Delta-v/Content.Client/GameObjects/Components/Singularity/ContainmentFieldComponent.cs

28 lines
710 B
C#

using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
namespace Content.Client.GameObjects.Components.Singularity
{
public class ContainmentFieldComponent : Component
{
public override string Name => "Containment Field";
private SpriteComponent? _spriteComponent;
public override void Initialize()
{
base.Initialize();
if (!Owner.TryGetComponent(out _spriteComponent))
{
Logger.Error("Containmentfieldcomponent created without spritecomponent");
}
else
{
_spriteComponent.Directional = false;
}
}
}
}