Delta-v/Resources/Textures
Ed 8bca049ca7
New Thief minor antagonist (#21520)
* start working

* add right-click thief antagins
some architecture restruct

* add meh thief greeting audio

* add thief subgamemode to Traitors gamemode

* add late join thief (not tested yet)
add briefing

* add pacifism

* add Steal tasks to thief

* fix crash thief+traitor on person

* add new condition: collection steal

* add tracking of succes collection objective

* add stamp collection target
remove some boring steal target
add check pulling entity to collection target

* finalize first 2 group objective

* start merging stealing objective systems

* merging

* finish merging. Now traitor steal objective work better

* we don't check the items of pullable sentient entity

* clear naming, enable thief signle item objective start

* objective pack add

* finish with steal item objectives

* convert string to ProtoId<>

* some clean up

* add thieves to revolution game mode

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* update pacifism: fix crashing, monkey-thief without pacified

* adaptive animal briefing, cleaning locales

* add structure steal objectives

* remove RCD target

* add thiefs to manifest, but bug with traitor duplications

* add escape objective

* add chat briefing

* setup animal objective group system

* add animal steal objectives

* add animal objectives notroleconditions

* add morty

* now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3

* 6 hours of trying to fix duplicate tasks. Failure

* added thief pinpointer (buggy)

* start thief backpack UI work

* revert pinpointer for scope reason

* UI continue work

* add thief starter kits content

* remove ERP kit :trollface:

* finally! giving starting items to thief. Now it playable, but still need more work

* clean up

* fix

* fox

* add merged items into thief
new Starting Kit (buggy)

* fix YES antag menu

* objection tweaks

* remove hearts objective, working on spawning things from toolbox

* smug

* fixes

* add race specifier objective condition LAMPS

* meh

* fix fix fix

* the alive

* Adding stamps

* Update backpack.ftl

* Revert1

* Revert ftl

* add voice mask to communicator kit

* Update Resources/Locale/en-US/administration/antag.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/objectives/conditions/steal.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/prototypes/roles/antags.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* update

* fix

* more reusable function, add documentation

* fix doc

* faint fixes

---------

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

(cherry picked from commit 144af233c4f4135cccacfa5d50281fce44a1595e)
2024-01-22 18:30:44 +01:00
..
Actions/Implants/implants.rsi Implanters and Subdermal Implants (#11840) 2022-11-20 17:49:37 +11:00
Clothing Added Santa's hardsuit and helmet. (#22898) 2024-01-22 18:28:30 +01:00
Decals Adds stair entities (with new sprites,) nukes stair decals (#20279) 2023-09-27 21:59:12 +02:00
DeltaV Salvage cloak (#631) 2024-01-19 22:06:32 +01:00
Effects Adds construction effect to RCD (#22633) 2023-12-22 22:50:45 +01:00
Fluids Puddles & spreader refactor (#15191) 2023-04-10 15:37:03 +10:00
Interface Power monitoring console overhaul (#20927) 2024-01-22 18:28:33 +01:00
LobbyScreens Lobby art contest (#140) 2023-10-09 12:35:35 -05:00
Logo Real new logo (#377) 2023-11-01 23:45:55 +01:00
Markers Job Spawner icons cleanup (#20872) 2023-10-14 22:02:20 +02:00
Mobs Adds top surgery scar markings to the character creator (#22806) 2023-12-22 23:25:05 +01:00
Nyanotrasen Nyano port of digging (#400) 2023-12-06 16:58:00 +01:00
Objects New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
Parallaxes Aspid Parallax (#14359) 2023-03-06 20:33:03 -04:00
Shaders fixes drug shader in compatibility mode FOR REAL THIS TIME (#22903) 2024-01-22 18:28:09 +01:00
SimpleStation14/Structures/Furniture/Benches Benches & Sofas (#167) 2023-10-22 18:30:40 -05:00
Structures Power monitoring console overhaul (#20927) 2024-01-22 18:28:33 +01:00
Template Fixes reptilian "full" sprite + adds reptilian template to the raw sprites folder (#22112) 2023-12-16 19:34:18 +01:00
Tiles adds lime tiles (#22235) 2023-12-16 19:33:20 +01:00
deprecated.rsi Adds stair entities (with new sprites,) nukes stair decals (#20279) 2023-09-27 21:59:12 +02:00