Delta-v/Content.Shared
nikthechampiongr 9f7680698d
Fix grave digging sound indefinitely playing if dug by aghost. (#26420)
Admins bypass doafters. As such, the code that runs on doafter
completion is ran before the sound is actually created. This then leads
to the sound never being stopped, and as such it would infinitely play.

This commit gets around the issue by manually stopping the sound should
the doafter fail to start. If we could be sure that the doafter would
never fail, then we could just move the call to StartDigging above
starting the doafter but this is currently not possible.

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 83374935262265679e554780bcd42017238f059a)
2024-04-07 14:21:50 +02:00
..
APC Resolves ApcVisualizer is Obsolete (#13898) 2023-05-07 22:17:29 -04:00
Access Add Corspman Access & Airlocks (#892) 2024-03-19 13:13:13 +01:00
ActionBlocker Body code cleanup (#24946) 2024-04-07 14:04:17 +02:00
Actions Add stacktrace to action error logs (#26486) 2024-04-07 14:04:25 +02:00
Administration Add stealthmins (#26263) 2024-03-27 18:32:01 +01:00
Advertise Separate "thank you" messages from general ads (#25867) 2024-04-07 14:10:23 +02:00
Alert dynamic alert sprites (#25452) 2024-04-07 14:09:54 +02:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame Refactor AME to use ItemSlot for Fuel (#25558) 2024-03-07 01:08:04 +01:00
Anomaly Unify `Content`'s `EntitySystem` logging (#26216) 2024-03-23 23:51:39 +01:00
Antag Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armor Add price multiplier for armor component (#24561) 2024-01-28 00:27:48 +01:00
Atmos Atmos device performance improvements (#26493) 2024-04-07 14:14:34 +02:00
Audio Use entity queries in ambient sound & power receiver systems (#26410) 2024-03-27 18:35:13 +01:00
BarSign Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Beam Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Bed up stimulants (no sleep) (#25886) 2024-04-07 14:14:42 +02:00
Beeper Fixing performance issue with Proximity Detector (#23557) 2024-01-26 22:03:45 +01:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Fix shield absorbing asphyxiation damage (#25972) 2024-03-17 14:51:52 +01:00
Body Body code cleanup (#24946) 2024-04-07 14:04:17 +02:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Bql Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Buckle Toilet Upgrade (needs review) (#22133) 2024-04-07 14:18:32 +02:00
Burial Fix grave digging sound indefinitely playing if dug by aghost. (#26420) 2024-04-07 14:21:50 +02:00
CCVar Admin New Player Notification Sound (#24327) 2024-03-27 18:28:29 +01:00
Cabinet Fix item cabinet's visual state desyncing when toggled by a different client in view (#22759) 2023-12-22 23:04:47 +01:00
Camera Remove SharedEye (but content) (#19481) 2023-09-27 21:59:12 +02:00
CardboardBox Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Cargo Add trade stations (#23863) 2024-03-08 09:52:50 +01:00
CartridgeLoader News UI overhaul and PDA notifications (#19610) 2024-03-07 01:02:24 +01:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
Charges Improved RCDs (#22799) 2024-04-07 14:19:42 +02:00
Chasm Landmine stepoff (#22962) 2024-03-27 18:28:59 +01:00
Chat SS14-17313 Chatfactor: Chat Censorship Systems (#25908) 2024-03-27 18:38:05 +01:00
Chemistry Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595) 2024-04-07 14:20:24 +02:00
Climbing Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Cloning Rip out remaining machine upgrades (#24413) 2024-01-27 23:43:49 +01:00
Clothing Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Tiny shove fix. (#25353) 2024-03-24 00:29:42 +01:00
Communications Remove broadcast cooldown (#26492) 2024-04-07 14:04:55 +02:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Construction Improved RCDs (#22799) 2024-04-07 14:19:42 +02:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-26 21:27:29 +01:00
Containers Fix itemslots swapping (#25634) 2024-04-07 14:14:13 +02:00
Conveyor Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Coordinates Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Crayon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-03-05 09:49:19 +01:00
CriminalRecords Criminal record hud icons (#25192) 2024-03-17 14:52:22 +01:00
Cuffs Minor cleanup of cuffablesystem (#26434) 2024-03-27 18:38:49 +01:00
Damage Tiny shove fix. (#25353) 2024-03-24 00:29:42 +01:00
Dataset Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Decals Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Defusable Hardbombs & Defusables (#15380) 2023-09-27 21:59:12 +02:00
DeltaV Vision filter accessibility option (#889) 2024-02-23 19:36:18 +01:00
