..
APC
Trip APCs when they exceed a power limit ( #41377 )
2026-01-26 19:22:40 +01:00
Abilities
Alerts Cleanup and API ( #39544 )
2025-12-29 11:39:01 -06:00
Access
Xenoborg door control module ( #41546 )
2026-04-04 16:57:18 +02:00
ActionBlocker
Don't process paused MoverControllers ( #39444 )
2026-04-04 16:57:19 +02:00
Actions
v269.0.0 RT update - .NET 10 ( #41855 )
2026-04-04 16:57:19 +02:00
Administration
Killsign cleanup ( #41845 )
2026-04-04 16:56:52 +02:00
Advertise
Predict vending machine UI ( #33412 )
2025-03-09 19:35:09 +00:00
Alert
fix AI battery alert ( #41879 )
2026-01-26 19:25:32 +01:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
Predict AME Fuel Examine ( #38018 )
2025-08-06 23:42:02 +02:00
Animals
Debody Food and Drink Systems, Combine Food and Drink into One System. ( #39031 )
2025-11-23 15:22:18 -06:00
Anomaly
Predict EMPs ( #39802 )
2025-12-29 11:39:16 -06:00
Antag
Add support for antag-before-job selection ( #35789 )
2025-03-14 10:53:07 -04:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armable
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Armor
Update DamageableSystem to modern standards ( #39417 )
2025-12-29 11:39:33 -06:00
Atmos
Fix Internals Sounds not working. ( #42304 )
2026-04-04 16:57:23 +02:00
Audio
The Cosmic Cult ( #3288 )
2025-05-02 10:58:51 -04:00
BarSign
Predict BarSignBoundUserinterface ( #42364 )
2026-04-04 16:57:52 +02:00
Beam
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Bed
Predict BedSystem ( #41686 )
2026-04-04 16:54:51 +02:00
Beeper
fix issues with proximity beeper ( #3975 )
2025-06-17 16:11:09 +00:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
Physics Assert in SharedMoverController ( #37970 )
2026-04-04 16:57:19 +02:00
Body
[Staging/Hotfix] A couple bloodstream fixes. ( #41906 )
2026-04-04 16:57:19 +02:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Bql
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Buckle
Add craft for bonfire and bonfire with stake ( #42211 )
2026-04-04 16:57:24 +02:00
Burial
Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce ( #38164 )
2025-08-07 01:48:46 +02:00
CCVar
Allow station tiles to be placed on solid ground and other platings. ( #38898 )
2026-04-04 16:57:53 +02:00
Cabinet
Make a lot more puddle stuff predicted ( #38871 )
2025-12-29 11:39:27 -06:00
Camera
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Cargo
Add bank toolshed commands ( #40614 )
2025-12-29 11:39:26 -06:00
CartridgeLoader
Fix prototypes and datadefs so they pass analyzer checks (again) ( #37485 )
2025-05-18 17:55:22 +01:00
ChangeNameInContainer
Plushies can now have pAIs stuffed into them (v2)! ( #30805 )
2024-10-24 00:17:33 +01:00
Changeling
Don't process paused MoverControllers ( #39444 )
2026-04-04 16:57:19 +02:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
Charges
fix: spellbooks can have charges ≠ 3 ( #38769 )
2025-11-23 15:22:29 -06:00
Chasm
Being grappled with a grapple gun allows you to cross chasms ( #39983 )
2025-12-29 11:39:02 -06:00
Chat
Fix warnings ( #42175 )
2026-04-04 16:57:21 +02:00
Chemistry
Chemmaster Pill Source ( #40121 )
2026-04-04 16:57:21 +02:00
Climbing
Update DamageableSystem to modern standards ( #39417 )
2025-12-29 11:39:33 -06:00
Clock
Watches ( #29550 )
2024-08-09 17:45:45 +01:00
