Delta-v/Content.Server/GameObjects/EntitySystems/ThirstSystem.cs

27 lines
732 B
C#

using Content.Server.GameObjects.Components.Nutrition;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class ThirstSystem : EntitySystem
{
private float _accumulatedFrameTime;
public override void Update(float frameTime)
{
_accumulatedFrameTime += frameTime;
if (_accumulatedFrameTime > 1)
{
foreach (var component in ComponentManager.EntityQuery<ThirstComponent>())
{
component.OnUpdate(_accumulatedFrameTime);
}
_accumulatedFrameTime -= 1;
}
}
}
}