Delta-v/Content.Server/GameObjects/Components/Singularity/SinguloFoodComponent.cs

24 lines
726 B
C#

using Content.Shared.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.GameObjects.Components.Singularity
{
/// <summary>
/// Overrides exactly how much energy this object gives to a singularity.
/// </summary>
[RegisterComponent]
public class SinguloFoodComponent : Component
{
public override string Name => "SinguloFood";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("energy")]
public int Energy { get; set; } = 1;
}
}