Delta-v/Content.Server
Pieter-Jan Briers 56fb80ad34
BUI bugfixes / improvements (#23881)
* Fix ActivatableUIRequiresPowerCellComponent stopping power draw when one of two people closes the UI.

Also fixes it to check UiKey properly.

* Remove unnecessary CrewManifestViewer on PDAs

This is for a pop-up crew manifest UI, which the PDA doesn't use.

* Fix BoundUIClosedEvents that didn't check UI key/not correctly at least.

Uses the new helper method in engine.

* Fix drone (cargo shuttle) pilot console UI breaking if two people open it and one person closes it.

* Fixes for disposal router/tagger UI.

Code was badly copy pasted without changing identifiers, never worked.

Also cleaned up some of the logic (text trimming, sounds).

Also removed the "refuse to work if you have something in your active hand" check like why.

* Avoid running most ActivatableUIComponent logic when closing a UI via toggle

Activating the UI while it's already open closes it via toggle. Except it still ran 99% of the "attempting to open" logic which makes no sense.

This probably fixes a bug or some other dumb behavior somewhere.

* Bitch

(cherry picked from commit 123a4147dea2945f6c60fe9e4e0a3aa2da75e1dc)
2024-01-26 22:38:21 +01:00
..
Abilities Adds Hellspawn (Nar'Sie demon mob) (#20291) 2024-01-26 21:37:35 +01:00
Access BUI bugfixes / improvements (#23881) 2024-01-26 22:38:21 +01:00
Actions Action container rejig (#20260) 2023-09-27 21:59:12 +02:00
Acz Port python packaging to Content.Packaging (#21458) 2023-11-12 20:45:40 +01:00
Administration Teleport fixes (#24064) 2024-01-26 22:37:57 +01:00
Advertise Reduce vendor thank you message spam and add variety (#23746) 2024-01-26 22:14:58 +01:00
Advertisements Reduce vendor thank you message spam and add variety (#23746) 2024-01-26 22:14:58 +01:00
Afk Freeze eventbus dictionaries (#22628) 2024-01-26 21:50:22 +01:00
Alert Merge `ActorSystem` and `IPlayerManager` (#21314) 2023-11-12 20:53:33 +01:00
AlertLevel Use ECS prototype-reload events (#22613) 2023-12-22 23:25:35 +01:00
Ame Flatpacks and the Flatpacker 1001 (#23338) 2024-01-26 21:27:25 +01:00
Animals Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
Announcements Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Anomaly Bluespace Anomaly Admin Logs (#23942) 2024-01-26 22:27:15 +01:00
Antag Cleanup mimic event (#23705) 2024-01-26 22:11:57 +01:00
Arcade BUI bugfixes / improvements (#23881) 2024-01-26 22:38:21 +01:00
Armor Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Atmos BUI bugfixes / improvements (#23881) 2024-01-26 22:38:21 +01:00
Audio Use ECS prototype-reload events (#22613) 2023-12-22 23:25:35 +01:00
BarSign/Systems Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Beam Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Bed Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Bible UseDelay + ItemCooldown merge (#22502) 2024-01-26 21:32:09 +01:00
Body Microwaves no longer instantly gib living creatures Microwaves now heat in real-time 2024-01-26 22:03:49 +01:00
Botany Examine prediction (#23565) 2024-01-26 21:48:02 +01:00
Buckle/Systems Powered stasis bed prevents body decay (#23520) 2024-01-26 22:16:32 +01:00
CPUJob/JobQueues/Queues Move jobQueue to engine (#16443) 2023-05-15 12:47:12 +10:00
Cabinet predict itemcabinet (#14045) 2023-02-12 02:35:05 +00:00
Camera Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
CardboardBox the boxening (#22643) 2023-12-22 22:48:39 +01:00
Cargo Appraisal tools check for cargo bounty completion (#23760) 2024-01-26 22:15:02 +01:00
CartridgeLoader Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
Charges Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Chat Hackable intercoms (#23984) 2024-01-26 22:37:41 +01:00
Chemistry Fix tranquiliser shells not working (#23886) 2024-01-26 22:26:12 +01:00
Chunking Reduce ChunkingSystem allocations (#21795) 2023-12-02 20:27:37 +01:00
Cloning Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
Clothing Move MaskComponent to shared and add toggle events (#22395) 2023-12-16 20:15:24 +01:00
