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NPCCombatSystem.Melee.cs
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Random spontaneous cleanup PR (#25131)
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2024-02-13 16:48:39 -05:00 |
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NPCCombatSystem.Ranged.cs
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Sentry turrets - Part 3: Turret AI (#35058)
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2025-03-01 18:42:33 +01:00 |
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NPCCombatSystem.cs
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Unrevert audio (#21330)
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2023-11-27 22:12:34 +11:00 |
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NPCImprintingOnSpawnBehaviourSystem.cs
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Replace obsolete EntityWhitelist IsValid usages (#28465)
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2024-06-01 23:10:24 -04:00 |
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NPCJukeSystem.cs
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Replace obsolete functions in NPC systems (#31448)
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2024-08-27 00:29:44 +02:00 |
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NPCPerceptionSystem.RecentlyInjected.cs
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Sentient medibot now can inject (#32110)
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2025-01-29 13:34:01 +03:00 |
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NPCPerceptionSystem.cs
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NPC refactor (#10122)
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2022-09-06 00:28:23 +10:00 |
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NPCRetaliationSystem.cs
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Move faction exception and everything it needs to shared (#25154)
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2024-03-18 18:23:25 +11:00 |
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NPCSteeringSystem.Context.cs
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Sprite Movement working with AI movement (#33494)
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2024-12-18 17:15:34 +01:00 |
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NPCSteeringSystem.Obstacles.cs
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Replace obsolete functions in NPC systems (#31448)
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2024-08-27 00:29:44 +02:00 |
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NPCSteeringSystem.cs
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Sprite Movement working with AI movement (#33494)
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2024-12-18 17:15:34 +01:00 |
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NPCSystem.Blackboard.cs
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Fixed trying to resolve unregistered NPCComponent type, fix NPCs (#19547)
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2023-08-25 14:52:23 -07:00 |
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NPCSystem.cs
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Do not wake up NPC if there is still a mind attached. (#27651)
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2024-05-11 11:01:28 -04:00 |
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NPCUseActionOnTargetSystem.cs
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Action stuff (#31305)
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2024-08-25 22:43:31 +10:00 |
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NPCUtilitySystem.cs
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Sentry turrets - Part 3: Turret AI (#35058)
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2025-03-01 18:42:33 +01:00 |