..
Access
Access refactor
2020-06-03 11:46:59 +02:00
Buckle
Replace Houdini's magical piloting locker with buckle ( #1336 )
2020-07-26 12:12:53 +02:00
Cargo
Add two-way serialization in ExposeData for some of the components that are missing it ( #1451 )
2020-07-23 01:46:09 +02:00
Chemistry
Chem Master & Dispenser Power Fixes ( #1622 )
2020-08-10 16:30:56 +02:00
Command
Use TimeSpan instead of DateTime in RoundEnd and Comms Console.
2020-04-09 20:28:22 +02:00
Conveyor
Add the trash man ( #1367 )
2020-07-30 23:45:28 +02:00
Damage
Revert "virtualize all net ids to reduce net traffic"
2020-06-08 16:49:05 -04:00
Disposal
Fix disposal units in general ( #1552 )
2020-07-31 14:50:46 +02:00
Doors
Airlock Hacking: AutoClose & Safety ( #1395 )
2020-07-17 10:51:43 +02:00
Gravity
Gravity ( #841 )
2020-05-02 16:02:52 +02:00
Instruments
Revert "virtualize all net ids to reduce net traffic"
2020-06-08 16:49:05 -04:00
Interactable
Revert "virtualize all net ids to reduce net traffic"
2020-06-08 16:49:05 -04:00
Inventory
Show if items can be placed in a slot when hovering ( #1480 )
2020-07-26 14:25:38 +02:00
Items
Add pulling ( #1409 )
2020-07-27 00:54:32 +02:00
Markers
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
Materials
Add two-way serialization in ExposeData for some of the components that are missing it ( #1451 )
2020-07-23 01:46:09 +02:00
Medical
Added medical scanner ( #338 )
2019-09-18 20:24:55 +02:00
Mobs
Adds barotrauma (pressure damage) ( #1605 )
2020-08-07 16:23:16 +02:00
Movement
IComponentManager API changes.
2020-07-29 15:49:44 -07:00
Nutrition
WiP movement prediction.
2020-06-24 02:21:20 +02:00
Observer
WiP movement prediction.
2020-06-24 02:21:20 +02:00
PDA
Revert "virtualize all net ids to reduce net traffic"
2020-06-08 16:49:05 -04:00
Pointing
Add pointing ( #1435 )
2020-07-24 14:51:18 +02:00
Power
Power Rework ( #863 )
2020-06-28 17:23:26 +02:00
Projectiles
Public API changes to IPhysBody and MoverController.
2020-07-21 23:42:33 -07:00
Recycling
Add the trash man ( #1367 )
2020-07-30 23:45:28 +02:00
Research
Add two-way serialization in ExposeData for some of the components that are missing it ( #1451 )
2020-07-23 01:46:09 +02:00
Sound
Add two-way serialization in ExposeData for some of the components that are missing it ( #1451 )
2020-07-23 01:46:09 +02:00
Storage
Secure lockers & locker welding.
2020-05-25 13:58:56 +02:00
Strap
Replace Houdini's magical piloting locker with buckle ( #1336 )
2020-07-26 12:12:53 +02:00
Trigger
Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables ( #247 )
2019-06-07 13:15:20 +02:00
Utensil
Adds eating with utensils ( #1136 )
2020-06-19 15:20:59 +02:00
VendingMachines
Rider static analysis ( #433 )
2019-11-13 23:37:46 +01:00
Weapons
Merge remote-tracking branch 'upstream/master' into weapon_anims
2020-06-24 20:42:16 +10:00
SharedComputerComponent.cs
Eris computer sprites, visualizer.
2019-08-12 18:43:24 +02:00
SharedDoAfterComponent.cs
do_after ( #1616 )
2020-08-08 18:16:13 +02:00
SharedGasAnalyzerComponent.cs
Adds Gas Analyzer ( #1591 )
2020-08-08 18:24:41 +02:00
SharedHandheldLightComponent.cs
Revert "virtualize all net ids to reduce net traffic"
2020-06-08 16:49:05 -04:00
SharedMagicMirrorComponent.cs
Hair style improvements:
2020-01-15 14:28:46 +01:00
SharedPaperComponent.cs
Paper and pen ( #582 )
2020-02-12 00:01:05 +01:00
SharedPlaceableSurfaceComponent.cs
Click Drag Functionality + Refactor Interaction Interfaces ( #1125 )
2020-07-06 23:27:03 +02:00
SharedStackComponent.cs
Add two-way serialization in ExposeData for some of the components that are missing it ( #1451 )
2020-07-23 01:46:09 +02:00
SharedWiresComponent.cs
Wire hacking is now fancy.
2020-05-27 15:24:07 +02:00