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ActionBlocker
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Add EffectBlockerExtensions
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2020-12-20 04:31:04 +01:00 |
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Atmos
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Atmos Debug Overlay expansion (#2626)
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2020-11-28 14:45:52 +01:00 |
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EffectBlocker
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Add EffectBlockerExtensions
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2020-12-20 04:31:04 +01:00 |
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ActSystem.cs
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Damage rework (#2525)
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2020-12-07 14:52:55 +01:00 |
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ChemistrySystem.cs
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Rehydratable component attaches spawned entities to grid or map.
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2021-01-10 15:40:47 +01:00 |
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DamageSystem.cs
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Move damage class and type mappings to DamageSystem (#2784)
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2020-12-20 04:31:56 +01:00 |
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ExamineSystemShared.cs
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Fix nullable errors with AfterInteract in UtensilComponent.
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2021-01-11 09:36:21 +01:00 |
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MechanismSystem.cs
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Pausing content (#3061)
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2021-02-04 00:20:48 +11:00 |
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SharedActionSystem.cs
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Actions System + UI (#2710)
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2020-12-13 23:28:20 +01:00 |
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SharedChemicalReactionSystem.cs
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Reaction sound re-added (#2990)
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2021-01-14 18:06:23 +11:00 |
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SharedCombatModeSystem.cs
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Fix NRE in SharedCombatModeSystem when session doesn't have an attached entity.
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2020-10-12 12:42:49 +02:00 |
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SharedConstructionSystem.cs
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Data-oriented Construction System (#2152)
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2020-10-08 17:41:23 +02:00 |
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SharedDisposalUnitSystem.cs
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Pausing content (#3061)
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2021-02-04 00:20:48 +11:00 |
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SharedInteractionSystem.cs
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Fix ignoreInsideBlocker not working correctly for inRangeUnobstructed and inRangeUnoccluded (#2417)
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2020-10-28 13:04:29 +01:00 |
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SharedMoverSystem.cs
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Add ActionBlockerExtensions
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2020-12-20 04:26:21 +01:00 |
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SharedPullingSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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SharedStandingStateSystem.cs
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Add EffectBlockerExtensions
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2020-12-20 04:31:04 +01:00 |
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SlipperySystem.cs
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Pausing content (#3061)
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2021-02-04 00:20:48 +11:00 |