Cluwne Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
CombatMode Fix hostile simplemob rotation (#20900) 2023-10-14 22:06:22 +02:00
Commands Replace EntityUid parsing with NetEntity (#23474) 2024-01-26 21:29:52 +01:00
Communications Add Initial Cooldown To Communications Computers (#21681) 2024-01-26 22:12:09 +01:00
Configurable Move ActorComponent to shared (#21293) 2023-10-31 19:12:44 +01:00
Connection Cvar to allow whitelisted players to bypass panic bunker (#23885) 2024-01-26 22:37:39 +01:00
Construction Fixes construction graphs proccing while being microwaved (#23835) 2024-01-26 22:33:40 +01:00
Containers Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
Contests Remove unused dependencies (#19490) 2023-08-24 09:55:15 -08:00
Coordinates Kill `SharedEntityExtensions` and all popup extensions (#20909) 2023-10-20 15:29:43 +02:00
Crayon Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
CrewManifest BUI bugfixes / improvements (#23881) 2024-01-26 22:38:21 +01:00
Cuffs Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Damage Make DamageOtherOnHitSystem only flash an entity red if damage was dealt (#23612) 2024-01-26 22:02:25 +01:00
Database Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
Decals Update content to new ParallelManager (#21813) 2023-12-02 20:27:37 +01:00
Defusable Examine prediction (#23565) 2024-01-26 21:48:02 +01:00
DeltaV Spare ID safe (#671) 2024-01-15 00:48:30 +01:00
Destructible Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
DetailExaminable Hide flavor text if identity hidden (#19635) 2023-08-30 09:38:16 +10:00
DeviceLinking Add input port of the network system in timer (#20026) 2024-01-26 21:48:00 +01:00
DeviceNetwork BUI bugfixes / improvements (#23881) 2024-01-26 22:38:21 +01:00
Devour Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
Dice Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Discord Relay custom votes to a webhook (#18561) 2023-12-16 20:24:33 +01:00
Disposal BUI bugfixes / improvements (#23881) 2024-01-26 22:38:21 +01:00
DoAfter More DoAfter Changes (#14609) 2023-04-02 21:13:48 -04:00
Doors Increase zombie prying time for bolted doors (#23383) 2024-01-26 21:30:48 +01:00
Dragon Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Drone Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
Drunk Drunk Shader (#8910) 2022-06-23 14:33:25 +10:00
EUI Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Effects Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Electrocution Fixes Electrocuting grabbed targets while insulated (#22087) 2023-12-02 21:04:07 +01:00
Emoting Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Emp Adds Duration to EMP Event (#18437) 2023-09-27 21:59:12 +02:00
Engineering Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
Ensnaring Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
EntityList Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Entry Freeze eventbus dictionaries (#22628) 2024-01-26 21:50:22 +01:00
Examine Move ActorComponent to shared (#21293) 2023-10-31 19:12:44 +01:00
Explosion Update ChemicalReaction and ReagentEffect logs. (#23649) 2024-01-26 22:08:19 +01:00
Extinguisher Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
Eye/Blinding Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212) 2024-01-26 21:27:55 +01:00
Fax Add a 'Copy' button to the fax UI (#22027) 2024-01-22 18:34:53 +01:00
Flash make flashes use audio range (#23521) 2024-01-26 21:37:15 +01:00
Fluids Optimise the puddle system to reach an equilibrium quickly. (#23776) 2024-01-26 22:27:12 +01:00
Forensics Cleanup forensic cleaning (#22715) 2023-12-22 23:16:27 +01:00
Friends Add mob retaliation (#19901) 2023-10-08 19:58:55 +02:00
GameTicking better deconversion (#23315) 2024-01-26 22:37:15 +01:00
Gateway Fix iron naming, add specific materials for ores (#23590) 2024-01-26 21:47:38 +01:00
Gatherable Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
GenericAntag move ninja objectives code into generic antag system (#20186) 2023-09-27 21:59:12 +02:00
Ghost Examine prediction (#23565) 2024-01-26 21:48:02 +01:00
