Delta-v/Content.Shared/GameObjects/Components
Exp aaffd7e198
Chem Master & Dispenser Power Fixes (#1622)
* -ChemDispenser & Master can now open the UI without power
-Both can also eject beaker without power

* -Disables button if not powered
-Disables clear & eject buttons if no beaker

* Fix server freeze
2020-08-10 16:30:56 +02:00
..
Access Access refactor 2020-06-03 11:46:59 +02:00
Buckle Replace Houdini's magical piloting locker with buckle (#1336) 2020-07-26 12:12:53 +02:00
Cargo Add two-way serialization in ExposeData for some of the components that are missing it (#1451) 2020-07-23 01:46:09 +02:00
Chemistry Chem Master & Dispenser Power Fixes (#1622) 2020-08-10 16:30:56 +02:00
Command Use TimeSpan instead of DateTime in RoundEnd and Comms Console. 2020-04-09 20:28:22 +02:00
Conveyor Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Damage Revert "virtualize all net ids to reduce net traffic" 2020-06-08 16:49:05 -04:00
Disposal Fix disposal units in general (#1552) 2020-07-31 14:50:46 +02:00
Doors Airlock Hacking: AutoClose & Safety (#1395) 2020-07-17 10:51:43 +02:00
Gravity Gravity (#841) 2020-05-02 16:02:52 +02:00
Instruments Revert "virtualize all net ids to reduce net traffic" 2020-06-08 16:49:05 -04:00
Interactable Revert "virtualize all net ids to reduce net traffic" 2020-06-08 16:49:05 -04:00
Inventory Show if items can be placed in a slot when hovering (#1480) 2020-07-26 14:25:38 +02:00
Items Add pulling (#1409) 2020-07-27 00:54:32 +02:00
Markers Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
Materials Add two-way serialization in ExposeData for some of the components that are missing it (#1451) 2020-07-23 01:46:09 +02:00
Medical Added medical scanner (#338) 2019-09-18 20:24:55 +02:00
Mobs Adds barotrauma (pressure damage) (#1605) 2020-08-07 16:23:16 +02:00
Movement IComponentManager API changes. 2020-07-29 15:49:44 -07:00
Nutrition WiP movement prediction. 2020-06-24 02:21:20 +02:00
Observer WiP movement prediction. 2020-06-24 02:21:20 +02:00
PDA Revert "virtualize all net ids to reduce net traffic" 2020-06-08 16:49:05 -04:00
Pointing Add pointing (#1435) 2020-07-24 14:51:18 +02:00
Power Power Rework (#863) 2020-06-28 17:23:26 +02:00
Projectiles Public API changes to IPhysBody and MoverController. 2020-07-21 23:42:33 -07:00
Recycling Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Research Add two-way serialization in ExposeData for some of the components that are missing it (#1451) 2020-07-23 01:46:09 +02:00
Sound Add two-way serialization in ExposeData for some of the components that are missing it (#1451) 2020-07-23 01:46:09 +02:00
Storage Secure lockers & locker welding. 2020-05-25 13:58:56 +02:00
Strap Replace Houdini's magical piloting locker with buckle (#1336) 2020-07-26 12:12:53 +02:00
Trigger Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247) 2019-06-07 13:15:20 +02:00
Utensil Adds eating with utensils (#1136) 2020-06-19 15:20:59 +02:00
VendingMachines Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Weapons Merge remote-tracking branch 'upstream/master' into weapon_anims 2020-06-24 20:42:16 +10:00
SharedComputerComponent.cs Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
SharedDoAfterComponent.cs do_after (#1616) 2020-08-08 18:16:13 +02:00
SharedGasAnalyzerComponent.cs Adds Gas Analyzer (#1591) 2020-08-08 18:24:41 +02:00
SharedHandheldLightComponent.cs Revert "virtualize all net ids to reduce net traffic" 2020-06-08 16:49:05 -04:00
SharedMagicMirrorComponent.cs Hair style improvements: 2020-01-15 14:28:46 +01:00
SharedPaperComponent.cs Paper and pen (#582) 2020-02-12 00:01:05 +01:00
SharedPlaceableSurfaceComponent.cs Click Drag Functionality + Refactor Interaction Interfaces (#1125) 2020-07-06 23:27:03 +02:00
SharedStackComponent.cs Add two-way serialization in ExposeData for some of the components that are missing it (#1451) 2020-07-23 01:46:09 +02:00
SharedWiresComponent.cs Wire hacking is now fancy. 2020-05-27 15:24:07 +02:00