Delta-v/Content.Server/_DV/StationEvents/Components/GlimmerFoxfireSpawnRuleComp...

44 lines
1.1 KiB
C#

using Content.Server._DV.StationEvents.Events;
using Robust.Shared.Prototypes;
namespace Content.Server._DV.StationEvents.Components;
/// <summary>
/// Spawns a small amount of randomly-colored foxfires,
/// centered around either the Oracle or Sophic Grammateus.
/// </summary>
[RegisterComponent, Access(typeof(GlimmerFoxfireSpawnRule))]
public sealed partial class GlimmerFoxfireSpawnRuleComponent : Component
{
/// <summary>
/// Minimum+ amounts of foxfires to spawn.
/// </summary>
[DataField]
public int MinimumSpawned = 10;
/// <summary>
/// Maximum amounts of foxfires to spawn.
/// </summary>
[DataField]
public int MaximumSpawned = 20;
/// <summary>
/// Maximum distance from the Oracle or Sophic Grammateus in which the
/// foxfire will be spawned.
/// </summary>
[DataField]
public int SpawnRange = 10;
/// <summary>
/// Prototype to be spawned.
/// </summary>
[DataField]
public EntProtoId FoxfirePrototype = "Foxfire";
/// <summary>
/// Available colors for the foxfire's light.
/// </summary>
[DataField]
public List<Color>? RandomColorList = new();
}