GhostKick Move ActorComponent to shared (#21293) 2023-10-31 19:12:44 +01:00
Glue Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
Gravity Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Guardian Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
GuideGenerator Make some prototypes use frozen collections (#22576) 2024-01-22 18:36:50 +01:00
Hands/Systems Give throwing a cooldown (#23311) 2024-01-23 22:50:29 +01:00
HealthExaminable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Holiday Freeze eventbus dictionaries (#22628) 2024-01-26 21:50:22 +01:00
Holosign Examine prediction (#23565) 2024-01-26 21:48:02 +01:00
HotPotato Hot potato on fire (#16017) 2023-05-06 20:30:16 +10:00
Humanoid Replace EntityUid parsing with NetEntity (#23474) 2024-01-26 21:29:52 +01:00
IP Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
IdentityManagement Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
IgnitionSource UseDelay + ItemCooldown merge (#22502) 2024-01-26 21:32:09 +01:00
ImmovableRod Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Implants scram implant (#23122) 2024-01-26 21:37:33 +01:00
Info Rename "Server Info" to ServerInfo (#15436) 2023-04-16 10:55:59 +10:00
Instruments BUI bugfixes / improvements (#23881) 2024-01-26 22:38:21 +01:00
Interaction Desk bells can be rung with activate (#24047) 2024-01-26 22:36:39 +01:00
Inventory UseDelay + ItemCooldown merge (#22502) 2024-01-26 21:32:09 +01:00
IoC Revert "Game server api (#23129)" (#23672) 2024-01-26 22:07:25 +01:00
Item AutoCompState + ItemToggle fixes (#23422) 2024-01-26 21:27:29 +01:00
Jittering Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Jobs Replace EntityUid parsing with NetEntity (#23474) 2024-01-26 21:29:52 +01:00
KillTracking Move ActorComponent to shared (#21293) 2023-10-31 19:12:44 +01:00
Kitchen Add a check for item size in the microwave system (#24026) 2024-01-26 22:36:24 +01:00
Labels/Label Examine prediction (#23565) 2024-01-26 21:48:02 +01:00
LandMines Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Lathe fix emagged lathes (#23318) 2024-01-23 22:55:31 +01:00
Light Fix emergency flare not igniting through verb menu. (#24027) 2024-01-26 22:35:14 +01:00
Lightning Revert "Revert "Electric anomaly rework"" (#23549) 2024-01-26 21:41:50 +01:00
Lock Fix cyborg locking (#21809) 2023-12-02 19:02:01 +01:00
Lube Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
Magic Fixed projectile spells not counting user (#22158) 2023-12-16 19:21:30 +01:00
MagicMirror BUI bugfixes / improvements (#23881) 2024-01-26 22:38:21 +01:00
Mapping Replace usages of MobObserver and AdminObserver with GameTicker consts (#21814) 2023-12-02 19:00:03 +01:00
Maps Implement gridinv, proper (#703) 2024-01-21 19:58:28 +01:00
MassMedia NewsSystem fixes (#23969) 2024-01-26 22:33:17 +01:00
Materials Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
Mech Limit hydraulic clamps to one DoAfter at a time (#23982) 2024-01-26 22:33:42 +01:00
Medical Fix clumsy defib debug assert (#23930) 2024-01-26 22:27:16 +01:00
Mind Fix multi-ghosts (#22964) 2024-01-22 18:37:08 +01:00
Mindshield Fix not removing RevolutionaryRoleComponent from minds on mindshield application (#20832) 2023-10-14 22:02:40 +02:00
Mining Add linter-friendly WeightedRandom prototypes (#18729) 2023-08-06 12:31:25 +10:00
MoMMI Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Mobs Last Words can no longer be prefixed with a radio channel identifier (#22459) 2023-12-16 20:16:24 +01:00
Morgue Examine prediction (#23565) 2024-01-26 21:48:02 +01:00
Motd Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
MouseRotator Mouse rotator system (#19267) 2023-09-27 21:59:12 +02:00
Mousetrap Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Movement Inventory slot enumerator rejig (#21788) 2023-12-16 19:30:03 +01:00
NPC Fixes NPCs that lack a UseDelay component failing to interact with objects (#23638) 2024-01-26 22:03:42 +01:00
NameIdentifier Chill bounties + fixes (#23411) 2024-01-26 21:30:40 +01:00
Ninja Fixes ninja not being able to use abilities (#23748) 2024-01-26 22:14:56 +01:00