Cloning
Add status effect support to Traits, change PainNumbness to be a status effect ( #41646 )
2026-04-04 16:54:51 +02:00
Clothing
Improve ClothingSpeedModifier, Fix Paramedic Void Suit ( #41820 )
2026-04-04 16:56:51 +02:00
Clumsy
Update DamageableSystem to modern standards ( #39417 )
2025-12-29 11:39:33 -06:00
Cluwne
Add variables to CluwneComponent, allowing for admeme customizing. Also localized two strings. ( #40466 )
2025-12-29 11:39:20 -06:00
CombatMode
Allow pacifists to use disabling modes of energy magnum and energy shotgun ( #41029 )
2025-12-29 11:39:33 -06:00
Communications
Add the ability to call a GALPOL exfiltration shuttle ( #3722 )
2025-05-16 15:27:37 -04:00
Computer
…
Configurable
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Construction
Fix walls and other unanchorable objects being unanchored by the G.O.R.I.L.L.A gauntlet ( #41219 )
2025-12-29 11:39:35 -06:00
ContainerHeld
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
2025-08-06 22:06:58 +02:00
Containers
Xenoborg door control module ( #41546 )
2026-04-04 16:57:18 +02:00
Contraband
Add support for contraband text to the reagent guidebook ( #37113 )
2025-12-29 11:39:04 -06:00
Conveyor
Mob movement rewrite ( #35931 )
2025-04-06 20:43:50 +01:00
Coordinates
Cleanup warnings: Use TransformSystem for anchoring ( #39778 )
2025-12-29 11:39:11 -06:00
Crayon
Refactor Crayons to use shared charges system and autonetworking. Adds auto recharging crayon. ( #40575 )
2025-12-29 11:39:20 -06:00
CrewManifest
v269.0.0 RT update - .NET 10 ( #41855 )
2026-04-04 16:57:19 +02:00
CriminalRecords
Criminal console status expansion ( #36244 )
2025-12-29 11:39:29 -06:00
Cuffs
feat: Various Admin QOL features ( #5436 )
2026-04-04 16:38:32 +02:00
Damage
Add origin member to class ( #41250 )
2026-04-04 16:57:23 +02:00
Dataset
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Decals
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-27 21:59:12 +02:00
Destructible
Update DamageableSystem to modern standards ( #39417 )
2025-12-29 11:39:33 -06:00
DetailExaminable
make the detailed examine verb predicted ( #35362 )
2025-03-01 14:03:52 +00:00
DeviceLinking
Adding a random gate ( #41627 )
2026-04-04 16:56:52 +02:00
DeviceNetwork
Xenoborg jammer now ignores xenoborg associated frequencies ( #38005 )
2025-12-29 11:39:12 -06:00
Devour
Metabolizing bloodstream ( #35071 )
2026-04-04 16:57:18 +02:00
Dice
Predicted dice rolls ( #34863 )
2025-03-01 13:16:50 +00:00
Directions
…
DisplacementMap
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Disposal
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2026-01-26 19:25:30 +01:00
DoAfter
Defibs will now also shock anyone still interacting with the target. ( #35998 )
2026-01-26 19:22:40 +01:00
Doors
Make door bolting powergaming no longer relevant anymore ( #41138 )
2026-04-04 16:56:51 +02:00
DragDrop
Climbing refactor ( #20516 )
2023-10-14 22:02:29 +02:00
Dragon
Content changes for entity categories PR ( #27232 )
2024-06-06 21:44:49 +02:00
DrawDepth
Layering for atmospheric pipes ( #36124 )
2025-08-06 22:53:27 +02:00
Drowsiness
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Drugs
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Drunk
Fix Being Drunk! ( #41002 )
2025-12-29 11:39:30 -06:00
