-20 04:26:21 +01:00 |
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ConveyorSystem.cs
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makes conveyors to use machine linking & refactors machine linking a bit (#2464)
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2020-11-19 00:53:46 +11:00 |
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DestructibleSystem.cs
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Separate destructible component threshold into behaviors (#2818)
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2020-12-23 13:34:57 +01:00 |
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DeviceNetworkSystem.cs
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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DisposableSystem.cs
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Server EntitySystem cleanup (#1617)
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2020-08-13 14:17:12 +02:00 |
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DoorSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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EmergencyLightSystem.cs
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Fixes Emergency Lights not charging (#2873)
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2021-01-01 14:26:42 +01:00 |
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ExpendableLightSystem.cs
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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GasAnalyzerSystem.cs
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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GasCanisterSystem.cs
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Canisters [ Continuation of clement-or #2544 ] (#2628)
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2020-12-08 20:45:24 +01:00 |
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GasTankSystem.cs
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Gas tanks and masks (#2409)
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2020-10-27 20:53:44 +01:00 |
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GodmodeSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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GravitySystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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HandHeldLightSystem.cs
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Adds sized (S, M, L) power cells and a generic component for battery powered items (#2352)
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2020-10-29 19:17:03 +01:00 |
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HandsSystem.cs
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Removed EntityManager member variable from Components and EntitySystems (#2502)
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2020-11-18 15:45:53 +01:00 |
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HungerSystem.cs
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Bodysystem and damagesystem rework (#1544)
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2020-08-16 16:42:42 -07:00 |
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InstrumentSystem.cs
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CVars for MIDI instrument limits (#2632)
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2020-11-27 17:12:45 +01:00 |
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LatheSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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ListeningSystem.cs
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Headsets (#2023)
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2020-10-07 05:02:12 -07:00 |
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MedicalScannerSystem.cs
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Add 'Scan DNA' function to medical scanner (#1783)
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2020-08-19 16:23:20 +02:00 |
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MeleeWeaponSystem.cs
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Click attack arcs no longer follow the player. Fixes #2079.
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2020-10-12 13:18:11 +02:00 |
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MetabolismSystem.cs
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Nerf gasping and reenable metabolism (#2261)
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2020-10-14 22:32:06 +02:00 |
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MicrowaveSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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MorgueSystem.cs
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Mortician's Menagerie (#2391)
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2020-10-28 23:51:43 +01:00 |
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MoverSystem.cs
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Removed Catwalk. Replaced with FootstepModifierComponent (#2496)
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2020-11-23 01:02:39 +11:00 |
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NodeContainerSystem.cs
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Move rotate event subscription from NodeContainerComponent to NodeContainerSystem (#2506)
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2020-11-06 12:52:01 +01:00 |
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NodeGroupSystem.cs
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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ParticleAcceleratorPartSystem.cs
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Singularity, Particle Accelerator & Radiation Collectors (#2169)
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2020-10-28 19:19:47 +01:00 |
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PlantSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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PointingSystem.cs
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Makes ghosts able to point through walls. (#2821)
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2020-12-24 14:33:07 +01:00 |
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PowerApcSystem.cs
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Make systems default to no paused comps (#2475)
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2020-11-14 00:43:29 +11:00 |
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PowerNetSystem.cs
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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PowerSmesSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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PowerSolarControlConsoleSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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PowerSolarSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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ProjectileSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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PuddleSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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RadioSystem.cs
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Headsets (#2023)
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2020-10-07 05:02:12 -07:00 |
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ReagentGrinderSystem.cs
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Rerun of "Add Reagent Grinder/Juicer" (#2570)
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2020-11-26 23:53:42 +11:00 |
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RecyclerSystem.cs
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Server EntitySystem cleanup (#1617)
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2020-08-13 14:17:12 +02:00 |
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ResearchSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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RoguePointingSystem.cs
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Server EntitySystem cleanup (#1617)
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2020-08-13 14:17:12 +02:00 |
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RoundEndSystem.cs
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Shuttle called/recalled announcements and sounds.
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2021-01-01 16:34:54 +01:00 |
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SignalLinkerSystem.cs
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Reorganize commands into the Commands folder (#2679)
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2020-12-03 13:40:47 +11:00 |
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SingularitySystem.cs
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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StandingStateSystem.cs
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Fix mobs playing a falling sound when dying from crit (#2425)
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2020-10-29 20:26:23 +11:00 |
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StorageSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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StressTestMovementSystem.cs
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Server EntitySystem cleanup (#1617)
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2020-08-13 14:17:12 +02:00 |
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StunSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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SuspicionRoleSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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ThirstSystem.cs
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Bodysystem and damagesystem rework (#1544)
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2020-08-16 16:42:42 -07:00 |
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TimedOverlayRemovalSystem.cs
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Server EntitySystem cleanup (#1617)
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2020-08-13 14:17:12 +02:00 |
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TriggerSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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VaporSystem.cs
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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VerbSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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WeightlessSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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WelderSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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WireHackingSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |