..
AI
Removed Old PlayerSession Functions ( #5404 )
2021-11-23 18:11:48 +11:00
AME
Fix AME parts being rotated
2021-11-18 16:53:45 -07:00
Access
Comment out invalid access tags ( #5619 )
2021-11-30 14:40:46 +01:00
Act
Refactors stunnable to be ECS. ( #4819 )
2021-10-10 12:47:26 +02:00
Actions
pAIs Play Music ( #5614 )
2021-12-02 11:49:18 -07:00
Administration
Shuffle around command perms for trial admin ( #5606 )
2021-11-29 21:40:10 +01:00
Advertise
Adds a bool ( #5372 )
2021-11-18 23:36:25 -07:00
Advertisements
Remove field: from DataField attributes ( #3932 )
2021-05-04 15:37:16 +02:00
Afk
Add AFK tracking system.
2021-07-22 23:20:57 +02:00
Alert
Thrusters (shuttle go nyoom) ( #5352 )
2021-11-21 17:09:49 +11:00
Animals
Adds cow milking ( #5293 )
2021-11-14 17:33:16 +01:00
Announcements
Announcements play the general announcement sound unless specifically inhibited ( #5460 )
2021-11-22 15:34:48 -07:00
Arcade
Clean and add spawners ( #5520 )
2021-11-25 15:36:57 -07:00
Armor
Armor ( #4934 )
2021-10-18 16:24:37 -07:00
Atmos
pvs content ( #5484 )
2021-11-30 15:20:38 +01:00
Audio
whoops
2021-09-29 17:34:34 -07:00
BarSign
Fixes bar sign not changing due to wrong conditional.
2021-10-01 12:28:52 +02:00
Body
Slay bobby pt. 1 ( #5632 )
2021-12-01 11:44:34 +01:00
Botany
Metabolism tweaks / metabolism 4.0 ( #5246 )
2021-11-10 11:11:28 +01:00
Bql
oh god it's BQL time ( #5050 )
2021-10-31 21:14:44 +01:00
Buckle
pvs content ( #5484 )
2021-11-30 15:20:38 +01:00
CPUJob /JobQueues
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Cabinet
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
Camera
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Cargo
misc cargo fixes
2021-11-30 17:06:40 +01:00
CharacterAppearance
Moves HumanoidAppearanceComponent to ECS ( #4855 )
2021-10-17 00:28:02 +02:00
CharacterInfo
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Chat
Add Content.Shared.Database ( #5588 )
2021-11-28 14:56:53 +01:00
Chemistry
ECS BloodstreamComponent ( #5629 )
2021-11-30 16:47:21 -07:00
Cleanable
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00
Climbing
pvs content ( #5484 )
2021-11-30 15:20:38 +01:00
Cloning
Have medical scanners and cloning pods be 'climbed upon' on exit. ( #5408 )
2021-11-19 18:03:09 -07:00
Clothing
pvs content ( #5484 )
2021-11-30 15:20:38 +01:00
CombatMode
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Commands
ForAll command! ( #4982 )
2021-10-23 19:15:40 +02:00
Communications
Activatable UI component ( #5184 )
2021-11-23 19:19:08 +01:00
Computer
Activatable UI component ( #5184 )
2021-11-23 19:19:08 +01:00
Configurable
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Connection
Soft player cap that lets in only admins. ( #5227 )
2021-11-09 10:44:39 +01:00
Construction
Activatable UI component ( #5184 )
2021-11-23 19:19:08 +01:00
Containers
Make chemistry machines and IdCardConsole use item slots ( #5428 )
2021-11-24 18:03:07 +11:00
Conveyor
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
Cooldown
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Coordinates /Helpers
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Crayon
pvs content ( #5484 )
2021-11-30 15:20:38 +01:00
Cuffs
pvs content ( #5484 )
2021-11-30 15:20:38 +01:00
Damage
Add Content.Shared.Database ( #5588 )
2021-11-28 14:56:53 +01:00
Database
Fix error when getting players from a log
2021-11-24 22:07:54 +01:00
Destructible
Remove most IEntity usages from explosions ( #5240 )
2021-11-09 21:24:35 +01:00
DeviceNetwork
Apc device network and apc based light switch ( #4908 )
2021-10-23 16:23:19 -07:00
Dice
Popup ECS Refactor ( #4692 )
2021-09-26 15:18:45 +02:00
Disposal
Fix disposals trapping you for eternity when leaving via a trunk pipe ( #5498 )
2021-11-25 13:10:15 +11:00
DoAfter
pvs content ( #5484 )
2021-11-30 15:20:38 +01:00
Doors
pvs content ( #5484 )
2021-11-30 15:20:38 +01:00
EUI
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Electrocution
Nerf electrocution ( #5651 )
2021-12-01 20:03:38 -07:00
Engineering
Update StackSystem to use Resolves. ( #4664 )
2021-09-20 13:39:05 +02:00
EntityList
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Entry
Makes map vote and roundstart smart about player count. ( #5418 )
2021-11-20 11:32:07 -07:00
Examine
Removed old Loc.GetString() use instances ( #4155 )
2021-06-21 02:13:54 +02:00
Explosion
Add Content.Shared.Database ( #5588 )
2021-11-28 14:56:53 +01:00
Extinguisher
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
Flash
Replace all ITransformComponent by TransformComponent
2021-11-08 12:37:32 +01:00
Fluids
Add Content.Shared.Database ( #5588 )
2021-11-28 14:56:53 +01:00
Friction
Increase MoverController performance ( #4448 )
2021-08-15 14:03:08 +10:00
GameTicking
Shuffle around command perms for trial admin ( #5606 )
2021-11-29 21:40:10 +01:00
Ghost
Removed Old PlayerSession Functions ( #5404 )
2021-11-23 18:11:48 +11:00
Gravity
Removed Old PlayerSession Functions ( #5404 )
2021-11-23 18:11:48 +11:00
Hands
Modify damage logging. ( #5579 )
2021-11-28 14:34:44 +01:00
Headset
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Holiday
Raise HolidaysRefreshedEvent when holidays are disabled.