Effects
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Electrocution
fix electrify sound effects being reversed ( #42294 )
2026-04-04 16:57:23 +02:00
Emag
Remove blacklist methods from fork changes
2026-01-26 19:25:30 +01:00
Emoting
Move ChatSystem.Emotes to shared ( #40866 )
2025-12-29 11:39:24 -06:00
Emp
Adds EMP Resistance component, gives it to ninja suit and headset ( #42334 )
2026-04-04 16:57:53 +02:00
Engineering
Inflatable Module ( #35100 )
2025-11-23 15:22:30 -06:00
Ensnaring
Allow Pacifists to Use Bola ( #37188 )
2025-05-18 16:51:32 +01:00
EntityConditions
Fix Entity Effect Scaling (Hopefully) for good and some other misc fixes ( #41163 )
2025-12-29 11:39:36 -06:00
EntityEffects
Metabolizing bloodstream ( #35071 )
2026-04-04 16:57:18 +02:00
EntityList
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
EntityTable
Multiantag Gamemode ( #37783 )
2025-11-23 15:22:25 -06:00
Entry
Remove static IoC from Replay and Shared EntryPoint ( #41707 )
2026-04-04 16:54:52 +02:00
Eui
Fix error when the client gets an Eui state message before its open message ( #23610 )
2024-01-26 22:49:13 +01:00
Examine
Long range examining ( #5219 )
2026-01-20 12:49:48 +01:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Execution
Update DamageableSystem to modern standards ( #39417 )
2025-12-29 11:39:33 -06:00
Explosion
Ignite atmosphere on explosions ( #41262 )
2026-04-04 16:57:17 +02:00
Eye
Fix looking at verbs causing sounds or popups ( #41609 )
2026-01-26 19:25:31 +01:00
Fax
Update DamageableSystem to modern standards ( #39417 )
2025-12-29 11:39:33 -06:00
FingerprintReader
Event based lock access ( #40883 )
2025-12-29 11:39:26 -06:00
FixedPoint
Add FixedPoint2TypeParser ( #38169 )
2025-08-07 01:38:26 +02:00
Flash
Update DamageableSystem to modern standards ( #39417 )
2025-12-29 11:39:33 -06:00
Fluids
Spray bottles with visible reagent contents ( #42155 )
2026-04-04 16:57:53 +02:00
Foldable
Predict thieving beacon ( #39610 )
2026-04-04 16:57:22 +02:00
Follower
Remove Aghosts from "Warp to Most Followed" ( #41448 )
2026-01-26 19:22:39 +01:00
Forensics
Fix NF belt metadata file caused by git assuming that was the file to put it in
2025-11-23 15:22:33 -06:00
Friction
Physics Assert in SharedMoverController ( #37970 )
2026-04-04 16:57:19 +02:00
Friends
fix fish petting misprediction ( #30175 )
2024-08-09 17:51:30 +01:00
GPS
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
GameTicking
Multiantag Gamemode ( #37783 )
2025-11-23 15:22:25 -06:00
GameWindow
…
Gateway
Gateway destinations ( #21040 )
2023-11-19 22:09:46 +01:00
Ghost
Move BrainSystem and necessary components to Shared ( #40499 )
2025-12-29 11:39:17 -06:00
GhostKick
…
Gibbing
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Glue
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Gravity
Gravity Generators cannot be unanchored while active ( #41256 )
2025-12-29 11:39:36 -06:00
GridPreloader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Guardian
Fix for holoparasite's ability to attack the host through mech ( #36659 )
2025-08-07 18:38:36 +02:00
Guidebook
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
HUD
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Hands
Literally all of the damageable system refactor shitmed fixes.
2025-12-29 11:39:33 -06:00
HealthExaminable
Update DamageableSystem to modern standards ( #39417 )
2025-12-29 11:39:33 -06:00
Holiday
Automatic holiday sprites ( #22929 )
2024-01-22 18:36:53 +01:00
Holopad
Station AI customizations ( #34501 )
2025-05-18 17:30:39 +01:00
HotPotato
Trigger Refactor ( #39034 )
2025-11-23 15:22:15 -06:00
Humanoid
New glimmer events! Foxfire & Restyle ( #5102 )
2026-01-03 13:56:01 +00:00
IconSmoothing
randomize iconSmoothing ( #28158 )
2024-08-09 17:51:14 +01:00
IdentityManagement
Add voice mask implant ( #41551 )
2026-04-04 16:56:50 +02:00
IgnitionSource
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Implants
Voice mask effects are toggleable and hide your accent ( #41965 )
2026-04-04 16:57:20 +02:00
Info
Fixes the ShowRulesCommand and the client not syncing rules correctly ( #28752 )
2025-02-14 16:09:48 +00:00
Input
Add keybinds for openening a specified component in VV ( #41348 )
2026-01-26 19:22:38 +01:00
Instruments
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Intellicard /Components
Sentry turrets - Part 8: AI notifications ( #35277 )
2025-11-23 15:22:21 -06:00
Interaction
Physics Assert in SharedMoverController ( #37970 )
2026-04-04 16:57:19 +02:00
Internals
Use distinct action labels for toggling internals on and off. ( #36073 )
2025-08-06 23:27:43 +02:00
Inventory
fix: respect AllowedSlots for gogo hat ( #39189 )
2026-04-04 16:57:24 +02:00
IoC
Remove static IoC from client & server EntryPoint ( #40562 )
2025-12-29 11:39:15 -06:00
Item
HOTFIX Fix pickup effects occurring with verb creation ( #38705 )
2025-12-29 11:39:21 -06:00
ItemRecall
Remove blacklist methods from fork changes
2026-01-26 19:25:30 +01:00
Jaunt
Ethereal Jaunt Spell for Wizard & Jaunt ECS ( #33201 )
2024-11-15 17:45:08 +00:00
Jittering
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
KillTome
Literally all of the damageable system refactor shitmed fixes.
2025-12-29 11:39:33 -06:00
Kitchen
ReagentGrinder Comp and API to shared ( #41956 )
2026-04-04 16:57:21 +02:00
Labels
Hand labeler can always remove labels ( #40330 )
2026-04-04 16:56:52 +02:00
LandMines
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Lathe
v269.0.0 RT update - .NET 10 ( #41855 )
2026-04-04 16:57:19 +02:00
Light
Predict borgs ( #41600 )
2026-01-26 19:25:31 +01:00
Lightning
Tesla ( #21124 )
2024-01-22 18:56:57 +01:00
Localizations
Devices with access restrictions list those restrictions in their examination description ( #37712 )
2025-12-29 11:39:07 -06:00
Lock
Pry open critical Borgs ( #42319 )
2026-04-04 16:57:53 +02:00
Lube
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Machines
Add multipart machines system ( #35969 )
2025-08-06 23:29:17 +02:00
Magic
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
MagicMirror
Make magic mirror do-after longer, add popups to notify the target ( #30366 )
2024-08-09 18:12:53 +01:00
MapText
Implement map text ( #28705 )
2024-07-05 20:23:41 +02:00
Mapping
action refactor proper ecs edition ( #27422 )
2025-08-06 20:08:30 +02:00
Maps
Allow station tiles to be placed on solid ground and other platings. ( #38898 )
2026-04-04 16:57:53 +02:00
MassMedia
Save unpublished news articles ( #31491 )
2024-09-14 14:04:52 +01:00
Materials
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2026-01-26 19:25:30 +01:00
Maths
…
Mech
Predict powercells, chargers and PowerCellDraw ( #41379 )
2026-01-26 19:25:30 +01:00
Medical
