Delta-v/Content.Client
Nemanja 9cd0c11870
Anomalies (#13371)
2023-01-16 21:05:20 -08:00
..
AME BUI changes required for Engine PR (#10608) 2022-08-21 03:38:30 +10:00
Access Changes for prototype load parallelization (#13066) 2022-12-20 14:25:34 -08:00
Actions Add RGB staff (#13125) 2023-01-01 16:01:40 -08:00
Administration Guidebook Revival (#13320) 2023-01-16 02:42:22 -06:00
AirlockPainter BUI changes required for Engine PR (#10608) 2022-08-21 03:38:30 +10:00
AlertLevel Station alert levels (#8226) 2022-05-18 14:05:31 +10:00
Alerts Hud refactor (#7202) 2022-10-12 10:16:23 +02:00
Animations Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Anomaly Anomalies (#13371) 2023-01-16 21:05:20 -08:00
Arcade BUI changes required for Engine PR (#10608) 2022-08-21 03:38:30 +10:00
Atmos Relax water vapor threshold (#13280) 2023-01-01 21:05:37 -08:00
Audio Fix two small ambient sound bugs. (#13249) 2023-01-01 11:40:22 +11:00
BarSign Move BarSign appearance logic to client. (#11524) 2022-09-27 02:59:47 -05:00
Beam Beam Component and Lightning Component (#10196) 2022-09-16 01:49:01 +10:00
Bed Fix sleep wake spam (#13047) 2023-01-10 22:46:58 +11:00
Body Don't predict body init (#12163) 2022-10-24 17:08:41 -07:00
Botany PlantholderComponent ECS (#12871) 2022-12-18 10:12:28 -08:00
Buckle remove a bunch of instances of component reference (#13164) 2022-12-24 15:55:31 +11:00
Cabinet Visualizer systems update (#8203) 2022-05-16 14:41:23 +10:00
Camera Re-implement recoil (#9406) 2022-07-14 22:01:25 +10:00
CardboardBox Cardboard Box and Stealth Components (#11569) 2022-10-10 09:17:53 +11:00
Cargo Minor changes to display of cargo order manifests (#12618) 2023-01-14 21:49:00 -04:00
CartridgeLoader remove a bunch of instances of component reference (#13164) 2022-12-24 15:55:31 +11:00
Changelog Changes needed for new notnullableflaganalyzer (#12957) 2022-12-11 00:19:37 +01:00
CharacterAppearance Humanoid appearance refactor (#10882) 2022-09-22 17:19:00 -05:00
CharacterInfo Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Chat Lawyer badge changes typing indicator (#13445) 2023-01-12 23:33:57 +11:00
Chemistry Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Clickable Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Cloning/UI Cloning Rework (#8972) 2022-08-03 21:05:17 -07:00
CloningConsole/UI Biomass (#10313) 2022-08-29 21:31:27 -05:00
Clothing TryGetData() Generics support content changes (#13053) 2022-12-20 14:24:55 -08:00
CombatMode Context menu UI backend refactor & better UX (#13318) 2023-01-07 19:24:52 -08:00
Commands Context menu UI backend refactor & better UX (#13318) 2023-01-07 19:24:52 -08:00
Communications/UI BUI changes required for Engine PR (#10608) 2022-08-21 03:38:30 +10:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable/UI remove a bunch of instances of component reference (#13164) 2022-12-24 15:55:31 +11:00
Construction machine frame tweaks (#13248) 2022-12-31 22:06:31 -08:00
ContextMenu/UI Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Cooldown Hud refactor (#7202) 2022-10-12 10:16:23 +02:00
Crayon BUI changes required for Engine PR (#10608) 2022-08-21 03:38:30 +10:00
Credits Launcher info links. (#12781) 2022-12-02 17:23:43 -08:00
CrewManifest Fix crew manifest sorting (#13286) 2023-01-09 14:34:43 +11:00
Cuffs Improve stripping UI (#9768) 2022-10-16 04:00:04 +11:00
Damage Mobstate Refactor (#13389) 2023-01-13 16:57:10 -08:00
DamageState Mobstate Refactor (#13389) 2023-01-13 16:57:10 -08:00
Decals Decal system cleanup (#13493) 2023-01-16 11:46:22 +11:00
Disease Visualizer systems update (#8203) 2022-05-16 14:41:23 +10:00
Disposal Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
DoAfter Fix texture crimes (#12900) 2022-12-06 14:35:44 +11:00
Doors Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
DragDrop Make clickmap lookups use the sprite tree (#13275) 2023-01-05 16:29:27 +11:00
Dragon Carp wave spawner and dragons as an actual event (#10254) 2022-08-08 10:18:14 +10:00
Drugs Fix overlay bugs (#11406) 2022-09-19 16:49:02 -07:00
Drunk Fix overlay bugs (#11406) 2022-09-19 16:49:02 -07:00
Effects Melee refactor (#10897) 2022-09-29 15:51:59 +10:00
Electrocution Electrocution. (#4958) 2021-10-25 16:21:56 +02:00
Ensnaring remove a bunch of instances of component reference (#13164) 2022-12-24 15:55:31 +11:00
Entry Guidebook Revival (#13320) 2023-01-16 02:42:22 -06:00
Eui Fix Client EuiManager (#10898) 2022-08-27 22:17:30 -07:00
Examine Guidebook Revival (#13320) 2023-01-16 02:42:22 -06:00
Explosion Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Extinguisher Make FireExtinguisher shared (#11666) 2022-10-03 18:06:19 -07:00
Eye Misc changes from replay branch (#12581) 2022-11-15 17:34:47 +11:00
Fax/UI Fax Machine (#11704) 2022-12-12 05:06:11 +11:00
Flash more component ref removal + combining server/client comps (#13178) 2022-12-25 05:28:21 +01:00
FlavorText Flavor text (#8070) 2022-05-13 15:58:45 -07:00
Fluids puddle visual tweaks (#13181) 2022-12-31 04:45:04 +11:00
Foldable Fix foldable-pickup interactions. (#6057) 2022-01-07 17:09:42 +11:00
Forensics Fix forensic scanner UI. (#12398) 2022-11-08 15:06:09 -06:00
GPS Remove IItemStatus (#11055) 2022-09-10 23:53:17 -07:00
GameTicking/Managers More minor UI refactor changes (#11213) 2022-09-11 21:30:11 -07:00
Gameplay Decal placement preview (#13460) 2023-01-16 07:35:36 +11:00
Ghost Ghost toggle FoV action (#12818) 2022-11-30 23:46:04 -06:00
GhostKick Kick mines (real) (#8056) 2022-05-18 14:07:35 +10:00
Gravity Fix gravity shenanigans (#12866) 2022-12-18 16:03:23 +11:00
Guidebook Guidebook Revival (#13320) 2023-01-16 02:42:22 -06:00
Hands Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
HealthAnalyzer/UI BUI changes required for Engine PR (#10608) 2022-08-21 03:38:30 +10:00
HealthOverlay Mobstate Refactor (#13389) 2023-01-13 16:57:10 -08:00
Humanoid more component ref removal + combining server/client comps (#13178) 2022-12-25 05:28:21 +01:00
IconSmoothing Content changes for mapgrid kill (#12567) 2022-11-22 13:12:04 +11:00
IdentityManagement Fix a bunch of warnings (#11965) 2022-10-16 08:44:23 -07:00
Implants Implanters and Subdermal Implants (#11840) 2022-11-20 17:49:37 +11:00
Info Fix LinkBanner for replicated CVar values. (#12845) 2022-12-04 06:47:25 -06:00
Input Guidebook Revival (#13320) 2023-01-16 02:42:22 -06:00
Instruments Remove redundant read-only VV from datafields (#12626) 2022-11-16 20:22:11 +01:00
Interactable Prevent content from overriding sprite shader (#9036) 2022-07-14 19:28:51 -07:00
Inventory Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
IoC Guidebook Revival (#13320) 2023-01-16 02:42:22 -06:00
Items multi-handed item component (#12523) 2022-12-19 22:07:23 -06:00
Jittering Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Kitchen Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Kudzu Convert KudzuVisualizer to Visualizer Systems (#9010) 2022-06-22 16:33:45 -07:00
Labels/UI BUI changes required for Engine PR (#10608) 2022-08-21 03:38:30 +10:00
LateJoin Hide late join departments with no jobs available (#12171) 2022-11-08 14:37:12 -06:00
Lathe Add material arbitrage tests (#13315) 2023-01-15 00:57:59 -08:00
Launcher Don't clip ban reason text (#12925) 2022-12-07 20:05:18 -06:00
Light Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Lightning/Components Beam Component and Lightning Component (#10196) 2022-09-16 01:49:01 +10:00
Lobby Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
MachineLinking BUI changes required for Engine PR (#10608) 2022-08-21 03:38:30 +10:00
MagicMirror Humanoid appearance refactor (#10882) 2022-09-22 17:19:00 -05:00
MainMenu Hud refactor (#7202) 2022-10-12 10:16:23 +02:00
Mapping Changes for prototype load parallelization (#13066) 2022-12-20 14:25:34 -08:00
Maps Replace GridEntityId with Owner (#12743) 2022-12-12 14:59:02 +11:00
Markers Remove misc Startup/Shutdown overrides (#8113) 2022-05-12 21:11:50 +10:00
Materials decouple material insertion visualization from lathes (#13242) 2023-01-08 13:36:50 +11:00
Mech Exosuit: Ripley (#12668) 2022-12-10 11:05:39 -06:00
Medical Have crew monitor display entity coordinates instead (#13120) 2023-01-10 00:25:46 +11:00
MedicalScanner Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Message Revert Rich text (#5848) 2021-12-20 12:42:42 +01:00
Morgue/Visualizers cleaning up more stuff with crematoriums and morgues (#11384) 2022-09-19 16:59:04 -07:00
Movement/Systems remove a bunch of instances of component reference (#13164) 2022-12-24 15:55:31 +11:00
NPC Replace GridEntityId with Owner (#12743) 2022-12-12 14:59:02 +11:00
NetworkConfigurator Avoid a display bug when showing a network using multitool (#12793) 2022-12-02 17:47:24 -08:00
NodeContainer Replace GridEntityId with Owner (#12743) 2022-12-12 14:59:02 +11:00
Nuke BUI changes required for Engine PR (#10608) 2022-08-21 03:38:30 +10:00
Nutrition Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Options/UI Guidebook Revival (#13320) 2023-01-16 02:42:22 -06:00
Orbit Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Outline Make clickmap lookups use the sprite tree (#13275) 2023-01-05 16:29:27 +11:00
PAI Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
PDA Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Paper Make paper component shared (#11668) 2022-10-03 18:04:48 -07:00
Parallax Parallax fix + menu tweak (#10576) 2022-08-15 14:16:53 +10:00
ParticleAccelerator Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Physics/Controllers Try fix some mover jank (#13503) 2023-01-16 01:20:22 -07:00
Pinpointer Better pinpointer accuracy + small cleanup (#12378) 2022-11-04 15:15:23 +11:00
Placement/Modes Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Players/PlayTimeTracking Play time tracking: Job timers 3: more titles: when the (#9978) 2022-08-07 16:00:42 +10:00
PneumaticCannon Gunify pneumatic cannon (#13296) 2023-01-16 08:56:09 -08:00
Pointing Guidebook Revival (#13320) 2023-01-16 02:42:22 -06:00
Popups Ignore player ent for popup raycasts (#13485) 2023-01-16 05:14:21 +11:00
Power Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
PowerCell Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Preferences Changes for prototype load parallelization (#13066) 2022-12-20 14:25:34 -08:00
Projectiles more component ref removal + combining server/client comps (#13178) 2022-12-25 05:28:21 +01:00
Pulling Revert "ctrl-rclick tweaks" (#7171) 2022-03-18 15:40:02 +11:00
Radiation Geiger counter (#12082) 2022-12-06 17:56:52 -08:00
Recycling Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Research clean up infinite researchsystem shitcode (#13136) 2022-12-25 15:22:23 -06:00
Resources Stylesheets: Take advantage of Font stacking (#5111) 2021-11-03 20:32:03 -07:00
Revenant Content struct enumerators (#11894) 2022-11-07 03:33:44 +11:00
Rotation Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