NodeContainer Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Nuke reduce nuke required floor radius variable (#22947) 2024-01-22 18:37:05 +01:00
NukeOps Replace string data fields with LocId where relevant (#20883) 2023-10-14 22:02:30 +02:00
Nutrition Pie tins returned from all pies in all situations, add lathe recipes for pie tin and some other basic kitchenwares (#23217) 2024-01-26 22:33:39 +01:00
Nyanotrasen Fix Nyano systems for solution refactor 2024-01-26 21:22:43 +01:00
Objectives Fix all objectives on end screen being bolded (#23345) 2024-01-23 22:53:51 +01:00
PAI Move ActorComponent to shared (#21293) 2023-10-31 19:12:44 +01:00
PDA Adding PAI Slot to PDA (#21086) 2024-01-26 21:37:36 +01:00
Paper Examine prediction (#23565) 2024-01-26 21:48:02 +01:00
Parallax Biome marker layer tweaks (#23663) 2024-01-26 22:19:17 +01:00
ParticleAccelerator Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Payload/EntitySystems Examine prediction (#23565) 2024-01-26 21:48:02 +01:00
Physics Fixed shuttle movements on some systems (#24008) 2024-01-26 22:35:11 +01:00
Pinpointer BUI bugfixes / improvements (#23881) 2024-01-26 22:38:21 +01:00
Placement Merge `ActorSystem` and `IPlayerManager` (#21314) 2023-11-12 20:53:33 +01:00
Plants Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Players Fix missing namespaces and other errors 2023-10-31 19:43:58 +01:00
PneumaticCannon Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
Pointing Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Points Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Polymorph Fix robusted dionas not being recoverable (#21636) 2024-01-26 21:38:44 +01:00
Popups Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Power machine parts + power cell resprite (#23913) 2024-01-26 22:26:40 +01:00
PowerCell Speed Boots [Tier 3 Civ-Service] (#21438) 2023-11-12 20:48:04 +01:00
PowerSink Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Prayer Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Preferences/Managers Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Procedural Fix exped dungeons (#23654) 2024-01-26 22:05:10 +01:00
Projectiles Fix PA particles (#23719) 2024-01-26 22:11:46 +01:00
Pulling Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Puppet Rename DummyPuppet to VentriloquistPuppet (#19777) 2023-09-27 21:59:12 +02:00
Radiation Experimental Anomaly Vessel (#22233) 2023-12-16 19:34:18 +01:00
Radio Examine prediction (#23565) 2024-01-26 21:48:02 +01:00
RandomAppearance Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
RandomMetadata Remove usages of obsolete MetaDataComponent setters (#19582) 2023-08-28 19:20:31 +10:00
RatKing Rename Miasma to Ammonia (#22791) 2023-12-22 23:12:06 +01:00
Remotes Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Repairable Predict tile-prying (#21167) 2023-10-23 23:54:01 +02:00
Research research console radio messages on unlock (#22166) 2023-12-16 19:23:01 +01:00
Resist Carrying system. (#217) 2023-10-23 17:10:55 +00:00
Respawn Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
Revenant revenant emag whitelist (#21849) 2023-12-02 20:19:30 +01:00
Revolutionary better deconversion (#23315) 2024-01-26 22:37:15 +01:00
Roles exterminator midround minor antag (#19946) 2024-01-22 18:36:12 +01:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2024-01-22 18:37:45 +01:00
RoundEnd Fix master (#22757) 2023-12-22 23:00:29 +01:00
Salvage Biome marker layer tweaks (#23663) 2024-01-26 22:19:17 +01:00
Sandbox Replace EntityUid parsing with NetEntity (#23474) 2024-01-26 21:29:52 +01:00
SensorMonitoring BUI bugfixes / improvements (#23881) 2024-01-26 22:38:21 +01:00
Sericulture Sericulture fixes (#19193) 2023-10-08 19:52:10 +02:00
ServerInfo Launcher info links. (#12781) 2022-12-02 17:23:43 -08:00
ServerUpdates Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Shuttles BUI bugfixes / improvements (#23881) 2024-01-26 22:38:21 +01:00
Silicons Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
Singularity add syndicate singularity beacon (#18486) 2024-01-26 21:50:16 +01:00