[Bugfix/Optimization] Metabolize Foreign Blood ( #41892 )
2026-04-04 16:57:18 +02:00
MedicalScanner
Health Analyzer Uncloneable Refactor ( #5330 )
2026-01-30 22:11:55 +01:00
Mind
Predict Mind State Examine ( #42253 )
2026-04-04 16:57:24 +02:00
Mindshield
Cleanup subdermal implant code ( #39755 )
2025-11-23 15:22:28 -06:00
Mining
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Mobs
Decouple standing state and drop item behavior ( #41566 )
2026-04-04 16:57:18 +02:00
Module
…
Morgue
predict morgue and crematorium ( #39293 )
2025-11-23 15:22:29 -06:00
MouseRotator
Smooth combat mode rotation (Make Flashlights Awesome) ( #5163 )
2026-01-08 18:11:25 +01:00
Mousetrap
Trigger Refactor ( #39034 )
2025-11-23 15:22:15 -06:00
Movement
[Staging] Let admins ignore the laws of physics again. ( #42221 )
2026-04-04 16:57:22 +02:00
NPC
Forbid string literals for `NpcFactionSystem` methods ( #38140 )
2025-08-07 01:33:00 +02:00
NameIdentifier
predict name identifiers ( #41605 )
2026-01-26 19:25:31 +01:00
NameModifier
Add GetBaseName method to NameModifierSystem ( #35633 )
2025-03-09 21:44:44 +00:00
Ninja
Adds EMP Resistance component, gives it to ninja suit and headset ( #42334 )
2026-04-04 16:57:53 +02:00
NodeContainer
Add explosive cord. ( #25875 )
2025-12-29 11:39:12 -06:00
Nuke
Add small cooldown to NukeKeypadEnterMessages ( #41831 )
2026-04-04 16:56:51 +02:00
NukeOps
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Nutrition
v269.0.0 RT update - .NET 10 ( #41855 )
2026-04-04 16:57:19 +02:00
Nyanotrasen
deepfryer 2.0 ( #5043 )
2026-01-06 12:41:29 -06:00
Objectives
Predict thieving beacon ( #39610 )
2026-04-04 16:57:22 +02:00
Overlays
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
PAI
Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them ( #40475 )
2025-12-29 11:39:19 -06:00
PDA
Add in-game date to the PDA ( #4277 )
2025-08-29 14:41:37 +00:00
Paper
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Parallax
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
ParcelWrap
Fixed shared chat references.
2025-12-29 11:39:28 -06:00
ParticleAccelerator
Add multipart machines system ( #35969 )
2025-08-06 23:29:17 +02:00
Payload
Make Modular Grenades with Chemical payload respect their trigger delay ( #39905 )
2025-11-23 15:22:31 -06:00
Physics
Revert "Can't crawl over counters ( #40099 )"
2025-12-29 11:39:37 -06:00
Pinpointer
Add the ability for station maps to track grids they are not on ( #41248 )
2026-04-04 16:57:52 +02:00
Placeable
Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem ( #28384 )
2024-09-22 02:45:06 +01:00
Players
Antag Rolebans ( #35966 )
2025-12-29 11:39:08 -06:00
Plunger
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-18 13:57:06 +02:00
PneumaticCannon
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-02-08 11:52:29 +01:00
Pointing
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-08 12:32:04 +01:00
Points
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Polymorph
Chameleon Projector Battery, Price Decrease ( #42271 )
2026-04-04 16:57:23 +02:00
Popups
PopupOnTrigger ( #39913 )
2025-12-29 11:39:04 -06:00
Power
Basic Dynamic Power Consumption Systems ( #41885 )
2026-04-04 16:57:19 +02:00
PowerCell
Downstream fixes for battery unification
2026-01-26 19:25:32 +01:00
Prayer
Prayable datafield typo ( #28622 )
2024-06-08 20:17:23 +02:00
Preferences
v269.0.0 RT update - .NET 10 ( #41855 )
2026-04-04 16:57:19 +02:00
Procedural
