Delta-v/Content.Shared/GameObjects/Components
Paul Ritter 6602c8c972
Objectives (#2459)
* temp commit to save progress

* adds objectives

* refactors mind.addobjective a bit

* better names for my testobjectives which i'll remove later on anyways

* nullable errors

* some misc fixes

* no sorted or set, what was i thinking here?

* removes unused imports

* added commands

* fully implements stealcondition

* started uiwork

* moved prototypeicon to engine

* removes objective class & uiwork

* refactors ui to only update when opened
adds progresstexturerect

* adds some margin

* removes some testing code

* ignores objectiveprototypes on clientside

* fixes

* removes using statements for exp

* gets the job

* always show issuer

* locs & _

* giving commands some love

* Update Content.Client/GameObjects/EntitySystems/DoAfter/DoAfterBar.cs

Co-authored-by: Exp <theexp111@gmail.com>

* makes commands use new thingy

* string interpolation

* good catch exp

* loc'd

* linq gone

* runtime

* moves function from engine

* oopsie

* Update Content.Server/Objectives/Conditions/StealCondition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* makes messages directed

* base call & validation

* shuffle once

* No? Money down!

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: Exp <theexp111@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-22 18:38:07 +11:00
..
Access Access refactor 2020-06-03 11:46:59 +02:00
ActionBlocking Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Actor Objectives (#2459) 2020-11-22 18:38:07 +11:00
Arcade Arcade polish (#2333) 2020-10-30 11:25:26 +01:00
Atmos Gas tanks and masks (#2409) 2020-10-27 20:53:44 +01:00
Body Add readonly where it is missing and fix those field names according to their modifiers (#2589) 2020-11-22 00:02:00 +11:00
Botany Botany (#2357) 2020-10-26 23:19:46 +01:00
Buckle Allow chair drag buckling again (#2281) 2020-10-17 10:53:52 +02:00
Cargo Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Chemistry Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Command Use TimeSpan instead of DateTime in RoundEnd and Comms Console. 2020-04-09 20:28:22 +02:00
Context Add HideContextMenu component (#2555) 2020-11-18 18:16:56 +11:00
Conveyor makes conveyors to use machine linking & refactors machine linking a bit (#2464) 2020-11-19 00:53:46 +11:00
Damage Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Disposal Disposal mailing (#2194) 2020-10-30 01:16:26 +01:00
Doors Add door welding (#1951) 2020-08-30 11:16:29 +02:00
Fluids Adds new different reaction types. (#2114) 2020-09-21 17:51:07 +02:00
GUI Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
Gravity Adds a Visualizer for the Gravity Generator (#2277) 2020-10-18 13:08:41 +02:00
Instruments Instrument State now syncs more instrument values. 2020-10-30 10:34:22 +01:00
Interactable Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
Inventory Removes exosuit slot (for now!!!) and rearranges inventory UI again. (#1975) 2020-09-13 14:05:02 +02:00
Items Add pulling taking up a hand (#2405) 2020-10-28 10:16:40 +01:00
MachineLinking makes conveyors to use machine linking & refactors machine linking a bit (#2464) 2020-11-19 00:53:46 +11:00
Markers Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
Materials Add two-way serialization in ExposeData for some of the components that are missing it (#1451) 2020-07-23 01:46:09 +02:00
Medical Cloning (#1932) 2020-09-02 12:07:54 +02:00
Mobs Alerts System and UI (#2529) 2020-11-10 15:22:19 +11:00
Movement Set requiredSlipSpeed default value to 0,1 to avoid slipping while standing still (#2582) 2020-11-18 21:58:36 +01:00
Nutrition Make mechanism behaviors properly update, fix eating and drinking (#2472) 2020-11-02 11:37:37 +01:00
Observer Ghost Teleporting (#2071) 2020-10-16 20:36:20 +02:00
PDA PDA Pen Holder (#2519) 2020-11-08 23:43:13 +11:00
Pointing Add HideContextMenu component (#2555) 2020-11-18 18:16:56 +11:00
Portal Rename usages of collidable to physics (#2230) 2020-10-11 16:36:58 +02:00
Power Optimise flashlights (#2468) 2020-10-31 21:56:46 +01:00
Projectiles Public API changes to IPhysBody and MoverController. 2020-07-21 23:42:33 -07:00
Pulling Fix SharedPullable exception (#2431) 2020-11-19 00:37:16 +11:00
Recycling Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Research Add readonly where it is missing and fix those field names according to their modifiers (#2589) 2020-11-22 00:02:00 +11:00
Rotation Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
Singularity Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
Sound Add two-way serialization in ExposeData for some of the components that are missing it (#1451) 2020-07-23 01:46:09 +02:00
Storage Mortician's Menagerie (#2391) 2020-10-28 23:51:43 +01:00
Strap Replace Houdini's magical piloting locker with buckle (#1336) 2020-07-26 12:12:53 +02:00
Suspicion Add HUD button that displays your SSS role and allies (#1895) 2020-08-27 16:39:29 +02:00
Trigger Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Utensil Adds eating with utensils (#1136) 2020-06-19 15:20:59 +02:00
VendingMachines Makes more fields VV (#2026) 2020-09-08 13:30:22 +02:00
Weapons Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
ExtinguisherCabinet.cs Extinguisher cabinet (#1976) 2020-09-02 01:41:35 +02:00
ReinforcedWallVisuals.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
SharedAcceptCloningComponent.cs Cloning (#1932) 2020-09-02 12:07:54 +02:00
SharedCanBuildWindowOnTopComponent.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
SharedComputerComponent.cs Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
SharedConfigurationComponent.cs Minor device network changes (#2499) 2020-11-05 18:04:21 +01:00
SharedCrayonComponent.cs Crayons (#2132) 2020-10-13 13:40:05 +02:00
SharedDoAfterComponent.cs Added threshold to DoAfter's user and target movement checks (#2585) 2020-11-22 13:58:31 +11:00
SharedExpendableLightComponent.cs Glowsticks, flares and lighting behaviours (#1886) 2020-09-03 22:02:40 +02:00
SharedGasAnalyzerComponent.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
SharedHandheldLightComponent.cs Optimise flashlights (#2468) 2020-10-31 21:56:46 +01:00
SharedLightBehaviourComponent.cs Glowsticks, flares and lighting behaviours (#1886) 2020-09-03 22:02:40 +02:00
SharedMagicMirrorComponent.cs Hair style improvements: 2020-01-15 14:28:46 +01:00
SharedPaperComponent.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
SharedPlaceableSurfaceComponent.cs Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
SharedRadiationStorm.cs Refactors radiation (#2009) 2020-09-21 01:49:40 +02:00
SharedStackComponent.cs (Smaller) Construction PR - (IC Construction) (#2575) 2020-11-20 15:58:06 +01:00
SharedVaporComponent.cs Adds new different reaction types. (#2114) 2020-09-21 17:51:07 +02:00
SharedWindowComponent.cs Prettier window breaking (#2368) 2020-10-29 20:42:11 +01:00
SharedWiresComponent.cs Wire hacking is now fancy. 2020-05-27 15:24:07 +02:00