Files
Delta-v/Content.Shared/_Goobstation/Factory/AutomationSystem.cs
T
AlgisAlphonse f7db03182a Port goobstation factorio (#4035)
* Initial port of goobstation factorio, missing disposals integration and faxing. Also ports impstations modification for robotic arms to have static power draw. Also adds automation slots to silos and advanced microwave.

* Ports goobstation factorio fax automation, adds to the guidebook entry info about gas canisters.

* Ported Goob Disposals. Removed part about taking
mats out of storage silo cuz it ain't implemented
yet. Seems to work.

* Adds constructor circuitboard to research cuz I
forgor
2025-07-27 13:31:36 +01:00

141 lines
4.1 KiB
C#

// SPDX-FileCopyrightText: 2025 GoobBot <uristmchands@proton.me>
// SPDX-FileCopyrightText: 2025 deltanedas <39013340+deltanedas@users.noreply.github.com>
// SPDX-FileCopyrightText: 2025 deltanedas <@deltanedas:kde.org>
//
// SPDX-License-Identifier: AGPL-3.0-or-later
using Content.Shared._Goobstation.Factory.Slots;
using Content.Shared.Prototypes;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Prototypes;
namespace Content.Shared._Goobstation.Factory;
public sealed class AutomationSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
private EntityQuery<AutomationSlotsComponent> _slotsQuery;
private EntityQuery<AutomatedComponent> _automatedQuery;
private List<EntProtoId> _automatable = new();
/// <summary>
/// All entities with <see cref="AutomationSlotsComponent"/>, maintained on prototype reload.
/// </summary>
public IReadOnlyList<EntProtoId> Automatable => _automatable;
public override void Initialize()
{
base.Initialize();
_slotsQuery = GetEntityQuery<AutomationSlotsComponent>();
_automatedQuery = GetEntityQuery<AutomatedComponent>();
SubscribeLocalEvent<AutomationSlotsComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<AutomatedComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<AutomatedComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<PhysicsComponent, AnchorStateChangedEvent>(OnAnchorChanged);
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypesReloaded);
CacheEntities();
}
private void OnInit(Entity<AutomationSlotsComponent> ent, ref ComponentInit args)
{
foreach (var slot in ent.Comp.Slots)
{
slot.Owner = ent;
slot.Initialize();
}
}
private void OnMapInit(Entity<AutomatedComponent> ent, ref MapInitEvent args)
{
if (!TryComp<AutomationSlotsComponent>(ent, out var comp))
return;
foreach (var slot in comp.Slots)
{
slot.AddPorts();
}
}
private void OnShutdown(Entity<AutomatedComponent> ent, ref ComponentShutdown args)
{
if (!TryComp<AutomationSlotsComponent>(ent, out var comp))
return;
foreach (var slot in comp.Slots)
{
slot.RemovePorts();
}
}
private void OnAnchorChanged(Entity<PhysicsComponent> ent, ref AnchorStateChangedEvent args)
{
// force collision events so machines can react to objects getting unanchored
// should get reset after a tick due to collision wake
if (!args.Anchored)
_physics.WakeBody(ent);
}
private void OnPrototypesReloaded(PrototypesReloadedEventArgs args)
{
if (!args.WasModified<EntityPrototype>())
return;
CacheEntities();
}
private void CacheEntities()
{
_automatable.Clear();
var factory = EntityManager.ComponentFactory;
foreach (var proto in _proto.EnumeratePrototypes<EntityPrototype>())
{
if (proto.HasComponent<AutomationSlotsComponent>(factory))
_automatable.Add(proto.ID);
}
_automatable.Sort();
}
#region Public API
public AutomationSlot? GetSlot(Entity<AutomationSlotsComponent?> ent, string port, bool input)
{
// entity has no automation slots to begin with
if (!_slotsQuery.Resolve(ent, ref ent.Comp, false))
return null;
// automation isn't enabled
if (!IsAutomated(ent))
return null;
foreach (var slot in ent.Comp.Slots)
{
string? id = input ? slot.Input : slot.Output;
if (id == port)
return slot;
}
return null;
}
public bool IsAutomated(EntityUid uid)
{
return _automatedQuery.HasComp(uid);
}
public bool HasSlot(Entity<AutomationSlotsComponent?> ent, string port, bool input)
{
return GetSlot(ent, port, input) != null;
}
#endregion
}