Ore + entitytable fixes ( #37675 )
2025-08-04 19:17:11 +02:00
Projectiles
TriggerOn(Un)Embed ( #41720 )
2026-04-04 16:56:51 +02:00
Prototypes
Layering for atmospheric pipes ( #36124 )
2025-08-06 22:53:27 +02:00
ProximityDetection
Refactor: ProximityDetectionSystem ( #35133 )
2025-05-18 17:14:54 +01:00
Prying
Change ``GetPryTimeModifierEvent.BaseTime`` to the TimeSpan ( #40419 )
2025-12-29 11:39:08 -06:00
Puppet
Turn interaction related attempt events into structs ( #29168 )
2024-07-25 00:19:34 +02:00
RCD
Allow station tiles to be placed on solid ground and other platings. ( #38898 )
2026-04-04 16:57:53 +02:00
Radiation
xenoarch: artifacts no longer irradiate themselves (much) ( #4976 )
2025-12-15 17:10:17 -06:00
Radio
Predict EMPs ( #39802 )
2025-12-29 11:39:16 -06:00
Random
refactor: new overload for SharedRandomExtensions.HashCodeCombine ( #40990 )
2025-12-29 11:39:28 -06:00
RatKing
Change default Rat King order from 'Loose' to 'Follow' ( #41680 )
2026-04-04 16:54:51 +02:00
ReagentSpeed
make lube speed up lathes ( #25515 )
2024-05-18 13:31:28 +02:00
Rejuvenate
Add EntityEffectOnTrigger and RejuvenateOnTrigger ( #40967 )
2025-12-29 11:39:28 -06:00
Remotes
fix electrify sound effects being reversed ( #42294 )
2026-04-04 16:57:23 +02:00
Repairable
Repairing borgs now takes multiple doafters ( #41638 )
2026-04-04 16:56:53 +02:00
RepulseAttract
Cosmic Cult | Release Patch ( #3811 )
2025-05-24 17:39:57 +01:00
Research
Revert "feat: RnD tech research console now have reroll feature ( #32931 )"
2026-04-04 16:57:22 +02:00
Resist
Port carrying & pseudo-item tweaks & features from frontier
2024-05-06 13:21:07 -05:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
RetractableItemAction
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Revenant
Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them ( #40475 )
2025-12-29 11:39:19 -06:00
Revolutionary
Stunnable New Status and Cleanup ( #38618 )
2025-11-23 15:22:21 -06:00
Robotics
Better robotics console ( #38023 )
2025-11-23 15:22:23 -06:00
Roles
Downstream fixes for .net10
2026-04-04 16:57:19 +02:00
Rootable
Metabolizing bloodstream ( #35071 )
2026-04-04 16:57:18 +02:00
Rotatable
Fix rotate verbs not being predicted ( #38165 )
2025-11-23 15:22:14 -06:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2024-01-22 18:37:45 +01:00
Rounding
Improved output distribution of RoundToLevels ( #25026 )
2024-02-08 12:41:40 +01:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
SSDIndicator
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Salvage
Stack System Cleanup ( #38872 )
2025-12-29 11:39:31 -06:00
Sandbox
…
SecretLocks
Add voice locks to various hidden syndicate items ( #39310 )
2025-11-23 15:22:23 -06:00
Security
Fix GenpopLockerBoundUserInterface prediction ( #42365 )
2026-04-04 16:57:52 +02:00
SelectableComponentAdder
Syndicate locks are now selectable ( #39532 )
2025-11-23 15:22:31 -06:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
Fix sericulture zombies ( #40279 )
2025-12-29 11:39:25 -06:00
Shuttles
Merge IFF controls into one control. Make syndicate IFF turned off by default. ( #42104 )
2026-04-04 16:57:21 +02:00
Silicons
fix electrify sound effects being reversed ( #42294 )
2026-04-04 16:57:23 +02:00
Singularity
Fix for Tesla Twins Miniboss ( #41199 )
2025-12-29 11:39:34 -06:00
Slippery
Decouple standing state and drop item behavior ( #41566 )
2026-04-04 16:57:18 +02:00
Smoking
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Solar
…
Sound
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2026-01-26 19:25:30 +01:00
Spawning
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Species
Gibbing (via nymphing, artifact crusher, psionic eruption, and anomaly critting) now drops items ( #4980 )
2025-12-16 07:18:27 -06:00
Speech
Move ChatSystem.Emotes to shared ( #40866 )
2025-12-29 11:39:24 -06:00
Spider
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
Fix recharging spray painters ( #41725 )
2026-04-04 16:54:52 +02:00
Spreader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Sprite
fix repeated scale visuals removal/ensuring ( #39432 )
2025-11-23 15:22:18 -06:00
Stacks
Fix eating the whole stack of uranium. ( #41092 )
2025-12-29 11:39:32 -06:00
Standing
Decouple standing state and drop item behavior ( #41566 )
2026-04-04 16:57:18 +02:00
Station
Fix usages of TryIndex() ( #39124 )
2025-12-29 11:39:03 -06:00
StationRecords
Predict identity ( #40185 )
2025-12-29 11:39:11 -06:00
StatusEffect
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
StatusEffectNew
Status Effects Toolshed ( #41670 )
2026-04-04 16:57:21 +02:00
StatusIcon
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Stealth
Yet another shitmed update ( #1104 )
2024-12-27 17:20:37 +00:00
StepTrigger
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2026-01-26 19:25:30 +01:00
Sticky
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2026-01-26 19:25:30 +01:00
Storage
Allow items spawned in the smart fridge to show up as an entry. ( #42268 )
2026-04-04 16:57:24 +02:00
Store
Add Changeling DNA store ( #41632 )
2026-01-26 19:25:32 +01:00
StoreDiscount /Components
Cleanup remaining `IMapManager.MapExists` uses ( #37851 )
2025-08-05 17:10:34 +02:00
StoryGen
Fix usages of TryIndex() ( #39124 )
2025-12-29 11:39:03 -06:00
Strip
feat: Various Admin QOL features ( #5436 )
2026-04-04 16:38:32 +02:00
Stunnable
Decouple standing state and drop item behavior ( #41566 )
2026-04-04 16:57:18 +02:00
SubFloor
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
SurveillanceCamera
Xenoborg camera monitor now shows xenoborgs names ( #42205 )
2026-04-04 16:57:23 +02:00
Survivor /Components
Fix/Addition - Wizard Survivor Antag Status ( #35226 )
2025-03-01 14:16:19 +00:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Tag
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Telephone
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Teleportation
Fix dev crash when alt+clicking portals ( #37540 )
2025-12-29 11:39:12 -06:00
Temperature
Guard against div/0 for HeatContainerHelpers ( #42213 )
2026-04-04 16:57:22 +02:00
Tests
Allow InteractionTests to load other maps ( #41226 )
2025-12-29 11:39:34 -06:00
TextScreen
Hallway textscreens ( #24189 )
2024-01-28 00:33:40 +01:00
Thief
Predict thieving beacon ( #39610 )
2026-04-04 16:57:22 +02:00
Throwing
Cleanup warnings: CS0114, CS0414, CS0618 ( #41578 )
2026-04-04 16:56:50 +02:00
Tiles
Allow station tiles to be placed on solid ground and other platings. ( #38898 )
2026-04-04 16:57:53 +02:00
Timing
Trigger Refactor ( #39034 )
2025-11-23 15:22:15 -06:00
Tips
Cleanup TipsSystem, add TippyOnTrigger ( #41477 )
2026-01-26 19:22:39 +01:00
Toggleable
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
2025-08-06 22:06:58 +02:00
Toilet
feat: properly perform predicted porta pottys (fix toilet prediction) ( #39394 )
2025-11-23 15:22:17 -06:00
Tools
