Delta-v/Content.Shared
deltanedas 86a23ec917
fix door prying (#2591)
* Fixed de powered airlocks/doors not being able to be closed

Added new property "BeingPried" in Content.Shared.Doors.DoorComponent

Changed Content.Shared.Doors.Systems.SharedAirlockSystem OnBeforeDoorClosed() and CanChangeState() to check for BeingPried door flag

Changed Content.Shared.Doors.Systems.SharedDoorSystem OnAfterPry to set BeingPried to true when closing

Changed Content.Shared.Doors.Systems.SharedDoorSystem set BeingPried to false after CanClose is called

* Fixed Animation bug when closing doors

* Changed from DoorComponent.BeingPried property to DoorComponent.IsBeingPried

---------

Co-authored-by: Honys <69396539+zHonys@users.noreply.github.com>
2025-01-03 07:35:49 +00:00
..
APC Make APC UI work correctly with multiple users (#32465) 2024-10-24 01:56:14 +01:00
Abilities Goliath mob (#30839) 2024-08-21 15:36:50 +01:00
Access the great namespace refactor (#2574) 2025-01-01 07:50:34 +00:00
ActionBlocker Station AI (#30944) 2024-08-30 07:53:19 +01:00
Actions upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
Administration Only disable panicbunker for admins with AdminFlags.Admin (#33879) 2024-12-21 10:18:30 +00:00
Alert Add a Walking alert (#32954) 2024-11-15 17:35:04 +00:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame The real AME nerf (#29587) 2024-08-09 17:35:23 +01:00
Animals Fix udder wooly reagent creation V2 (#32905) 2024-12-21 09:58:02 +00:00
Anomaly Zombies keep their anomalies on zombification (#33867) 2024-12-21 10:13:26 +00:00
Antag Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armor stamina damage resist (#2190) 2024-11-14 14:28:08 +00:00
Atmos Atmospheric network monitor (#32294) 2024-12-21 10:13:11 +00:00
Audio Ambient music rules refactor (#29921) 2024-08-09 17:47:28 +01:00
BarSign Selectable Bar Signs (#29068) 2024-07-25 01:57:58 +02:00
Beam Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Bed upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
Beeper Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Replaced some AddMarkups with AddMarkupOrThrow (#30632) 2024-08-11 14:52:54 +01:00
Body replace all uses of TryGetContainingContainer with non-obsolete overload (#30583) 2024-08-09 18:24:46 +01:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Bql Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Buckle Fix hugging buckled mobs instead of unbuckling (#33635) 2024-12-21 10:18:56 +00:00
Burial Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
CCVar Only disable panicbunker for admins with AdminFlags.Admin (#33879) 2024-12-21 10:18:30 +00:00
Cabinet Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Camera Allow `zoom` command to modify an eye's PVS range (#29245) 2024-08-09 17:26:40 +01:00
CardboardBox Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Cargo Add history tab to bounty console (#2473) 2024-12-18 13:36:06 +00:00
CartridgeLoader the great namespace refactor (#2574) 2025-01-01 07:50:34 +00:00
ChangeNameInContainer Plushies can now have pAIs stuffed into them (v2)! (#30805) 2024-10-24 00:17:33 +01:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
Charges item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Chasm Landmine stepoff (#22962) 2024-03-27 18:28:59 +01:00
Chat cherry pick "Fix Bug With Uppercase Radio Keys" (#33031) (#2068) 2024-10-28 19:33:25 +00:00
Chemistry Fix formatting IDE0055 warnings in VS Code (#33669) 2024-12-07 21:55:15 +00:00
Climbing Don't show drag-drop outline if climbing (#33477) 2024-12-07 17:28:38 +00:00
Clock Watches (#29550) 2024-08-09 17:45:45 +01:00
Cloning Rip out remaining machine upgrades (#24413) 2024-01-27 23:43:49 +01:00
Clothing Toggle clothing fix (#32826) 2024-12-07 16:21:09 +00:00
Clumsy Added several variables to make ClumsyComponent more modular for developers. (#33715) 2024-12-07 22:05:25 +00:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Lets Hamlet Dance (#30478) 2024-08-09 18:12:53 +01:00
Communications -fixed Broadcast button never enabling (#26750) 2024-04-07 14:35:16 +02:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable Station AI (#30944) 2024-08-30 07:53:19 +01:00
Construction Made anchor visuals generic (#33810) 2024-12-21 09:54:48 +00:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-26 21:27:29 +01:00
