Delta-v/Content.Server/GameObjects/Components/Projectiles
komunre 2172d00409
Clusterbang (#2712)
* Code is ready but item now spawning

* Prototype of SeveralExplosive component

* Remaked to FlashExplosiveComponent using

* Done. But i feel myself retarted

* Remaked. Looks good

* Full loaded prototype added

* Throwing in progress. Fatal error is here

* I forgot about shared

* Sloth refactor

* Delayed spawning and fix crashes

* Full clusterbang code.

* Removed useless variable and tuned delay

* Delete wrong  in CreamPiedComponent

* Now yaml is code quality followed

* Reworked to GetLevel with bugs

* Never forget resources, guys

* RoundToLevels added. Now it works.

* New textures and sloth refactor is returned

* Now it's TryGetComponent

* Visualizer maximum fix and look fix

* Logging and no max and min check

* Removed max grenades sending

* vizualizer is better now

* GrenadesMax removed

* grammar, checks, NextFloat and no more try catch

* Unused using removed

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-18 21:16:34 +11:00
..
ChemicalInjectionProjectileComponent.cs ChemicalInjectionProjectileComponent (#2657) 2020-12-08 23:19:01 +11:00
EmitterBoltComponent.cs Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
ExplosiveProjectileComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
FlashProjectileComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
HitscanComponent.cs Change components to use timer component (#2426) 2020-10-30 15:02:49 +11:00
ProjectileComponent.cs Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
StunnableProjectileComponent.cs Update components to use EnsureWarn (#2676) 2020-12-04 13:26:54 +01:00
ThrownItemComponent.cs Clusterbang (#2712) 2021-01-18 21:16:34 +11:00