2021-09-29 12:57:37 +02:00
IP
DB QOL stuff, but not breaking the migrations now ( #5086 )
2021-10-31 15:18:01 +01:00
Instruments
Fix a bunch of returns where they should not be ( #5640 )
2021-12-01 15:00:10 +01:00
Interaction
Enable verbs for items in storage and prevent orphaned nested UIs ( #5512 )
2021-11-28 16:25:22 -07:00
Inventory
pvs content ( #5484 )
2021-11-30 15:20:38 +01:00
IoC
Makes map vote and roundstart smart about player count. ( #5418 )
2021-11-20 11:32:07 -07:00
Items
Refactor Context Menus and make them use XAML & stylesheets ( #4768 )
2021-10-27 22:21:19 -07:00
Jittering
Adds jittering. ( #4809 )
2021-10-09 17:30:04 +02:00
Jobs
Turns HolidayManager into an entity system, HolidaySystem.
2021-09-29 12:56:10 +02:00
Kitchen
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
Kudzu
Space Kudzu ( #5472 )
2021-11-28 19:25:36 -07:00
Labels /Label
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
Lathe
pvs content ( #5484 )
2021-11-30 15:20:38 +01:00
Light
pvs content ( #5484 )
2021-11-30 15:20:38 +01:00
Lock
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
MachineLinking
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
Maps
Random station names! ( #5548 )
2021-11-26 14:54:32 +01:00
Materials
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Medical
Add Content.Shared.Database ( #5588 )
2021-11-28 14:56:53 +01:00
Mind
Remove MindHelpers, stop using PlayerHelpers.
2021-11-21 17:59:38 +01:00
Mining /Components
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
MoMMI
Move some files out of Content.Shared root because I forgot ( #4182 )
2021-06-13 22:52:40 +10:00
MobState /States
MobStates use EntityUid
2021-11-09 12:15:12 +01:00
Module
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Morgue
Add Content.Shared.Database ( #5588 )
2021-11-28 14:56:53 +01:00
Movement
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
NodeContainer
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
Nuke
Announcements play the general announcement sound unless specifically inhibited ( #5460 )
2021-11-22 15:34:48 -07:00
Nutrition
Make masks & some helmets block eating/drinkling ( #5656 )
2021-12-02 15:51:05 +01:00
Objectives
Activatable UI component ( #5184 )
2021-11-23 19:19:08 +01:00
PAI
pAIs Play Music ( #5614 )
2021-12-02 11:49:18 -07:00
PDA
Rejigging Item slots ( #4933 )
2021-11-19 22:26:01 -07:00
Paper
Add barebone nuke ( #5242 )
2021-11-11 12:29:11 +11:00
ParticleAccelerator
ActionBlocker CanInteract uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
Physics /Controllers
Thrusters (shuttle go nyoom) ( #5352 )
2021-11-21 17:09:49 +11:00
Pinpointer
EntityWhitelist uses EntityUid
2021-11-09 13:08:09 +01:00
Plants
Makes many thing that update on paused *not* do that. ( #4938 )
2021-10-18 23:58:34 +11:00
Players
Ghost roles create new minds, better tracking of roles at round end screen ( #5175 )
2021-11-15 11:14:34 -07:00
PneumaticCannon
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
Pointing
Removed Old PlayerSession Functions ( #5404 )
2021-11-23 18:11:48 +11:00
Popups
Removed Old PlayerSession Functions ( #5404 )
2021-11-23 18:11:48 +11:00
Power
Fixtures (again) ( #5636 )
2021-12-01 18:32:37 +11:00
PowerCell
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
Preferences /Managers
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Projectiles
pvs content ( #5484 )
2021-11-30 15:20:38 +01:00
Pulling
ECS verbs and update context menu ( #4594 )
2021-10-04 20:29:03 -07:00
RCD
Fix RCDs on space somewhat - space-wizards/space-station-14#4742 compatibility edition ( #4878 )
2021-10-25 14:33:49 +11:00
Radiation
Events/RadiationStorm: Fancy radiation shader & SFX ( #5612 )
2021-12-01 13:21:17 -07:00
Radio
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Recycling