Destructible Adds explosion when attempting to microwave metal / bugfix (#23887) 2024-01-27 23:51:32 +01:00
DeviceLinking Unify `Content`'s `EntitySystem` logging (#26216) 2024-03-23 23:51:39 +01:00
DeviceNetwork Create DeviceNetworkJammerComponent & System as a general way for entities to act as jammers (#26342) 2024-03-27 18:35:36 +01:00
Devour Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Dice Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
Disposal Toilet Upgrade (needs review) (#22133) 2024-04-07 14:18:32 +02:00
DoAfter Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Doors Fix misprediction of emergency access (#25973) 2024-03-17 14:51:49 +01:00
DragDrop Climbing refactor (#20516) 2023-10-14 22:02:29 +02:00
Dragon Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
DrawDepth Cobwebs (#19623) 2023-09-09 23:37:56 -04:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Electrocution Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Emag Fix borg becoming emag immune if emag attempted with panel closed. (#23729) 2024-01-26 22:26:05 +01:00
Emoting Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Emp Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Ensnaring Fix bola stam damage, bring back old construction requirements (#21340) 2023-10-31 19:14:08 +01:00
EntityList Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-26 22:58:11 +01:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-26 22:49:13 +01:00
Examine Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-24 00:07:58 +01:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Execution Revert "Cleanup ExecutionSystem (#24382)" 2024-03-07 00:51:07 +01:00
Explosion combine same-tile explosions in the same tick (#25664) 2024-04-07 14:11:55 +02:00
Extinguisher Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Eye Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Fax Fax machines can print from text file (#23262) 2024-02-18 23:03:53 +01:00
FixedPoint Solution precision fixes (#25199) 2024-02-18 23:27:29 +01:00
Flash Shadow anomaly returns (#24629) 2024-02-18 23:03:02 +01:00
Fluids Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596) 2024-04-07 14:21:27 +02:00
Foldable Flipped caps real (#24961) 2024-02-18 22:42:29 +01:00
Follower Pulling rework v2 (#24936) 2024-03-24 00:03:20 +01:00
Forensics Add more DNA interactions (#21989) 2023-12-16 20:30:32 +01:00
Friction Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Friends Move faction exception and everything it needs to shared (#25154) 2024-03-23 23:55:48 +01:00
Frontier/Storage Add magnet pickup system from Frontier (#949) 2024-03-17 14:38:11 +01:00
GameTicking fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) (#25530) 2024-03-07 01:18:33 +01:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-19 22:09:46 +01:00
Ghost Make more fields VV-writeable (#21754) 2023-11-19 22:23:30 +01:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Gibbing Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Glue Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Gravity Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
HUD Move HUD options to general options tab (#22884) 2024-01-22 18:24:38 +01:00
Hands Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-24 00:07:58 +01:00
Holiday Automatic holiday sprites (#22929) 2024-01-22 18:36:53 +01:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
IconSmoothing Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
IdentityManagement Criminal record hud icons (#25192) 2024-03-17 14:52:22 +01:00
Implants Make all implants unable to be implanted more than once (#26250) 2024-03-27 18:38:11 +01:00
Info Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Input biggest gridinv update OF ALL TIME (#25834) 2024-04-07 14:08:49 +02:00
Instruments Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Interaction Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-24 00:07:58 +01:00
Internals Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Inventory Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item Misc ItemToggleSystem changes (#26489) 2024-04-07 14:04:40 +02:00
Jittering Reagent grinder jittering (#24190) 2024-01-26 23:01:11 +01:00
Kitchen Add auto modes to reagent grinder (#26290) 2024-04-07 14:11:40 +02:00
Labels Add prediction to hand labeler labels (#25869) 2024-03-07 01:27:58 +01:00
Lathe make lathe visuals not required (#24757) 2024-02-08 12:02:20 +01:00
Light Update audioparams (#26387) 2024-04-07 14:11:11 +02:00
Lightning Tesla (#21124) 2024-01-22 18:56:57 +01:00