Containers upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
Contraband fix(contraband): Make contraband work with chameleon items (#30986) 2024-10-02 11:24:36 +01:00
Conveyor Fix conveyor mispredicts (#28157) 2024-07-25 00:18:40 +02:00
Coordinates Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Crayon Improve crayon UI to not be stuck in 1996 (#33101) 2024-12-07 15:43:36 +00:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-03-05 09:49:19 +01:00
CriminalRecords Add "Subpoenaed" status for SecHud and Criminal Records Computer (#1405) 2024-07-01 21:50:51 +00:00
Cuffs Fix for handcuffing someone more than once (#33646) 2024-12-07 21:54:13 +00:00
Damage Cluster grenade refactor and contra markings (#31108) 2024-12-21 09:58:01 +00:00
Dataset Fix off-by-one error in LocalizedDatasetPrototype (#28366) 2024-06-01 17:19:24 +02:00
Decals Add mapping editor (#23427) 2024-09-22 02:44:27 +01:00
Defusable Hardbombs & Defusables (#15380) 2023-09-27 21:59:12 +02:00
Destructible Mining Rebalance (#30920) 2024-08-27 00:45:07 +01:00
DeviceLinking Add Sprite changes to Logic Gates to show the input/output state (#33277) 2024-12-07 22:05:25 +00:00
DeviceNetwork Code cleanup: radio jammer (#29052) 2024-07-25 00:34:34 +02:00
Devour Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
Dice Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
DisplacementMap Displacement maps big update (#30093) 2024-08-09 17:58:39 +01:00
Disposal Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
DoAfter Fix for stripping doafters (#30821) 2024-08-09 19:18:26 +01:00
Doors fix door prying (#2591) 2025-01-03 07:35:49 +00:00
DragDrop Climbing refactor (#20516) 2023-10-14 22:02:29 +02:00
Dragon Content changes for entity categories PR (#27232) 2024-06-06 21:44:49 +02:00
DrawDepth Draw muzzle flash below mobs (#33465) 2024-12-07 21:44:44 +00:00
Drowsiness Add haloperidol, potassium iodide (#27454) 2024-08-09 18:19:08 +01:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Electrocution cleanup 2024-12-07 17:27:28 +00:00
Emag Actually make the emagging popup work properly 2024-12-07 16:33:54 +00:00
Emoting Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Emp Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Ensnaring Predict stripping (#32478) 2024-10-02 12:06:37 +01:00
EntityEffects Turn ReagentEffects into generic EntityEffects (#28168) 2024-07-25 01:55:29 +02:00
EntityList Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
EntityTable Infer type for EntSelector (#30856) 2024-08-11 14:44:19 +01:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-26 22:58:11 +01:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-26 22:49:13 +01:00
Examine Fix blank newline on empty examine groups (#33813) 2024-12-21 09:54:36 +00:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Execution Remove additional DoafterEvent (#2455) 2024-12-16 18:10:19 +00:00
Explosion Cluster grenade refactor and contra markings (#31108) 2024-12-21 09:58:01 +00:00
Eye telescreen and television require vision + Move eye to shared (#30260) 2024-08-09 17:55:40 +01:00
Fax add(FaxComponent): Allows for setting defaults in the component. (#30484) 2024-08-09 19:04:59 +01:00
FixedPoint Added fixedpoint 4 (#29834) 2024-08-09 17:54:47 +01:00
Flash Flash overlay rework and bugfixes (#27369) 2024-06-06 21:46:58 +02:00
Fluids Fix sinks and toilets not draining (#33691) 2024-12-07 22:01:08 +00:00
Foldable Dragdrop fold rollerbed (#30002) 2024-08-09 18:58:54 +01:00
Follower Make followed session-specific (#30770) 2024-08-11 14:50:15 +01:00
Forensics .NET 9 forward compatibility changes (#33421) 2024-12-07 16:21:13 +00:00
Friction Replace obsolete Tile Access methods (#32508) 2024-10-02 12:08:12 +01:00
Friends fix fish petting misprediction (#30175) 2024-08-09 17:51:30 +01:00
Frontier/Storage Add magnet pickup system from Frontier (#949) 2024-03-17 14:38:11 +01:00
GPS/Components AstroNav GPS Cartridge (#32194) 2024-10-02 11:36:12 +01:00
GameTicking Move PlayerBeforeSpawnEvent and PlayerSpawnCompleteEvent to Shared 2024-12-07 16:37:50 +00:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-19 22:09:46 +01:00
