Delta-v/Content.Server/KillTracking
Hannah Giovanna Dawson bd98b9212b Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:33 -06:00
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KillTrackerComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
KillTrackingSystem.cs Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00