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https://github.com/DeltaV-Station/Delta-v.git
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* Add door electronics configuration menu
* Use file-scoped namespaces
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Open door electronics configuration menu only with network configurator
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Make the access list in the id card computer a separate control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix merge conflict
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove DoorElectronics tag
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Integrate doors with #17927
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move door electornics ui stuff to the right place
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Some review fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* More fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* review fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move all accesses from airlock prototypes to door electronics
Signed-off-by: c4llv07e <kseandi@gmail.com>
* rework door electronics config access list
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove Linq from the door electronics user interface
* [WIP] Add EntityWhitelist to the activatable ui component
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Better interaction system
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Refactor
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix some door electronics not working without AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move AccessReaderComponent update code to the AccessReaderSystem
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecesary newlines in the door access prototypes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused variables in access level control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecessary method from the door electronics configuration menu
Signed-off-by: c4llv07e <kseandi@gmail.com>
* [WIP] change access type from string to ProtoId<AccessLevelPrototype>
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused methods
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Newline fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Restored to a functional state
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix access configurator not working with door electronics AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Replace all string access fields with ProtoId
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move access level control initialization into Populate method
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Review
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 64bb8dbdd5)
52 lines
1.9 KiB
C#
52 lines
1.9 KiB
C#
using Content.Shared.Access.Components;
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using Content.Shared.Containers.ItemSlots;
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using JetBrains.Annotations;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Access.Systems
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{
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[UsedImplicitly]
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public abstract class SharedIdCardConsoleSystem : EntitySystem
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{
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[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
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[Dependency] private readonly ILogManager _log = default!;
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public const string Sawmill = "idconsole";
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protected ISawmill _sawmill = default!;
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public override void Initialize()
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{
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base.Initialize();
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_sawmill = _log.GetSawmill(Sawmill);
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SubscribeLocalEvent<IdCardConsoleComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<IdCardConsoleComponent, ComponentRemove>(OnComponentRemove);
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}
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private void OnComponentInit(EntityUid uid, IdCardConsoleComponent component, ComponentInit args)
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{
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_itemSlotsSystem.AddItemSlot(uid, IdCardConsoleComponent.PrivilegedIdCardSlotId, component.PrivilegedIdSlot);
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_itemSlotsSystem.AddItemSlot(uid, IdCardConsoleComponent.TargetIdCardSlotId, component.TargetIdSlot);
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}
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private void OnComponentRemove(EntityUid uid, IdCardConsoleComponent component, ComponentRemove args)
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{
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_itemSlotsSystem.RemoveItemSlot(uid, component.PrivilegedIdSlot);
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_itemSlotsSystem.RemoveItemSlot(uid, component.TargetIdSlot);
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}
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[Serializable, NetSerializable]
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private sealed class IdCardConsoleComponentState : ComponentState
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{
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public List<string> AccessLevels;
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public IdCardConsoleComponentState(List<string> accessLevels)
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{
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AccessLevels = accessLevels;
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}
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}
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}
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}
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