Solar Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
Sound Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Spawners Change SpawnerSystem to use SpawnAtPosition instead of Spawn (#22800) 2023-12-22 23:15:11 +01:00
Speech Hackable intercoms (#23984) 2024-01-26 22:37:41 +01:00
Spider Spiders Buff and critters change (#13377) 2023-01-22 18:50:05 -04:00
SprayPainter Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Spreader Fix another error on round restart when terminating spreaders (#23201) 2024-01-26 21:27:47 +01:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-26 21:30:45 +01:00
Stack Implement gridinv, proper (#703) 2024-01-21 19:58:28 +01:00
Standing Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
Station Fix objects tab not showing nents (#23837) 2024-01-26 22:22:36 +01:00
StationEvents clerical error station event (#23091) 2024-01-22 18:47:30 +01:00
StationRecords Add admin Erase verb, add checkbox to erase from the ban panel (#20985) 2023-10-14 22:19:04 +02:00
Stealth Cardboard Box and Stealth Components (#11569) 2022-10-10 09:17:53 +11:00
Sticky Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
Storage BUI bugfixes / improvements (#23881) 2024-01-26 22:38:21 +01:00
Store Moves ID field to ListingData and adds BuyBeforeCondition (#22438) 2023-12-16 20:16:25 +01:00
Strip Makes thieving gloves sneakier (#21398) 2023-11-12 20:31:38 +01:00
Stunnable Examine prediction (#23565) 2024-01-26 21:48:02 +01:00
SubFloor Make trays clientside (#14826) 2023-03-31 14:40:38 +11:00
SurveillanceCamera BUI bugfixes / improvements (#23881) 2024-01-26 22:38:21 +01:00
Tabletop Move ActorComponent to shared (#21293) 2023-10-31 19:12:44 +01:00
Teleportation Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Temperature Remove uses of `TransformComponent.ChildEntities` (#22442) 2023-12-16 20:38:06 +01:00
Terminator exterminator midround minor antag (#19946) 2024-01-22 18:36:12 +01:00
Tesla Tesla Gun (#23175) 2024-01-26 21:48:53 +01:00
Thief Thief hotfix (#22976) 2024-01-22 18:38:38 +01:00
Tiles Incendiary projectiles and lava firestack reduction (#23479) 2024-01-26 22:11:45 +01:00
Tips Remove accidental using directives on transient dependencies. (#18999) 2023-08-11 16:56:40 -05:00
Toilet Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Tools Examine prediction (#23565) 2024-01-26 21:48:02 +01:00
Toolshed/Commands Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Traitor Replace EntityUid parsing with NetEntity (#23474) 2024-01-26 21:29:52 +01:00
Traits Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
UserInterface BUI bugfixes / improvements (#23881) 2024-01-26 22:38:21 +01:00
Vehicle Moves buckling and vehicles to shared, some cleanup (#15923) 2023-05-01 17:04:23 +10:00
VendingMachines BUI bugfixes / improvements (#23881) 2024-01-26 22:38:21 +01:00
Verbs Replace EntityUid parsing with NetEntity (#23474) 2024-01-26 21:29:52 +01:00
VoiceMask Fix masks not toggling voice mask component (#22506) 2023-12-16 20:24:33 +01:00
Voting Fix Vote Relay (#23670) 2024-01-26 22:09:54 +01:00
Warps Default warp point names (#21017) 2023-10-20 15:29:43 +02:00
Weapons Moves ShootProjectile to shared (#24007) 2024-01-26 22:34:26 +01:00
Weather Rename WorldMap to MapId (#14857) 2023-03-27 22:40:57 +11:00
Whitelist Seperate flag for whitelist commands (#637) 2024-01-02 23:48:29 +00:00
Wires Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Worldgen Fix various errors/exceptions (#22841) 2023-12-22 23:25:06 +01:00
Xenoarchaeology Examine prediction (#23565) 2024-01-26 21:48:02 +01:00
Zombies Fix reptilians pulling after being zombiefied (#23066) 2024-01-23 22:52:37 +01:00
AssemblyInfo.cs Add test to load all config presets (#20705) 2023-10-08 19:58:55 +02:00
Content.Server.csproj Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
Content.Server.csproj.DotSettings Electrocution. (#4958) 2021-10-25 16:21:56 +02:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
Program.cs Content.{Client,Server} are now Exes that can be ran. 2020-01-22 20:17:32 +01:00