Localizations Use nav beacon locations for announcements (#26437) 2024-04-07 14:07:12 +02:00
Lock disallow unanchoring or opening panels on locked emitters/APEs (#26600) 2024-04-07 14:21:48 +02:00
Lube Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
MagicMirror Barber scissors fix (#22895) 2024-01-26 21:50:20 +01:00
Mapping Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Maps Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
MassMedia News UI overhaul and PDA notifications (#19610) 2024-03-07 01:02:24 +01:00
Materials Fix recycled containers deleting items inside them (#26045) 2024-03-24 00:02:10 +01:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Medical Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
MedicalScanner Whisper bleed update v3 (#25434) 2024-03-07 00:59:34 +01:00
Mind Fix #22933 - Job-specific Uplink items leaking to non-job minds (#23179) 2024-03-05 09:48:01 +01:00
Mindshield/Components Ghetto Mindshield Icon (#20958) 2023-12-02 20:35:40 +01:00
Mining Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Mobs Fix SCRAM implant not working while cuffed. Incidentally fix freedom implant working while dead/crit (#25978) 2024-03-24 00:01:51 +01:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue Fix mispredict when closing a crematorium you are standing over (#20541) 2023-10-08 19:43:48 +02:00
MouseRotator Follow mouse rotation in combat mode (#20433) 2023-09-27 21:59:12 +02:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Movement Stop items that are being pulled from spinning (#26504) 2024-04-07 14:14:22 +02:00
NPC Move faction exception and everything it needs to shared (#25154) 2024-03-23 23:55:48 +01:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Ninja Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
NodeContainer Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Nuke Nuke fancification (#25297) 2024-02-18 23:17:22 +01:00
NukeOps Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
Nutrition Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Nyanotrasen Faction Fixes 2024-03-24 00:31:49 +01:00
Objectives Fix round start crash (causing instant restart) (#26579) 2024-03-31 00:04:54 +00:00
Overlays Add health bar overlays for eye equipment (#21980) 2024-01-26 21:39:17 +01:00
PAI Set pAI up with a static map the pAI can use (#23499) 2024-01-26 21:49:51 +01:00
PDA Adding PAI Slot to PDA (#21086) 2024-01-26 21:37:36 +01:00
Paper Add sfx for writing on paper (#25257) 2024-02-18 23:25:50 +01:00
Parallax Shuttle console + FTL rework (#24430) 2024-03-08 12:54:53 +01:00
Payload Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Physics Code Cleanup: Purge obsolete MapManager methods (#26279) 2024-03-24 00:13:35 +01:00
Pinpointer Use nav beacon locations for announcements (#26437) 2024-04-07 14:07:12 +02:00
Placeable Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Plants Toilet Upgrade (needs review) (#22133) 2024-04-07 14:18:32 +02:00
Players Add stealthmins (#26263) 2024-03-27 18:32:01 +01:00
Plunger Toilet Upgrade (needs review) (#22133) 2024-04-07 14:18:32 +02:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-08 12:32:04 +01:00
Points Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Polymorph Change Polymorph Actions to use Polymorph Proto Id (#26419) 2024-04-07 14:11:43 +02:00
Popups disallow unanchoring or opening panels on locked emitters/APEs (#26600) 2024-04-07 14:21:48 +02:00
Power Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
PowerCell Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Prayer Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Preferences Character profile sanitization improvements (#25579) 2024-03-07 00:56:04 +01:00
Procedural Haunted dungeon template (#23768) 2024-03-27 18:28:44 +01:00
Projectiles Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Prototypes Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ProximityDetection Fix master (#23656) 2024-01-26 22:05:08 +01:00
Prying Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Puppet Rename DummyPuppet to VentriloquistPuppet (#19777) 2023-09-27 21:59:12 +02:00
RCD Improved RCDs (#22799) 2024-04-07 14:19:42 +02:00
Radiation Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-16 19:36:15 +01:00
Radio Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
Random Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
RatKing Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Remotes Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Research Nerf ninja research stealing (#26421) 2024-03-27 18:38:13 +01:00
Resist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant dynamic alert sprites (#25452) 2024-04-07 14:09:54 +02:00