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
Repairable
Add Content.Shared.Database ( #5588 )
2021-11-28 14:56:53 +01:00
Research
pvs content ( #5484 )
2021-11-30 15:20:38 +01:00
Roles
Fix the add role command ( #5532 )
2021-11-26 23:43:54 -07:00
Rotatable
Flipping fixes (ensuring unanchored, rotation preservation) ( #5296 )
2021-11-13 12:54:03 +11:00
RoundEnd
Add Content.Shared.Database ( #5588 )
2021-11-28 14:56:53 +01:00
Sandbox
Rejigging Item slots ( #4933 )
2021-11-19 22:26:01 -07:00
Security
Fix deployable barrier light toggle ( #4739 )
2021-10-02 16:53:20 +02:00
Shuttles
Fixtures (again) ( #5636 )
2021-12-01 18:32:37 +11:00
Singularity
pvs content ( #5484 )
2021-11-30 15:20:38 +01:00
Slippery
removed TryGetSound + made some SoundSpecifier datafields required
2021-07-31 19:52:33 +02:00
Solar
Change over solar panel breakage to use more construction graphs ( #5395 )
2021-11-26 10:17:21 +01:00
Sound
removed TryGetSound + made some SoundSpecifier datafields required
2021-07-31 19:52:33 +02:00
Spawners
Add linter support for TimedSpawnerComponent, fix linter errors.
2021-10-14 11:09:26 +02:00
Speech
owo ( #5510 )
2021-11-26 23:43:33 -07:00
Sprite /Components
Engine Entity Anchoring Changes ( #4195 )
2021-06-19 19:41:26 -07:00
Stack
my bad
2021-11-10 18:28:13 +01:00
Standing
Refactor slip dropping to use throwing ( #5476 )
2021-11-23 16:38:39 -07:00
Station
Station management commands ( #5553 )
2021-11-26 23:43:43 -07:00
StationEvents
Events/RadiationStorm: Fancy radiation shader & SFX ( #5612 )
2021-12-01 13:21:17 -07:00
Storage
Fixtures (again) ( #5636 )
2021-12-01 18:32:37 +11:00
Strip
ActionBlocker CanInteract uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
Stunnable
Add Content.Shared.Database ( #5588 )
2021-11-28 14:56:53 +01:00
Suspicion
pvs content ( #5484 )
2021-11-30 15:20:38 +01:00
Tabletop
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
Temperature
Add GetTileHeatCapacity methods to AtmosphereSystem, makes TemperatureSystem use them.
2021-11-30 12:00:25 +01:00
Throwing
Refactor slip dropping to use throwing ( #5476 )
2021-11-23 16:38:39 -07:00
Tiles
Update StackSystem to use Resolves. ( #4664 )
2021-09-20 13:39:05 +02:00
Toilet
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
Tools
Replace all ITransformComponent by TransformComponent
2021-11-08 12:37:32 +01:00
Traitor
Remove IHandsComponent and ISharedHandsComponent ( #5218 )
2021-11-08 15:08:24 +01:00
TraitorDeathMatch /Components
Telecrystals (and a bit more ECS) ( #4775 )
2021-10-08 12:26:42 +02:00
UserInterface
Activatable UI component ( #5184 )
2021-11-23 19:19:08 +01:00
Utility /Commands
Add "echo" command ( #5331 )
2021-11-14 17:29:07 +01:00
VendingMachines
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Verbs
Log verbs & alt-click interactions. ( #5471 )
2021-11-23 11:00:16 +01:00
Visible
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Voting
Add variables to prevent voting of various kinds ( #5361 )
2021-11-23 10:03:04 -07:00
Warps
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Weapon
ECS chemical ammo shooting ( #5620 )
2021-12-01 12:40:00 +11:00
Wieldable
ECS verbs and update context menu ( #4594 )
2021-10-04 20:29:03 -07:00
Window
Adds generic damage visualizer to the game ( #4893 )
2021-10-29 10:04:24 +02:00
WireHacking
Nerf hacking speed ( #5264 )
2021-11-11 10:48:12 +01:00
AssemblyInfo.cs
Fix exception in ReagentPrototype caused by IMetabolizable ( #451 )
2019-11-23 21:55:31 +01:00
Content.Server.csproj
Update to .NET 6 and C# 10 ( #5233 )
2021-11-09 15:05:07 +01:00
Content.Server.csproj.DotSettings
Electrocution. ( #4958 )
2021-10-25 16:21:56 +02:00
Program.cs
Content.{Client,Server} are now Exes that can be ran.
2020-01-22 20:17:32 +01:00
app.config
Updates submodule ( #56 )
2018-04-12 23:56:43 +02:00