Ghost ghost locator maints loot (#32323) 2024-10-24 02:14:32 +01:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Gibbing Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Glue Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
Gravity Station Anchor (#26098) 2024-09-01 03:36:44 +01:00
GridPreloader New event: Approaching unknown shuttle (#24490) 2024-05-18 13:51:30 +02:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Guidebook Add guidebook protodata tag: embed prototype values in guidebook text (#27570) 2024-09-14 14:26:27 +01:00
HUD Move HUD options to general options tab (#22884) 2024-01-22 18:24:38 +01:00
Hands Remove inaccurate admin log when moving a held item (#32525) 2024-10-24 02:02:23 +01:00
HealthExaminable upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Holiday Automatic holiday sprites (#22929) 2024-01-22 18:36:53 +01:00
Holopad Holopads (#32711) 2024-12-21 10:13:32 +00:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid the great namespace refactor (#2574) 2025-01-01 07:50:34 +00:00
IconSmoothing randomize iconSmoothing (#28158) 2024-08-09 17:51:14 +01:00
IdentityManagement upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
IgnitionSource upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Implants Fix Syrinx implant (#2055) 2024-11-03 18:02:03 +00:00
Info Fixes client having authority over rules popup cvars (#28655) 2024-07-13 04:21:16 +02:00
Input Add mapping editor (#23427) 2024-09-22 02:44:27 +01:00
Instruments Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Intellicard/Components Intellicards now have a doAfter. (#33198) 2024-11-15 17:35:10 +00:00
Interaction Fix admin ghosts not being able to see items in pockets or interact with them (#31076) 2024-12-07 17:15:03 +00:00
Internals Replace IClickAlert with events (#30728) 2024-08-09 18:58:46 +01:00
Inventory Fix admin ghosts not being able to see items in pockets or interact with them (#31076) 2024-12-07 17:15:03 +00:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item Fix toggle verbs (#32138) 2024-12-07 16:32:29 +00:00
Jaunt Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-15 17:45:08 +00:00
Jittering Reagent grinder jittering (#24190) 2024-01-26 23:01:11 +01:00
Kitchen upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Labels Fix unlabeled jugs in ChemVend (#29178) 2024-07-25 01:45:05 +02:00
Lathe make lathe items worthless (#2406) 2024-12-10 04:16:38 +00:00
Light LightOnCollide entityquery (#33886) 2024-12-21 09:58:02 +00:00
Lightning Tesla (#21124) 2024-01-22 18:56:57 +01:00
Localizations fix playtime formatting (#32974) (#2038) 2024-10-25 00:15:01 +00:00
Lock Adds Store on Collide and Wand of the Locker (#33710) 2024-12-07 22:02:12 +00:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Wizard Mind Swap Spell (#33416) 2024-12-21 09:58:02 +00:00
MagicMirror Make magic mirror do-after longer, add popups to notify the target (#30366) 2024-08-09 18:12:53 +01:00
MapText Implement map text (#28705) 2024-07-05 20:23:41 +02:00
Mapping Add mapping editor (#23427) 2024-09-22 02:44:27 +01:00
Maps Revert "Nyano port of digging (#400)" (#1452) 2024-07-01 21:57:16 +00:00
MassMedia Save unpublished news articles (#31491) 2024-09-14 14:04:52 +01:00
Materials Seismic charge now craftable (#32459) 2024-10-02 12:16:35 +01:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Medical Add clearer defib cooldowns! (#31251) 2024-12-21 10:25:22 +00:00
MedicalScanner upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
Mind Wizard Summon Guns/Magic (#32692) 2024-12-07 16:11:56 +00:00
Mindshield/Components Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Mining upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Mobs upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
MouseRotator Fix MouseRotator on rotated grids (#29663) 2024-08-09 17:19:01 +01:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Movement Add MovementSound (#31313) 2024-12-21 10:25:21 +00:00
NPC update for mind roles and fix random stuff, localize alt ids 2024-10-24 01:55:17 +01:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
NameModifier Rename fix (#31654) 2024-09-22 02:23:49 +01:00
Ninja Prevent pulling when teleporting (#33252) 2024-12-21 09:58:02 +00:00
NodeContainer Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Nuke Nuke fancification (#25297) 2024-02-18 23:17:22 +01:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Nutrition the great namespace refactor (#2574) 2025-01-01 07:50:34 +00:00
