Delta-v/Content.Client/GameObjects/Components
Exp aaffd7e198
Chem Master & Dispenser Power Fixes (#1622)
* -ChemDispenser & Master can now open the UI without power
-Both can also eject beaker without power

* -Disables button if not powered
-Disables clear & eject buttons if no beaker

* Fix server freeze
2020-08-10 16:30:56 +02:00
..
Access Remove unused imports (#1431) 2020-07-19 17:06:51 -07:00
Actor Update content repo and RobustToolbox 2020-04-20 10:36:02 +01:00
Atmos Fix gas analyzer returning pressure instead of temperature. 2020-08-09 15:21:23 +02:00
Buckle 0 days without buckle breaking (#1366) 2020-07-17 10:43:10 +02:00
Cargo Fix OpenCentered by setting size before position (#1604) 2020-08-06 18:06:24 -07:00
Chemistry Chem Master & Dispenser Power Fixes (#1622) 2020-08-10 16:30:56 +02:00
Clothing Add changing the amount of hands on the GUI depending on your body parts (#1406) 2020-07-25 15:11:16 +02:00
Command Fix compiler warnings 2020-05-28 17:44:51 +02:00
Construction Moves ExamineSystem to Shared & adds next step info to construction examine (#1567) 2020-08-01 17:37:12 +02:00
Conveyor Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Disposal Fix OpenCentered by setting size before position (#1604) 2020-08-06 18:06:24 -07:00
Doors Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
Gravity Gravity (#841) 2020-05-02 16:02:52 +02:00
HUD/Inventory Show if items can be placed in a slot when hovering (#1480) 2020-07-26 14:25:38 +02:00
IconSmoothing Remove TableParts, fix SmoothTile destruction bug (#918) 2020-05-17 16:04:44 +02:00
Instruments Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
Interactable Refactor a bunch of stuff. 2020-05-19 14:17:48 +02:00
Items Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Kitchen Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
Markers Improve marker visualization for mapping. 2020-05-24 01:47:14 +02:00
MedicalScanner Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
Mobs Fixes recoil and adjusts values (#1573) 2020-08-09 20:56:02 +02:00
Movement Add slipping prediction (#1440) 2020-07-23 01:40:31 +02:00
Nutrition Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
Observer Update content repo and RobustToolbox 2020-04-20 10:36:02 +01:00
PDA Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
Paper Paper and pen (#582) 2020-02-12 00:01:05 +01:00
Pointing Add pointing (#1435) 2020-07-24 14:51:18 +02:00
Power Fix OpenCentered by setting size before position (#1604) 2020-08-06 18:06:24 -07:00
Projectiles Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
Recycling Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Research Adds working communications console that ends the round 2020-04-09 00:28:56 +02:00
Sound Add two-way serialization in ExposeData for some of the components that are missing it (#1451) 2020-07-23 01:46:09 +02:00
Storage Add changing the amount of hands on the GUI depending on your body parts (#1406) 2020-07-25 15:11:16 +02:00
Strap 0 days without buckle breaking (#1366) 2020-07-17 10:43:10 +02:00
Trigger Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
VendingMachines Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
Weapons Made all overlays compatible with the new Overlay changes in engine. 2020-07-31 14:01:34 -07:00
Wires Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
AnimationsTestComponent.cs Property animations test component. (#340) 2019-09-18 22:14:21 +02:00
ClickableComponent.cs Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
ComputerVisualizer.cs Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
DamageableComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
DoAfterComponent.cs do_after (#1616) 2020-08-08 18:16:13 +02:00
EmergencyLightComponent.cs TG locker sprites & prototypes. 2020-05-22 15:45:46 +02:00
HandheldLightComponent.cs Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception. 2020-02-09 02:28:47 -08:00
IItemStatus.cs Item status! 2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs Some YAML cleanup (#840) 2020-04-22 17:50:55 +02:00
LowWallComponent.cs Fix LowWallOverlay ID reference. 2020-04-24 02:12:29 +02:00
MagicMirrorBoundUserInterface.cs fixing lobby (#1297) 2020-07-07 21:04:27 +02:00
PlaceableSurfaceComponent.cs Click Drag Functionality + Refactor Interaction Interfaces (#1125) 2020-07-06 23:27:03 +02:00
RadiatingLightComponent.cs Add a lantern and a radiating light component (#1571) 2020-08-09 21:57:42 +02:00
ReinforcedWallComponent.cs Import proper reinforced wall sprites. 2020-04-25 12:10:43 +02:00
StackComponent.cs Move part of stack code to shared. 2020-04-12 01:15:16 +02:00
SubFloorHideComponent.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
WindowComponent.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00