Revolutionary Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
Roles Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2024-01-22 18:37:45 +01:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 12:41:40 +01:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Fix SSD indicator (#24589) 2024-02-08 12:10:34 +01:00
Salvage Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security Pulling rework v2 (#24936) 2024-03-24 00:03:20 +01:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Shuttles Refactor FTL time tracking code to fix a UI bug (#26538) 2024-04-07 14:12:57 +02:00
Silicons Increase Ion Storm Weights (#26539) 2024-04-07 14:12:33 +02:00
SimpleStation14 Near-sighted trait from SIMPLE STATION 14 (#73) 2023-10-03 15:21:27 -05:00
Singularity Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Slippery Landmine stepoff (#22962) 2024-03-27 18:28:59 +01:00
Smoking Converted BurnState Visualizer (#15661) 2023-04-29 19:09:11 +10:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound Add new component to Make sound on interact (#26523) 2024-04-07 14:16:42 +02:00
Spawning Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-24 00:07:58 +01:00
Species Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Speech voicemask can select speech verb (#25768) 2024-04-07 14:09:57 +02:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Revert Paint (#26593) 2024-04-07 14:20:19 +02:00
Spreader Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-26 21:30:45 +01:00
Stacks Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Standing Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Station Fix objects tab not showing nents (#23837) 2024-01-26 22:22:36 +01:00
StationRecords Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
StatusEffect Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
StatusIcon Criminal Record Icons below Job Icons (#26203) 2024-03-23 23:51:45 +01:00
Stealth Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
StepTrigger Landmine stepoff (#22962) 2024-03-27 18:28:59 +01:00
Sticky Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Storage Toilet Upgrade (needs review) (#22133) 2024-04-07 14:18:32 +02:00
Store Uplink store interface searchable with a searchbar. (#24287) 2024-04-07 14:18:45 +02:00
Strip Fix StrippableSystem blunders (#26166) 2024-03-17 15:11:05 +01:00
Stunnable Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
SubFloor Code Cleanup: Purge obsolete MapManager methods (#26279) 2024-03-24 00:13:35 +01:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Tag Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Teleportation Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Temperature light ciggies with fire structures (#23196) 2024-01-23 22:51:55 +01:00
TextScreen Hallway textscreens (#24189) 2024-01-28 00:33:40 +01:00
Thief New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
Throwing Stop items that are being pulled from spinning (#26504) 2024-04-07 14:14:22 +02:00
Tiles Code Cleanup: Purge obsolete MapManager methods (#26279) 2024-03-24 00:13:35 +01:00
Timing Refactor FTL time tracking code to fix a UI bug (#26538) 2024-04-07 14:12:57 +02:00
Toggleable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Toilet Toilet Upgrade (needs review) (#22133) 2024-04-07 14:18:32 +02:00
Tools Atmos device performance improvements (#26493) 2024-04-07 14:14:34 +02:00
Traits Remove vehicles (#24681) 2024-02-08 12:06:49 +01:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Separate "thank you" messages from general ads (#25867) 2024-04-07 14:10:23 +02:00
Verbs Virtual items cleanup (#23912) 2024-01-26 22:49:14 +01:00
VoiceMask voicemask can select speech verb (#25768) 2024-04-07 14:09:57 +02:00
Voting Add vote logs (#14139) 2023-02-17 01:29:44 +01:00
Wagging Tail wagging (#19573) 2024-01-26 22:38:24 +01:00
Wall Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Weapons MeleeHitSoundSystem (#25005) 2024-04-07 14:20:27 +02:00
Weather Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Whistle Whistle for security (second try) (#23945) 2024-01-26 22:33:18 +01:00
Whitelist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Wieldable Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
Wires disallow unanchoring or opening panels on locked emitters/APEs (#26600) 2024-04-07 14:21:48 +02:00
Xenoarchaeology Can emag artifact crusher (#23957) 2024-01-26 23:11:10 +01:00
Zombies Initial Infected can see each other (#25934) 2024-03-24 00:01:46 +01:00
Content.Shared.csproj Switch project files to C# 12. (#25487) 2024-03-05 09:49:02 +01:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00