Nyanotrasen the great namespace refactor (#2574) 2025-01-01 07:50:34 +00:00
Objectives Localization of steal targets (#30153) 2024-09-22 02:36:01 +01:00
Overlays Borg type switching. (#32586) 2024-11-15 19:35:37 +00:00
PAI Replace ProtoId<EntityPrototype> uses with EntProtoId (#29892) 2024-08-09 17:38:31 +01:00
PDA Rename fix (#31654) 2024-09-22 02:23:49 +01:00
Paper Paper QOL improvements (#32418) 2024-10-02 11:29:23 +01:00
Parallax Revert "fix debris having nothing (#2280)" 2024-12-07 22:05:05 +00:00
Payload Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Physics upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Pinpointer Visualized regions for NavMapControl (#31910) 2024-10-24 02:25:28 +01:00
Placeable Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem (#28384) 2024-09-22 02:45:06 +01:00
Players Add interaction rate limits (#32527) 2024-10-02 12:09:34 +01:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-08 12:32:04 +01:00
Points Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Polymorph Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-15 17:45:08 +00:00
Popups Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231) 2024-05-02 23:52:38 +02:00
Power Show battery level for selected devices in Power Monitoring Console (#33854) 2024-12-21 10:20:42 +00:00
PowerCell Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Prayer Prayable datafield typo (#28622) 2024-06-08 20:17:23 +02:00
Preferences snake_case to PascalCase for name datasets 2024-12-07 22:08:58 +00:00
Procedural Revert "fix debris having nothing (#2280)" 2024-12-07 22:05:05 +00:00
Projectiles Allow editing angle of the fired projectile (#33254) 2024-11-15 17:42:52 +00:00
Prototypes Atmospheric network monitor (#32294) 2024-12-21 10:13:11 +00:00
ProximityDetection item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Prying Firelocks are no longer pryable by hand if they are powered (#29221) 2024-07-25 01:40:06 +02:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-07-25 00:19:34 +02:00
RCD Update RCDSystem.cs to not use Component.Owner (#29940) 2024-08-09 17:45:36 +01:00
Radiation Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-16 19:36:15 +01:00
Radio Fix: Radio jammer now doesn't show setting changes to other players (#32817) 2024-10-24 02:14:32 +01:00
Random Fix wrong system usage (#33679) 2024-12-07 21:55:33 +00:00
RatKing Rodentia Species (#1511) 2024-09-07 23:04:34 -03:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-18 13:31:28 +02:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Remotes Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Research add mining points (#2419) 2024-12-13 10:09:48 +01:00
Resist Port carrying & pseudo-item tweaks & features from frontier 2024-05-06 13:21:07 -05:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant fix: Check revenant ability costs correctly (#32050) 2024-09-14 14:18:27 +01:00
Revolutionary Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Robotics remove robotics console emag checking, make it a bit fairer (#27876) 2024-07-25 00:17:37 +02:00
Roles Give silicons proper lobby/character editor previews (#33763) 2024-12-21 09:36:03 +00:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2024-01-22 18:37:45 +01:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 12:41:40 +01:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Salvage make wrecks cost mining points to pull (#2457) 2024-12-20 05:28:42 +00:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Reduce network burden of the hunger system (#32986) 2024-12-21 10:17:05 +00:00
Shuttles the great namespace refactor (#2574) 2025-01-01 07:50:34 +00:00
Silicons Holopads (#32711) 2024-12-21 10:13:32 +00:00
Singularity Actually make the emagging popup work properly 2024-12-07 16:33:54 +00:00
Slippery Add Galoshes slowdown over slippery surfaces (#30967) 2024-08-27 00:42:13 +01:00
Smoking Converted BurnState Visualizer (#15661) 2023-04-29 19:09:11 +10:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound add SpawnTableOnUse (#32620) 2024-12-21 09:58:02 +00:00
Spawning Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-24 00:07:58 +01:00