RoundEnd Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Salvage salvage magnet status indicator (#12585) 2022-11-14 01:45:45 -06:00
Sandbox Hud refactor (#7202) 2022-10-12 10:16:23 +02:00
Screenshot Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Security Fix a bunch of compiler warnings (#10518) 2022-08-13 22:28:34 -07:00
Shuttles fixes radar UI improperly scaling with ui scaling (#13358) 2023-01-06 15:08:26 -08:00
Singularity Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Smoking Fix a bunch of compiler warnings (#10518) 2022-08-13 22:28:34 -07:00
Sound `EmitSound` prediction (#13282) 2023-01-05 05:56:35 +11:00
Spawners Jetpacks (#9023) 2022-06-24 17:44:30 +10:00
Speech/EntitySystems Drunk Shader (#8910) 2022-06-23 14:33:25 +10:00
Sprite Add sprite fades for occluding sprites (#13267) 2023-01-05 16:45:23 +11:00
Stack Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Station Adds even more smites and a bunch of tools. (#9825) 2022-07-21 17:30:00 -05:00
StationRecords BUI changes required for Engine PR (#10608) 2022-08-21 03:38:30 +10:00
Stealth Misc stealth and box changes (#11809) 2022-10-14 23:15:25 -05:00
Sticky/Visualizers Visualizer systems update (#8203) 2022-05-16 14:41:23 +10:00
Storage Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Store/Ui Uplink catalog localization (#12931) 2022-12-19 21:52:59 -06:00
Strip Improve stripping UI (#9768) 2022-10-16 04:00:04 +11:00
Stunnable Refactors stunnable to be ECS. (#4819) 2021-10-10 12:47:26 +02:00
Stylesheets Guidebook Revival (#13320) 2023-01-16 02:42:22 -06:00
SubFloor Fix toggle-subfloor visual bugs (#11239) 2022-09-14 17:02:33 +10:00
SurveillanceCamera Make surveillance camera static shorter (#11757) 2022-10-09 16:32:05 +11:00
Suspicion Content update for ECS physics (#13291) 2023-01-15 15:38:59 +11:00
Tabletop Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Targeting/UI Hud refactor (#7202) 2022-10-12 10:16:23 +02:00
Toggleable Remove server/client clothing components. (#11981) 2022-10-22 15:30:37 -07:00
Toilet Toilet fixes (#9609) 2022-07-11 23:04:33 -07:00
Tools more component ref removal + combining server/client comps (#13178) 2022-12-25 05:28:21 +01:00
Trigger Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
UserInterface Guidebook Revival (#13320) 2023-01-16 02:42:22 -06:00
Vehicle Some vehicle bugfixes (#11692) 2022-10-04 13:49:46 +11:00
VendingMachines more component ref removal + combining server/client comps (#13178) 2022-12-25 05:28:21 +01:00
Verbs Guidebook Revival (#13320) 2023-01-16 02:42:22 -06:00
Viewport Content changes for engine viewport PR (#11388) 2022-09-21 20:45:52 +10:00
Visualizer Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
VoiceMask Voice mask (#10458) 2022-09-29 12:22:27 +10:00
Voting Fix in-game voting (#12932) 2022-12-19 02:13:37 +01:00
Wall Remove ISpriteComponent (#13458) 2023-01-15 13:38:53 +11:00
Weapons Mobstate Refactor (#13389) 2023-01-13 16:57:10 -08:00
Wires BUI changes required for Engine PR (#10608) 2022-08-21 03:38:30 +10:00
Xenoarchaeology TryGetData() Generics support content changes (#13053) 2022-12-20 14:24:55 -08:00
Zombies fix zombie mispredicts (#11043) 2022-09-07 11:59:27 +10:00
AssemblyInfo.cs Visualize melee weapon cooldowns in HUD. 2019-11-12 01:43:11 +01:00
Content.Client.csproj Update projects to C# 11 (#13111) 2022-12-20 22:33:57 +11:00
Content.Client.csproj.DotSettings Pow3r: stage 1 (#4208) 2021-07-04 18:11:52 +02:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
Program.cs Content.{Client,Server} are now Exes that can be ran. 2020-01-22 20:17:32 +01:00