Delta-v/Content.Server/Power
20kdc f6d44be34f
Activatable UI component (#5184)
* Transfer most Instrument UI logic to a new component, ActivatableUIComponent

* Move more ActivatableUIComponent stuff to ECS

* ActivatableUI component ignore on client

* ActivatableUI: Get rid of component interfaces where possible

* Add in adminOnly attribute for activatable UIs

This is so that porting #4926 to this will be easier

* Transition Solar Control Computer to ActivatableUI

* Move communications console to ActivatableUI

* Move cargo console to ActivatableUI

* Move ID card console to ActivatableUI

* ActivatableUI: Make things more amiable to entity tests adding components weirdly

* ActivatableUI: Use handling or lack thereof of events properly

* ActivatableUI: component dependency issue resolution stuffs

* ActivatableUISystem: Fix #5258

* More fixes because master did stuffo

* Check for HandDeselectedEvent again because otherwise active-hand check doesn't work

* Move just a bit more code into the system, introduce a workaround for #5258

* Purge the player status detection stuff

* Oh and some obsolete stuff too
2021-11-23 19:19:08 +01:00
..
Commands Pow3r: stage 1 (#4208) 2021-07-04 18:11:52 +02:00
Components Activatable UI component (#5184) 2021-11-23 19:19:08 +01:00
EntitySystems Activatable UI component (#5184) 2021-11-23 19:19:08 +01:00
NodeGroups Electrocution. (#4958) 2021-10-25 16:21:56 +02:00
Nodes Fix yet another exception with CableTerminalNode for the same dumb reason 2021-10-22 23:50:14 +02:00
Pow3r Electrocution. (#4958) 2021-10-25 16:21:56 +02:00
SMES AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
SetBatteryPercentCommand.cs Switch from drainallbatteries to a drain/fill-specific-battery command for saner eventing (#5077) 2021-10-29 11:49:52 +02:00