Delta-v/Resources/Textures/Structures
chromiumboy a37bf27456
Power monitoring console overhaul (#20927)
* Prototyping whole station wire map

* More prototyping

* Added icons for the different power distributors and toggleable cable displays

* Power cable layouts are now only sent to the client when the power monitor is open

* UI prototyping

* Power monitors can now see the sprites of distant entities, long entity names are truncated

* Updated how network devices are added to the player's PVS

* More feature prototypes

* Added source / load symbols

* Final prototype! Time to actually code it properly...

* Start of code clean up

* Continuing code clean up

* Fixed UI appearance

* Code clean up complete

* Removed unnecessary changes

* Updated how power values are calculated, added UI warnings for power sinks and power net checks

* Updated how power values are calculated again, added support for portable generators

* Removed unnecessary files

* Map beacons start toggled off, console map now works outside the station, fixed substation icon

* Made some of Sloth's requested changes. Power distributors don't blink anymore, unless selected

* Moved a number of static variables in PowerMonitoringHelper to sensible places in the main files. Added a NavMapTrackableComponent so that you can specify how individual entities appear on the navmap

* Updated the colors/positions of HV cables and SMESes to improve contrast

* Fixed SMES color in map legend

* Partially fixed auto-scrolling on device selection, made sublists alphabetical

* Changed how auto-scroll is handled

* Changed the font color of the console warning messages

* Reduced the font size of beacon labels

* Added the station name to the console

* Organized references

* Removed unwanted changes to RobustToolbox

* Fix merge conflict

* Fix merge conflict, maybe

* Fix merge conflict

* Updated outdated reference

* Fixed portable_generator.yml

* Implemented a number of requested changes, move bit masks to a shared component

* Navigate listings via the navmap

* First attempt at improving efficiency

* Second attempt at optimization, entity grouping added for solar panels

* Finished solar panel entity joining

* Finished major revisions, code clean up needed

* Finializing optimizations

* Made requested changes

* Bug fix, removed obsolete code

* Bug fixes

* Bug fixes

* STarted revisions

* Further revisions

* More revision

* Finalizing revisions. Need to make RT PR

* Code tidying

* More code tidying

* Trying to avoid merge conflicts

* Trying to avoid merge conflicts

* Removed use of PVS

* Improving efficiency

* Addressed a bunch of outstanding issues

* Clear old data on console refresh

* UI adjustments

* Made node comparison more robust. More devices can be combined into one entry

* Added missing component 'dirty'

(cherry picked from commit 1de682e23fd3cb832fa3328a7e6c4bd4b1a858f7)
2024-01-22 18:28:33 +01:00
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Decoration crystals drop shards and ore crab tweaks. (#20930) 2023-12-22 22:45:03 +01:00
Doors Logistics airlocks sprite fixes (#618) 2023-12-31 17:23:10 +01:00
Furniture New sprites for books on bookshelves in order to look less sad. (#22874) 2024-01-22 18:24:03 +01:00
Holo Security holoprojector resprite (#15729) 2023-04-25 07:58:34 -04:00
Hydroponics Reorganizes Resources/Constructible (#4252) 2021-07-15 18:30:50 +00:00
Lighting/LightPosts/small_light_post.rsi Added light post sprites (#14533) 2023-03-23 12:12:33 -04:00
Machines Electrolysis and Centrifuge (#22517) 2023-12-16 20:30:32 +01:00
Magic Simple Magic Spellbook System (#7823) 2022-05-29 16:29:10 +10:00
Piping Gas Condensers (#22436) 2023-12-16 20:19:56 +01:00
Power Power monitoring console overhaul (#20927) 2024-01-22 18:28:33 +01:00
Shuttles Fix the remaining invalid RSIs (#13113) 2022-12-20 11:49:18 -06:00
Specific Anomaly Cores (#21306) 2023-11-12 20:29:26 +01:00
Storage Craftable Steel Closet (#21987) 2023-12-22 22:56:13 +01:00
Wallmounts Shuttle timers (#19471) 2023-12-22 23:00:29 +01:00
Walls Add coal distribution to progen (#22755) 2023-12-22 23:07:52 +01:00
Web Arachnid RE-REWORK (#19138) 2023-09-04 13:02:54 -07:00
Windows Mining things [part 2] (#21953) 2023-12-02 20:30:39 +01:00
barricades.rsi Ports /vg/station barricade sprites & slightly buffs them (#19840) 2023-09-27 21:59:12 +02:00
cargo_telepad.rsi Telepad revival (#16664) 2023-05-21 20:09:31 +10:00
catwalk.rsi Respriting the codebase (#4820) 2021-10-15 11:58:40 +02:00
conveyor.rsi Respriting the codebase (#4820) 2021-10-15 11:58:40 +02:00
conveyor_old.rsi Respriting the codebase (#4820) 2021-10-15 11:58:40 +02:00
dispensers.rsi Improves bartending with some tweaks. (#14169) 2023-02-18 19:00:31 -06:00
meat_spike.rsi Reorganizes Resources/Constructible (#4252) 2021-07-15 18:30:50 +00:00
monitors.rsi [QOL] Removed unnecessary delays in some old texture meta.json files (#15378) 2023-04-16 23:50:37 -06:00
plastic_flaps.rsi Add buildable plastic flaps (#6583) 2022-02-21 22:01:58 -07:00
smalldispensers.rsi Improves bartending with some tweaks. (#14169) 2023-02-18 19:00:31 -06:00
stairs.rsi Adds stair entities (with new sprites,) nukes stair decals (#20279) 2023-09-27 21:59:12 +02:00