Species Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Speech Holopads (#32711) 2024-12-21 10:13:32 +00:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
Spreader metal foam grenades (#29428) 2024-08-09 17:34:17 +01:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-26 21:30:45 +01:00
Stacks Frontier Port: Pretty Money (#2398) 2024-12-18 01:30:21 +00:00
Standing Improve buckling's interactions with standing state (#29741) 2024-08-09 17:32:07 +01:00
Station snake_case to PascalCase for name datasets 2024-12-07 22:08:58 +00:00
StationRecords Record deletion (#27883) 2024-05-18 13:58:44 +02:00
StatusEffect Make status effect networking not use `TryAddStatusEffect` (#28766) 2024-09-22 02:45:06 +01:00
StatusIcon Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Stealth Content changes for engine exception tolerance PR (#27455) 2024-05-07 03:44:43 +02:00
StepTrigger Fixes Borgs and Syndicats getting hurt by glass shards and other things + honkbot slipping 2 (#31011) 2024-09-14 14:22:58 +01:00
Sticky full sticky prediction (#30230) 2024-08-09 19:04:17 +01:00
Storage Fix admins not being able to health scan slimes (#33884) 2024-12-21 10:16:33 +00:00
Store Wizard Summon Guns/Magic (#32692) 2024-12-07 16:11:56 +00:00
StoreDiscount/Components upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
StoryGen Convert story generation to use LocalizedDatasets (#28402) 2024-06-01 17:41:55 +02:00
Strip Fix admin ghosts not being able to see items in pockets or interact with them (#31076) 2024-12-07 17:15:03 +00:00
Stunnable Goliath mob (#30839) 2024-08-21 15:36:50 +01:00
SubFloor Replace obsolete Tile Access methods (#32508) 2024-10-02 12:08:12 +01:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Tag Cleans up tag system (#28272) 2024-06-06 21:33:38 +02:00
Telephone Minor fixes for the holopad (#33969) 2024-12-21 10:21:57 +00:00
Teleportation upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Temperature Add slowdown to low temperatures (#29692) 2024-08-09 18:54:53 +01:00
TextScreen Hallway textscreens (#24189) 2024-01-28 00:33:40 +01:00
Thief New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
Throwing Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent (#30193) 2024-08-09 17:52:21 +01:00
Tiles Replace obsolete Tile Access methods (#32508) 2024-10-02 12:08:12 +01:00
Timing fix(UseDelaySystem): Use safe method to index into dictionary (#31135) 2024-08-21 16:16:13 +01:00
Tips Tippy, the helpful hint clown! (#26767) 2024-05-07 02:18:43 +02:00
Toggleable item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Toilet Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
Tools Add description of tool qualities to entity (#32436) 2024-12-21 10:25:22 +00:00
Traits fix PermanentBlindnessComponent to be not so permanent (#33292) 2024-12-07 21:53:59 +00:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Predicted gas pumps (#33717) 2024-12-07 22:10:56 +00:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Several small SFX tweaks (#28897) 2024-10-24 02:08:06 +01:00
Verbs Station AI (#30944) 2024-08-30 07:53:19 +01:00
VoiceMask voicemask can select speech verb (#25768) 2024-04-07 14:09:57 +02:00
Voting Add Votekick functionality (#32005) 2024-10-02 11:38:43 +01:00
Wagging Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Wall Network WallMountComponent (#30837) 2024-08-11 14:33:50 +01:00
Weapons Implement some field-level deltas (#28242) 2024-12-21 10:25:48 +00:00
Weather fix ash storms not doing damage (#2497) 2024-12-21 13:51:06 +00:00
Whistle Whistle for security (second try) (#23945) 2024-01-26 22:33:18 +01:00
Whitelist Fix horrible lag in Zombies mode (#33818) 2024-12-21 10:14:24 +00:00
Wieldable Bugfix: Wielding now uses identity system. (#33134) 2024-11-15 17:25:39 +00:00
Wires Station AI (#30944) 2024-08-30 07:53:19 +01:00
Xenoarchaeology SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545) 2024-04-21 23:46:34 +02:00
Zombies Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
_DV Feedback popups (#2561) 2025-01-02 22:22:04 +00:00
_EE/Footprint the great namespace refactor (#2574) 2025-01-01 07:50:34 +00:00
_NF Clippy! (#2487) 2025-01-02 22:14:52 +00:00
Content.Shared.csproj Remove some wayward folder includes in the `csproj` (#31244) 2024-08-27 00:37:51 +01:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00