..
Access
Remove unused imports ( #1431 )
2020-07-19 17:06:51 -07:00
Actor
Update content repo and RobustToolbox
2020-04-20 10:36:02 +01:00
Atmos
Fix gas analyzer returning pressure instead of temperature.
2020-08-09 15:21:23 +02:00
Buckle
0 days without buckle breaking ( #1366 )
2020-07-17 10:43:10 +02:00
Cargo
Fix OpenCentered by setting size before position ( #1604 )
2020-08-06 18:06:24 -07:00
Chemistry
Chem Master & Dispenser Power Fixes ( #1622 )
2020-08-10 16:30:56 +02:00
Clothing
Add changing the amount of hands on the GUI depending on your body parts ( #1406 )
2020-07-25 15:11:16 +02:00
Command
Fix compiler warnings
2020-05-28 17:44:51 +02:00
Construction
Moves ExamineSystem to Shared & adds next step info to construction examine ( #1567 )
2020-08-01 17:37:12 +02:00
Conveyor
Add the trash man ( #1367 )
2020-07-30 23:45:28 +02:00
Disposal
Fix OpenCentered by setting size before position ( #1604 )
2020-08-06 18:06:24 -07:00
Doors
Remove 2D suffix from visualizers ( #1453 )
2020-07-23 00:56:53 +02:00
Gravity
Gravity ( #841 )
2020-05-02 16:02:52 +02:00
HUD /Inventory
Show if items can be placed in a slot when hovering ( #1480 )
2020-07-26 14:25:38 +02:00
IconSmoothing
Remove TableParts, fix SmoothTile destruction bug ( #918 )
2020-05-17 16:04:44 +02:00
Instruments
Replace CanBeNull annotations with nullable reference types ( #1270 )
2020-07-08 01:41:20 +02:00
Interactable
Refactor a bunch of stuff.
2020-05-19 14:17:48 +02:00
Items
Add the trash man ( #1367 )
2020-07-30 23:45:28 +02:00
Kitchen
Re-organizing the Resources folder. Part 1. ( #1234 )
2020-07-07 19:19:00 +02:00
Markers
Improve marker visualization for mapping.
2020-05-24 01:47:14 +02:00
MedicalScanner
Remove 2D suffix from visualizers ( #1453 )
2020-07-23 00:56:53 +02:00
Mobs
Fixes recoil and adjusts values ( #1573 )
2020-08-09 20:56:02 +02:00
Movement
Add slipping prediction ( #1440 )
2020-07-23 01:40:31 +02:00
Nutrition
Remove 2D suffix from visualizers ( #1453 )
2020-07-23 00:56:53 +02:00
Observer
Update content repo and RobustToolbox
2020-04-20 10:36:02 +01:00
PDA
Re-organizing the Resources folder. Part 1. ( #1234 )
2020-07-07 19:19:00 +02:00
Paper
Paper and pen ( #582 )
2020-02-12 00:01:05 +01:00
Pointing
Add pointing ( #1435 )
2020-07-24 14:51:18 +02:00
Power
Fix OpenCentered by setting size before position ( #1604 )
2020-08-06 18:06:24 -07:00
Projectiles
Replace CanBeNull annotations with nullable reference types ( #1270 )
2020-07-08 01:41:20 +02:00
Recycling
Add the trash man ( #1367 )
2020-07-30 23:45:28 +02:00
Research
Adds working communications console that ends the round
2020-04-09 00:28:56 +02:00
Sound
Add two-way serialization in ExposeData for some of the components that are missing it ( #1451 )
2020-07-23 01:46:09 +02:00
Storage
Add changing the amount of hands on the GUI depending on your body parts ( #1406 )
2020-07-25 15:11:16 +02:00
Strap
0 days without buckle breaking ( #1366 )
2020-07-17 10:43:10 +02:00
Trigger
Remove 2D suffix from visualizers ( #1453 )
2020-07-23 00:56:53 +02:00
VendingMachines
Remove 2D suffix from visualizers ( #1453 )
2020-07-23 00:56:53 +02:00
Weapons
Made all overlays compatible with the new Overlay changes in engine.
2020-07-31 14:01:34 -07:00
Wires
Remove 2D suffix from visualizers ( #1453 )
2020-07-23 00:56:53 +02:00
AnimationsTestComponent.cs
Property animations test component. ( #340 )
2019-09-18 22:14:21 +02:00
ClickableComponent.cs
Replace CanBeNull annotations with nullable reference types ( #1270 )
2020-07-08 01:41:20 +02:00
ComputerVisualizer.cs
Remove 2D suffix from visualizers ( #1453 )
2020-07-23 00:56:53 +02:00
DamageableComponent.cs
Rider static analysis ( #433 )
2019-11-13 23:37:46 +01:00
DoAfterComponent.cs
do_after ( #1616 )
2020-08-08 18:16:13 +02:00
EmergencyLightComponent.cs
TG locker sprites & prototypes.
2020-05-22 15:45:46 +02:00
HandheldLightComponent.cs
Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception.
2020-02-09 02:28:47 -08:00
IItemStatus.cs
Item status!
2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs
Some YAML cleanup ( #840 )
2020-04-22 17:50:55 +02:00
LowWallComponent.cs
Fix LowWallOverlay ID reference.
2020-04-24 02:12:29 +02:00
MagicMirrorBoundUserInterface.cs
fixing lobby ( #1297 )
2020-07-07 21:04:27 +02:00
PlaceableSurfaceComponent.cs
Click Drag Functionality + Refactor Interaction Interfaces ( #1125 )
2020-07-06 23:27:03 +02:00
RadiatingLightComponent.cs
Add a lantern and a radiating light component ( #1571 )
2020-08-09 21:57:42 +02:00
ReinforcedWallComponent.cs
Import proper reinforced wall sprites.
2020-04-25 12:10:43 +02:00
StackComponent.cs
Move part of stack code to shared.
2020-04-12 01:15:16 +02:00
SubFloorHideComponent.cs
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
2020-02-19 17:08:59 -08:00
WindowComponent.cs
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
2020-02-19 17:08:59 -08:00