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AI
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Nanotransen > Nanotrasen
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2020-12-05 21:48:11 +01:00 |
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Access
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Fixed some map saving bugs with ID cards/PDAs.
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2021-01-15 17:20:02 +01:00 |
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ActionBlocking
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Cuff enhancements (#3087)
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2021-02-05 17:11:21 +01:00 |
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Actor
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Traitor (#2566)
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2020-12-01 17:05:19 +01:00 |
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Arcade
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fixes blockgamearcadecomponent runtime
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2021-01-11 10:59:19 +01:00 |
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Atmos
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Pressure & volume pumps can be toggled on/off now. (#3046)
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2021-02-04 20:47:04 +11:00 |
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BarSign
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Replaces PowerReceiver's C# event with a ComponentMessage (#2888)
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2021-01-03 16:13:01 +01:00 |
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Body
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Adds a component for ghosting on move. (#3090)
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2021-02-05 17:02:20 +01:00 |
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Botany
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A big hecking chemistry-related refactor. (#3055)
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2021-02-04 00:05:31 +11:00 |
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Buckle
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Drag changes (#2487)
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2021-01-11 22:14:01 +11:00 |
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Cargo
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Refactors the CargoOrderDataManager into the CargoConsoleSystem (#2858)
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2021-01-08 21:11:09 -08:00 |
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Chemistry
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Add Smoke and Foam chemical reaction effects. (#2913)
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2021-02-03 15:26:46 +01:00 |
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Command
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Shuttle called/recalled announcements and sounds.
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2021-01-01 16:34:54 +01:00 |
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Construction
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Add ActionBlockerExtensions
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2020-12-20 04:26:21 +01:00 |
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ContainerExt
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Objectives (#2459)
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2020-11-22 18:38:07 +11:00 |
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Conveyor
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Replaces PowerReceiver's C# event with a ComponentMessage (#2888)
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2021-01-03 16:13:01 +01:00 |
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Culinary
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A big hecking chemistry-related refactor. (#3055)
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2021-02-04 00:05:31 +11:00 |
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Damage
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Drinking glasses now break.
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2020-12-21 13:22:16 +01:00 |
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Destructible
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Add destructible component threshold triggers (#3080)
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2021-02-05 13:41:05 +01:00 |
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Disposal
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Increase disposal dragging delay for other people (#3086)
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2021-02-05 17:12:10 +01:00 |
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Doors
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Replaces PowerReceiver's C# event with a ComponentMessage (#2888)
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2021-01-03 16:13:01 +01:00 |
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Explosion
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Clusterbang (#2712)
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2021-01-18 21:16:34 +11:00 |
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Fluids
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A big hecking chemistry-related refactor. (#3055)
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2021-02-04 00:05:31 +11:00 |
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GUI
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Fix strippable crash
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2021-02-05 18:46:09 +11:00 |
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Gravity
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Damage rework (#2525)
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2020-12-07 14:52:55 +01:00 |
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Headset
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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Instruments
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Add playback slider to instruments. (#3071)
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2021-02-04 13:37:26 +01:00 |
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Interactable
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A big hecking chemistry-related refactor. (#3055)
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2021-02-04 00:05:31 +11:00 |
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Items
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Janitor trashbag upgrade + FANCY ANIMATIONS (#3058)
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2021-02-03 23:07:13 +01:00 |
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Kitchen
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A big hecking chemistry-related refactor. (#3055)
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2021-02-04 00:05:31 +11:00 |
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MachineLinking
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Add ActionBlockerExtensions
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2020-12-20 04:26:21 +01:00 |
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Markers
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Updated serializer data fields (#2702)
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2020-12-04 11:06:53 +01:00 |
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Medical
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A big hecking chemistry-related refactor. (#3055)
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2021-02-04 00:05:31 +11:00 |
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Metabolism
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You now stop breathing while in crit.
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2021-01-24 16:38:01 +01:00 |
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Mining
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Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
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2020-09-13 14:23:52 +02:00 |
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Mobs
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Speech and Emoting components (#3075)
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2021-02-05 17:01:54 +01:00 |
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Morgue
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Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing (#2610)
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2021-01-14 18:57:24 +11:00 |
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Movement
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Drag changes (#2487)
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2021-01-11 22:14:01 +11:00 |
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NodeContainer
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More power nullability (#3070)
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2021-02-02 12:20:24 +01:00 |
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Nutrition
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Fix being able to spill closed drink cans (#3100)
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2021-02-07 00:31:44 +11:00 |
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Observer
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Adds a component for ghosting on move. (#3090)
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2021-02-05 17:02:20 +01:00 |
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PA
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Replaces AnchoredChanged C# event with ComponentMessage (#2905)
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2021-01-05 15:32:59 +11:00 |
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PDA
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Fix uplink item spawning.
