Delta-v/Content.Server/GameObjects/Components
DrSmugleaf 9db47249cd
Fix being able to spill closed drink cans (#3100)
2021-02-07 00:31:44 +11:00
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AI Nanotransen > Nanotrasen 2020-12-05 21:48:11 +01:00
Access Fixed some map saving bugs with ID cards/PDAs. 2021-01-15 17:20:02 +01:00
ActionBlocking Cuff enhancements (#3087) 2021-02-05 17:11:21 +01:00
Actor Traitor (#2566) 2020-12-01 17:05:19 +01:00
Arcade fixes blockgamearcadecomponent runtime 2021-01-11 10:59:19 +01:00
Atmos Pressure & volume pumps can be toggled on/off now. (#3046) 2021-02-04 20:47:04 +11:00
BarSign Replaces PowerReceiver's C# event with a ComponentMessage (#2888) 2021-01-03 16:13:01 +01:00
Body Adds a component for ghosting on move. (#3090) 2021-02-05 17:02:20 +01:00
Botany A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Buckle Drag changes (#2487) 2021-01-11 22:14:01 +11:00
Cargo Refactors the CargoOrderDataManager into the CargoConsoleSystem (#2858) 2021-01-08 21:11:09 -08:00
Chemistry Add Smoke and Foam chemical reaction effects. (#2913) 2021-02-03 15:26:46 +01:00
Command Shuttle called/recalled announcements and sounds. 2021-01-01 16:34:54 +01:00
Construction Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
ContainerExt Objectives (#2459) 2020-11-22 18:38:07 +11:00
Conveyor Replaces PowerReceiver's C# event with a ComponentMessage (#2888) 2021-01-03 16:13:01 +01:00
Culinary A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Damage Drinking glasses now break. 2020-12-21 13:22:16 +01:00
Destructible Add destructible component threshold triggers (#3080) 2021-02-05 13:41:05 +01:00
Disposal Increase disposal dragging delay for other people (#3086) 2021-02-05 17:12:10 +01:00
Doors Replaces PowerReceiver's C# event with a ComponentMessage (#2888) 2021-01-03 16:13:01 +01:00
Explosion Clusterbang (#2712) 2021-01-18 21:16:34 +11:00
Fluids A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
GUI Fix strippable crash 2021-02-05 18:46:09 +11:00
Gravity Damage rework (#2525) 2020-12-07 14:52:55 +01:00
Headset Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Instruments Add playback slider to instruments. (#3071) 2021-02-04 13:37:26 +01:00
Interactable A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Items Janitor trashbag upgrade + FANCY ANIMATIONS (#3058) 2021-02-03 23:07:13 +01:00
Kitchen A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
MachineLinking Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
Markers Updated serializer data fields (#2702) 2020-12-04 11:06:53 +01:00
Medical A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Metabolism You now stop breathing while in crit. 2021-01-24 16:38:01 +01:00
Mining Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Mobs Speech and Emoting components (#3075) 2021-02-05 17:01:54 +01:00
Morgue Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing (#2610) 2021-01-14 18:57:24 +11:00
Movement Drag changes (#2487) 2021-01-11 22:14:01 +11:00
NodeContainer More power nullability (#3070) 2021-02-02 12:20:24 +01:00
Nutrition Fix being able to spill closed drink cans (#3100) 2021-02-07 00:31:44 +11:00
Observer Adds a component for ghosting on move. (#3090) 2021-02-05 17:02:20 +01:00
PA Replaces AnchoredChanged C# event with ComponentMessage (#2905) 2021-01-05 15:32:59 +11:00
PDA Fix uplink item spawning. 2021-02-04 01:24:46 +01:00
Paper Mortician's Menagerie (#2391) 2020-10-28 23:51:43 +01:00
Pointing Make ExplosionHelper methods extensions (#2373) 2020-10-25 12:11:23 +01:00
Portal A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Power A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Projectiles Clusterbang (#2712) 2021-01-18 21:16:34 +11:00
Pulling Migrate pulling logic into SharedPullableComponent from PullController (#2627) 2020-11-27 00:48:10 +11:00
Radio Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Recycling Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing (#2610) 2021-01-14 18:57:24 +11:00
Research Tweaks volume of material per sheet in lathes. (#2852) 2020-12-27 19:22:50 +11:00
Rotatable Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
Singularity Stop singularity from pulling ghosts, stop singularity from leaving the pull controller attached (#3021) 2021-01-19 17:35:44 +11:00
Sound Adds a semitone shifting AudioHelper (#2608) 2020-11-25 21:23:03 +11:00
Stack Fix server exception on emptying a StackComponent.cs. 2021-01-11 09:57:59 +01:00
StationEvents Refactors radiation (#2009) 2020-09-21 01:49:40 +02:00
Strap Buckle/Unbuckle icons (#3014) 2021-01-17 15:41:52 +01:00
Suspicion Fix suspicion round end timer, actually show it. 2021-02-04 04:16:36 +01:00
Temperature Alerts System and UI (#2529) 2020-11-10 15:22:19 +11:00
Timing Expose UseDelay to ViewVars (#2609) 2020-11-23 02:00:06 +11:00
TraitorDeathMatch Traitor Deathmatch (#2719) 2020-12-13 16:00:49 +01:00
Trigger/TimerTrigger Clusterbang (#2712) 2021-01-18 21:16:34 +11:00
VendingMachines Replaces PowerReceiver's C# event with a ComponentMessage (#2888) 2021-01-03 16:13:01 +01:00
Watercloset Toilet (#3012) 2021-01-20 18:02:34 +11:00
Weapon Removes SmallImpassable from melee swing collision mask (#3036) 2021-02-04 22:13:13 +11:00
AnchorableComponent.cs Replace MaybeNullWhen(false) with NotNullWhen(true) 2020-12-20 04:14:41 +01:00
AtmosPlaqueComponent.cs Fix some build warnings (#2226) 2020-10-11 16:42:53 +02:00
CleanableComponent.cs Crayons (#2132) 2020-10-13 13:40:05 +02:00
ComputerComponent.cs Fix spawned computers not adding the needed container to the ConstructionComponent 2021-02-05 22:45:18 +01:00
ConfigurationComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
CrayonComponent.cs A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
DoAfterComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
ExtinguisherCabinetComponent.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
ExtinguisherCabinetFilledComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
MagbootsComponent.cs Implement magboots. (#2988) 2021-01-11 19:24:09 +01:00
MagicMirrorComponent.cs Toggles for handheld interactables. (#2049) 2020-09-13 14:03:22 +02:00
PlaceableSurfaceComponent.cs Add PlaceCentered bool to PlaceableSurfaceComponent (#2771) 2021-01-10 23:07:33 +11:00
PottedPlantHideComponent.cs Toilet (#3012) 2021-01-20 18:02:34 +11:00
RandomPottedPlantComponent.cs add complete strings that aren't defined in content files to allow them to be mapped (#1105) 2020-06-12 04:15:10 +02:00
RandomSpriteColorComponent.cs Commit (#1541) 2020-07-30 03:22:26 +02:00
RandomSpriteStateComponent.cs Prettier window breaking (#2368) 2020-10-29 20:42:11 +01:00
StressTestMovementComponent.cs Adds movement stress test component. 2020-06-30 18:34:42 +02:00
WindowComponent.cs Add destructible component threshold triggers (#3080) 2021-02-05 13:41:05 +01:00
WiresComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00