Delta-v/Resources/Textures/Objects/Tools
Ed 8bca049ca7
New Thief minor antagonist (#21520)
* start working

* add right-click thief antagins
some architecture restruct

* add meh thief greeting audio

* add thief subgamemode to Traitors gamemode

* add late join thief (not tested yet)
add briefing

* add pacifism

* add Steal tasks to thief

* fix crash thief+traitor on person

* add new condition: collection steal

* add tracking of succes collection objective

* add stamp collection target
remove some boring steal target
add check pulling entity to collection target

* finalize first 2 group objective

* start merging stealing objective systems

* merging

* finish merging. Now traitor steal objective work better

* we don't check the items of pullable sentient entity

* clear naming, enable thief signle item objective start

* objective pack add

* finish with steal item objectives

* convert string to ProtoId<>

* some clean up

* add thieves to revolution game mode

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* update pacifism: fix crashing, monkey-thief without pacified

* adaptive animal briefing, cleaning locales

* add structure steal objectives

* remove RCD target

* add thiefs to manifest, but bug with traitor duplications

* add escape objective

* add chat briefing

* setup animal objective group system

* add animal steal objectives

* add animal objectives notroleconditions

* add morty

* now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3

* 6 hours of trying to fix duplicate tasks. Failure

* added thief pinpointer (buggy)

* start thief backpack UI work

* revert pinpointer for scope reason

* UI continue work

* add thief starter kits content

* remove ERP kit :trollface:

* finally! giving starting items to thief. Now it playable, but still need more work

* clean up

* fix

* fox

* add merged items into thief
new Starting Kit (buggy)

* fix YES antag menu

* objection tweaks

* remove hearts objective, working on spawning things from toolbox

* smug

* fixes

* add race specifier objective condition LAMPS

* meh

* fix fix fix

* the alive

* Adding stamps

* Update backpack.ftl

* Revert1

* Revert ftl

* add voice mask to communicator kit

* Update Resources/Locale/en-US/administration/antag.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/objectives/conditions/steal.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/prototypes/roles/antags.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* update

* fix

* more reusable function, add documentation

* fix doc

* faint fixes

---------

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

(cherry picked from commit 144af233c4f4135cccacfa5d50281fce44a1595e)
2024-01-22 18:30:44 +01:00
..
Cowtools fix: add missing flame to cowelder (#12680) 2022-11-25 22:27:45 +11:00
Hydroponics Delete hydroponics bags (#13106) 2022-12-20 09:38:07 +01:00
Toolboxes New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
access_configurator.rsi sprite change (#21423) 2023-11-12 20:41:36 +01:00
appraisal-tool.rsi Belt Appraisal Tools (#14413) 2023-03-06 00:23:02 -04:00
bucket.rsi Bucket solution fills + ECS SolutionContainerVisualizer (#10289) 2022-08-07 01:50:52 -07:00
cable-coils.rsi Use new validate-rsis for workflow (#12997) 2022-12-20 06:31:17 +01:00
crowbar.rsi Implement gridinv, proper (#703) 2024-01-21 19:58:28 +01:00
debug.rsi Adds some more toollists and debug entities (#3807) 2021-04-10 07:25:12 +00:00
drill.rsi Minor changes to Jaws of life and power drill sprites (#18379) 2023-07-27 14:03:27 -06:00
emag.rsi emag inhand sprites (#20729) 2023-10-08 19:53:57 +02:00
flashlight.rsi Make flashlights, atmos hardsuit, and RGB use the new layer features (#6253) 2022-03-30 00:57:35 -05:00
fulton.rsi Add fultons (#18958) 2023-08-29 16:34:05 +10:00
fulton_balloon.rsi Add fultons (#18958) 2023-08-29 16:34:05 +10:00
geiger.rsi Geiger counter (#12082) 2022-12-06 17:56:52 -08:00
hand_labeler.rsi Adds hand labelers (#4903) 2021-10-16 13:34:05 -07:00
handdrill.rsi Add mining drill inhand sprites (#22494) 2023-12-16 20:19:57 +01:00
jaws_of_life.rsi Minor changes to Jaws of life and power drill sprites (#18379) 2023-07-27 14:03:27 -06:00
lantern.rsi Make the extra bright lantern actually flash you. (#9387) 2022-07-05 11:40:19 -07:00
lighters.rsi ItemToggle system expansion (#22369) 2024-01-22 18:29:05 +01:00
matches.rsi Added open/close/stacklayers for Matchbox and inhands (#4496) 2021-08-20 05:37:01 +00:00
multitool.rsi Copyright Pass/Pruning | Part 2 - Objects (#3905) 2021-04-29 18:09:14 +00:00
network_configurator.rsi Resprite network configurator (#16838) 2023-05-27 13:51:33 +10:00
omnitool.rsi Add the Omnitool, drone adjustments (#6948) 2022-03-15 18:11:29 -07:00
rcd.rsi Adds a ton more inhands (#4488) 2021-08-20 05:36:32 +00:00
rcl.rsi Adds a GitHub Action to validate RSIs (#3587) 2021-03-09 20:51:37 +01:00
rolling_pin.rsi Rolling pin can be worn in belt slot (#21019) 2023-10-20 15:29:04 +02:00
scissors.rsi It's time to build a barbershop! (#22565) 2023-12-22 23:25:34 +01:00
screwdriver.rsi Add screwdriver head sprite (#8828) 2022-06-18 13:42:15 +10:00
seclite.rsi Make flashlights, atmos hardsuit, and RGB use the new layer features (#6253) 2022-03-30 00:57:35 -05:00
shovel.rsi Copyright Pass/Pruning | Part 2 - Objects (#3905) 2021-04-29 18:09:14 +00:00
spray_painter.rsi Pipe painter (now with airlock painter) (#19031) 2023-08-14 15:06:21 +03:00
spy_device.rsi Thief stuff: Gloves, Spy Crew Monitor, Invisible Crate, Toy (#21551) 2023-11-19 22:03:30 +01:00
t-ray.rsi Adds T-ray Scanners (#5420) 2021-12-14 18:46:47 +11:00
welder.rsi Make welder flames like proper unshaded lights. (#12320) 2022-11-01 20:16:33 -05:00
welder_experimental.rsi Use new validate-rsis for workflow (#12997) 2022-12-20 06:31:17 +01:00
welder_industrial.rsi Make welder flames like proper unshaded lights. (#12320) 2022-11-01 20:16:33 -05:00
welder_industrialadv.rsi Make welder flames like proper unshaded lights. (#12320) 2022-11-01 20:16:33 -05:00
welder_mini.rsi Add necessary sprites for welder_mini. (#12368) 2022-11-03 16:22:56 -05:00
wirecutters.rsi Centers some sprites 2021-08-16 19:41:08 -07:00
wrench.rsi Implement gridinv, proper (#703) 2024-01-21 19:58:28 +01:00