Janiborg Module Cleanup ( #42330 )
2026-04-04 16:57:24 +02:00
Toolshed /TypeParsers
Add FixedPoint2TypeParser ( #38169 )
2025-08-07 01:38:26 +02:00
Traits
Warfarin and Hemorrhinol, Hemophilia turned into a StatusEffect ( #41685 )
2026-04-04 16:54:52 +02:00
Trigger
Fix scram allowing you to bring someone along ( #42393 )
2026-04-04 16:57:53 +02:00
TurretController
Sentry turrets - Part 6: Sentry turret control panels ( #35235 )
2025-08-05 16:53:07 +02:00
Turrets
Update DamageableSystem to modern standards ( #39417 )
2025-12-29 11:39:33 -06:00
Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
Unify BatteryComponent and PredictedBatteryComponent ( #41867 )
2026-01-26 19:25:32 +01:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
VendingMachines
Fix broken vending machine UI behavior ( #42110 )
2026-04-04 16:57:21 +02:00
Verbs
Fix EquipmentVerbs not showing up in strip menu ( #41631 )
2026-01-26 19:25:31 +01:00
VoiceMask
Voice mask effects are toggleable and hide your accent ( #41965 )
2026-04-04 16:57:20 +02:00
Voting
Add Votekick functionality ( #32005 )
2024-10-02 11:38:43 +01:00
Wagging
Emotes Menu ( #26702 )
2024-05-07 02:19:25 +02:00
Wall
Network WallMountComponent ( #30837 )
2024-08-11 14:33:50 +01:00
Warps
Predict warp point location examines. ( #39402 )
2025-11-23 15:22:16 -06:00
Weapons
Grappling gun rope visual change ( #42207 )
2026-04-04 16:57:23 +02:00
Weather
MapManager warnings cleanup Server Edition 2003 ( #36781 )
2025-08-07 01:36:00 +02:00
Whistle
UseInHandEvent cleanup ( #35231 )
2025-03-01 13:36:43 +00:00
Whitelist
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2026-01-26 19:25:30 +01:00
Wieldable
Fix wielding two-handed items with only one hand ( #40966 )
2025-12-29 11:39:31 -06:00
Wires
localization support to air alarms, wire panels and more ( #39307 )
2025-11-23 15:22:16 -06:00
Xenoarchaeology
Minor Knock spell refactor + fix its obstruction check ( #41447 )
2026-01-26 19:22:39 +01:00
Xenoborgs /Components
Xenoborgs part 7 ( #40042 )
2026-01-26 19:22:38 +01:00
Zombies
multi reagent bloodstream ( #41489 )
2026-01-26 19:25:32 +01:00
_CD /Records
Update PlayerProvidedCharacterRecords.cs
2026-02-15 02:54:45 -05:00
_Corvax /Respawn
Port respawning from Frontierstation/Corvax ( #3021 )
2025-02-24 06:33:22 +00:00
_DEN /TimedDespawn
Holofan Rebalance (and Standardizing Holoprojectors) ( #4734 )
2025-12-05 12:56:09 +00:00
_DV
Allow items spawned in the smart fridge to show up as an entry. ( #42268 )
2026-04-04 16:57:24 +02:00
_EE
feat: Make footprints decals ( #5226 )
2026-03-26 14:44:06 +01:00
_Goobstation
Downstream fixes for .net10
2026-04-04 16:57:19 +02:00
_Harmony
feat: show conspirator status icon to ghosts ( #5491 )
2026-03-26 17:21:10 +01:00
_Impstation
Port Ready Manifest from Impstation ( #5187 )
2026-01-18 12:47:07 -06:00
_Lavaland /Chasm
Ports Devils from Goobstation ( #4639 )
2025-11-20 10:11:07 +01:00
_Mono /CorticalBorer
Downstream fixes for .net10
2026-04-04 16:57:19 +02:00
_NF
Removed obsolete DroppableBorgModule Code ( #4770 )
2025-11-27 08:23:49 +00:00
_RMC14
Downstream fixes for .net10
2026-04-04 16:57:19 +02:00
_Shitmed
Formatting
2025-12-29 21:45:03 +01:00
_Starlight
Port Starlight's expanded makeshift items ( #4984 )
2025-12-31 14:08:48 -06:00
Content.Shared.csproj
v269.0.0 RT update - .NET 10 ( #41855 )
2026-04-04 16:57:19 +02:00
Content.Shared.csproj.DotSettings
…
GlobalUsings.cs
…
SharedArrayExtension.cs
…