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2021-02-04 01:24:46 +01:00 |
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Paper
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Mortician's Menagerie (#2391)
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2020-10-28 23:51:43 +01:00 |
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Pointing
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Make ExplosionHelper methods extensions (#2373)
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2020-10-25 12:11:23 +01:00 |
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Portal
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A big hecking chemistry-related refactor. (#3055)
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2021-02-04 00:05:31 +11:00 |
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Power
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A big hecking chemistry-related refactor. (#3055)
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2021-02-04 00:05:31 +11:00 |
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Projectiles
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Clusterbang (#2712)
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2021-01-18 21:16:34 +11:00 |
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Pulling
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Migrate pulling logic into SharedPullableComponent from PullController (#2627)
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2020-11-27 00:48:10 +11:00 |
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Radio
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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Recycling
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Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing (#2610)
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2021-01-14 18:57:24 +11:00 |
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Research
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Tweaks volume of material per sheet in lathes. (#2852)
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2020-12-27 19:22:50 +11:00 |
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Rotatable
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Add ActionBlockerExtensions
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2020-12-20 04:26:21 +01:00 |
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Singularity
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Stop singularity from pulling ghosts, stop singularity from leaving the pull controller attached (#3021)
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2021-01-19 17:35:44 +11:00 |
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Sound
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Adds a semitone shifting AudioHelper (#2608)
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2020-11-25 21:23:03 +11:00 |
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Stack
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Fix server exception on emptying a StackComponent.cs.
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2021-01-11 09:57:59 +01:00 |
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StationEvents
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Refactors radiation (#2009)
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2020-09-21 01:49:40 +02:00 |
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Strap
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Buckle/Unbuckle icons (#3014)
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2021-01-17 15:41:52 +01:00 |
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Suspicion
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Fix suspicion round end timer, actually show it.
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2021-02-04 04:16:36 +01:00 |
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Temperature
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Alerts System and UI (#2529)
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2020-11-10 15:22:19 +11:00 |
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Timing
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Expose UseDelay to ViewVars (#2609)
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2020-11-23 02:00:06 +11:00 |
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TraitorDeathMatch
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Traitor Deathmatch (#2719)
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2020-12-13 16:00:49 +01:00 |
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Trigger/TimerTrigger
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Clusterbang (#2712)
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2021-01-18 21:16:34 +11:00 |
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VendingMachines
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Replaces PowerReceiver's C# event with a ComponentMessage (#2888)
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2021-01-03 16:13:01 +01:00 |
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Watercloset
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Toilet (#3012)
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2021-01-20 18:02:34 +11:00 |
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Weapon
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Removes SmallImpassable from melee swing collision mask (#3036)
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2021-02-04 22:13:13 +11:00 |
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AnchorableComponent.cs
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Replace MaybeNullWhen(false) with NotNullWhen(true)
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2020-12-20 04:14:41 +01:00 |
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AtmosPlaqueComponent.cs
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Fix some build warnings (#2226)
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2020-10-11 16:42:53 +02:00 |
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CleanableComponent.cs
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Crayons (#2132)
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2020-10-13 13:40:05 +02:00 |
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ComputerComponent.cs
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Fix spawned computers not adding the needed container to the ConstructionComponent
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2021-02-05 22:45:18 +01:00 |
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ConfigurationComponent.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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CrayonComponent.cs
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A big hecking chemistry-related refactor. (#3055)
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2021-02-04 00:05:31 +11:00 |
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DoAfterComponent.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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ExtinguisherCabinetComponent.cs
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Replace every usage of GridCoordinates with EntityCoordinates (#2021)
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2020-09-06 16:11:53 +02:00 |
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ExtinguisherCabinetFilledComponent.cs
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Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
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2020-09-13 14:23:52 +02:00 |
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LightBehaviourComponent.cs
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Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
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2020-09-13 14:23:52 +02:00 |
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MagbootsComponent.cs
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Implement magboots. (#2988)
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2021-01-11 19:24:09 +01:00 |
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MagicMirrorComponent.cs
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Toggles for handheld interactables. (#2049)
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2020-09-13 14:03:22 +02:00 |
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PlaceableSurfaceComponent.cs
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Add PlaceCentered bool to PlaceableSurfaceComponent (#2771)
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2021-01-10 23:07:33 +11:00 |
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PottedPlantHideComponent.cs
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Toilet (#3012)
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2021-01-20 18:02:34 +11:00 |
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RandomPottedPlantComponent.cs
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add complete strings that aren't defined in content files to allow them to be mapped (#1105)
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2020-06-12 04:15:10 +02:00 |
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RandomSpriteColorComponent.cs
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Commit (#1541)
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2020-07-30 03:22:26 +02:00 |
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RandomSpriteStateComponent.cs
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Prettier window breaking (#2368)
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2020-10-29 20:42:11 +01:00 |
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StressTestMovementComponent.cs
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Adds movement stress test component.
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2020-06-30 18:34:42 +02:00 |
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WindowComponent.cs
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Add destructible component threshold triggers (#3080)
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2021-02-05 13:41:05 +01:00 |
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WiresComponent.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |