Delta-v/Content.Client
deltanedas 2620eb48a8
upstream merge 2/11 (#2090)
* Fix multiplying colors of differing nullabilities (#32991)

* revert the temporary hack

* Make atmos alert computer colors private variables (#32992)

* Add flash reaction effect (#32377)

add flash reaction effect

* Automatic changelog update

* Fix loneop spawnrate by reverting it to not use the shuttle event system. (#32942)

Fix loneop spawnrate by reverting it to not use the custom shuttle event system.

* Automatic changelog update

* add atmosia to devmap (#32460)

change

* bowls now make drinking sounds (#32819)

* Automatic changelog update

* Add health analyzer unrevivability warning (#32636)

* Add health analyzer unrevivability warning

* Remove errornous comment

* Automatic changelog update

* Removed the name "Hujsak" (#32998)

removed hujsak

* fix pie throwing sound not playing (#33017)

* Automatic changelog update

* Fix TestSuicideByHeldItem and TestSuicideByHeldItemSpreadDamage (#33030)

* make ai speak robotically (#33025)

* Automatic changelog update

* Extends the minimum round time for meteor swarm events (#32876)

* adjusted minimum timers in meteorswarms.yml

* Updated timer minimum from 20 to 15 minutes

* Reduced minimum timer to 10 minutes as a result of other meteor changes

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>

* Automatic changelog update

* add StartDelay bool to actions (#33026)

* add StartDelay bool to actions

* forgot summary

* Updated an incorrect sprite in the smite menu (#33043)

changed the synth sprite used in the icon for the instrumentify smite out for the more accurate supersynth sprite

* fix lava expeds (#33042)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Fix separated game screen bumping (#33046)

I don't really understand why RecordedSplitContainer exists but removing it looks identical and fixes the panel bumping occasionally.

* Automatic changelog update

* Fix: Make Plushie Damage Unexaminable (#33061)

Set hidden to true

* fix chameleon projector bot whitelist (#33055)

fix

* Various Vaugely Connected Sprite Updates™: Encryption Keys, Station Map, Brig Timer (#32786)

* various resprites (encryption keys + signal screens + station map)

* brig timer update

* fixes n shit

* Give proto-kinetic crushers, glaives, and daggers better inhands. Update the crusher and glaive icons. (#32212)

* inhands

* better inhands

* indent

* Automatic changelog update

* Make the security belt contain more useful items by default (#32291)

* replace tear gas and flashbang with holobarrier and sec radio

* holobarrier-belt-fix

* revert changes of 32291

* Automatic changelog update

* Add 3 bottle boxes to nanomed plus (#33018)

three bottle boxes in nanomed plus

* Automatic changelog update

* Nukie med bundle now costs 24 tc and contains a unique defibrillator (#32720)

* a-few-injectors

* comment

* defib-ops-when

* Automatic changelog update

* Pill Bottles can only store pills now (#33074)

* no longer absurd

* Update Resources/Prototypes/Entities/Objects/Specific/chemistry.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Add a spare bible to PietyVend (#32363)

Update chapel.yml

* Automatic changelog update

* [#28722 fix] Add notification for dependent wearables being dropped (#33078)

* add notification for dependent wearables being dropped

* fix dropped item popup redundancy
- did a check to see if any item was dropped, instead of making a notification for each item being dropped.

* change popup to client-only variant

* fix redundant messages, add plural locale string

* fix conventions, fix locale input to be more intuitive

---------

Co-authored-by: Justin <justinbrick1@gmail.com>

* Automatic changelog update

* More pda space (#32601)

* Rebalance the max programs that a PDA can hold

* Give Caps PDA more programs too.

* Make the max programs a static 8

* I forgor sec and med

* CaseCase

* Empty commit to re-run checks

* The final change, I hope.

* Automatic changelog update

* Fixed spelling mistake in water blaster description. (#33087)

Fixed minor spelling mistake

* [#20285 fix] Carp Plush and Rehydratables can now be put into mop bucket (#33079)

* Make shark plush janitor-bucketable

* fix bucketed grey shark texture

* Make sprites less shiny and adapt copyright notice

* Made shark way way less shiny

* Allow carp plush and rehydratables in mop bucket.

* Remove old mop bucket shark sprites

* Fix post-merge bugs

* Fix errors

* Move ReactiveContainer stuff to shared

That should mean it is now predicted.

* Custom eject verb for the mop bucket

* Fixes OnSolutionChange, removes pop-up as there already is one.

* .ftl is not necessary as the custom pop-up was removed

* Review fixes

* Update Content.Shared/Chemistry/Components/ReactiveContainerComponent.cs

* Update Content.Shared/Chemistry/EntitySystems/ReactiveContainerSystem.cs

---------

Co-authored-by: Psychpsyo <psychpsyo@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* remove now duplicated nyano PlushieCarp tag

* Fixes tailthump breaking positional audio by making it mono (#33092)

* Automatic changelog update

* ExaminableDamage now puts its message at the bottom and in color (#32820)

* the examineableDamage component now puts its messages at the bottom, and in color

* god help us if something is priority -100 :godo:

* Automatic changelog update

* Lower in-round votekick requirements (#32953)

Initial commit

* Allow votekicks to be initiated in the lobby (#32528)

Initial commit

* Automatic changelog update

* Fixes bolt lights of previously unpowered bolted doors (#33063)

fix

* Automatic changelog update

* Muffins (#29318)

* Update meta.json

* Add files via upload

* Update misc.yml

* Update meal_recipes.yml

* Update meta.json

* Add files via upload

* Update plate.yml

* Update food_baked_single.yml

* Update dinnerware.yml

* Update cooking.yml

* Update misc.yml

* Add files via upload

* Delete Resources/Textures/Objects/Consumable/Food/Baked/misc.rsi/muffin-cherry.png

* Add files via upload

* Update meta.json

* Update misc.yml

* Update meal_recipes.yml

* Update meta.json

* Fix meta.json

* Fix meta.json again

* Update misc.yml

* Update misc.yml

* Update misc.yml

* Update misc.yml

* Update meta.json

* Update meta.json

* Update misc.yml

* Update meal_recipes.yml

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/misc.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update dinnerware.yml

* Delete cherry

* Add files via upload

* Delete banana

* Add banana

* Delete chocolate

* Add chocolate

* lathe recipe fix

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Borgs can no longer see mindshield + AI can no longer toggle off seeing job icons (#33069)

* :(

* Removed the sprite + updated RSI

* Automatic changelog update

* Add CanLoad for biomes (#33050)

CPUJob to come later.

* Remove CargoPallet component from the cargo pallet (#33022)

* Change cargo shuttle pallets to catwalks.

* Remove CargoPallet component from the cargo pallet.

* Undo cargo shuttle changes.

* Automatic changelog update

* Minor antagonist guidebook changes (#32824)

* took a two month nap. accidentally pushed too many buttons. let's try this again. added thieves to antagonists.xml

* even after that nap, i don't feel well-rested at all.

* please don't kill me for using webedit

* capitalization, typo

* Apply suggestions from code review (more period moving)

Thanks Evan, very cool

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* guess you could say im not pro-proper noun

* typo

* Update Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml

* ok

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Give Nukies a Hand Labeler (#33053)

* Add hand-labeler to nukie planet

* Rearrange nukie chem table

* Fix `ItemSlotSystem` popup Logic (#28856)

* move popup call out of `CanInsert` into `OnInteractUsing`

* im stupid and `reason` is completely unnecessary

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* return early when `itemSlots.Slots.Count == 0`

* tweak logic for triggering popups

* change popup logic again

* Consolidate whitelist check

* Get any popup message not just last failed slot

* Apply suggestions from code review

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* yoink

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

---------

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Add cvars to votekick to customize requirements for the initiator. (#32490)

* Automatic changelog update

* Add on-call functionality for adminning (#30443)

* Add on-call functionality for adminning

The first time an ahelp gets SOS it gets relayed to the specified channel with the specified ping. Every time after that it doesn't until it gets a non-SOS response received.

* Remove redundant name

Pretty sure this already gets chucked on the name of the msg itself I think it just didn't show in screenshot because they were subsequent.

* Update Content.Server/Administration/Systems/BwoinkSystem.cs

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
Co-authored-by: deathride58 <deathride58@users.noreply.github.com>

* Automatic changelog update

* Pills are explosion resistant (partially reverts #15851) (#32458)

* idk how to revert a pr so I just deleted some lines

* pill destructible with explosion resistance

* comment for explosion resist

* "and" to "but"

---------

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Automatic changelog update

* Hasten handcraft gauze recipe & decrease techfab gauze cost (#32744)

* med lathe gauze price reduction

* gauze craft doafter time

* 3 second doafter craft

* Automatic changelog update

* Service workers antagonist fix. (#31359)

* add

* Revert "add"

This reverts commit 25da34b0fead5812fe5800c9bf5dd7b10ef48d7d.

* antagonism allowed™️

* Automatic changelog update

* Adds a new AME sound effect! (#33097)

* Changes the AME sound effect to not be the default MetalThud.

* Was told on discord to make a minor change to autorerun the tests due to the Build & Test Debug failing!

* Attribution and licensing, as requsted by deathride58

* Fixes the high-pitched squeak audible to some people!

* Audio file tweaked by SlamBamActionMan to eliminate a weird squeak they were still able to hear. Thanks!

* Automatic changelog update

* Allow for the ai's laws to be changed from its core and eye (#32461)

* Allow for the ai's laws to be changed from its core and eye

* Address reviews

* Automatic changelog update

* clean up tools lathe recipes (#31521)

* clean up tools lathe recipes

* add medical and cooking tools

* add result

* add result to others

* review

* engine

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Intercoms and Radios both pick up proximate speech (#32737)

* Deduping of recent messages should consider the channel it's being sent to

* rerun actions

* Automatic changelog update

* Adds headphones to loadouts (#33067)

added headphones to trinkets

* Automatic changelog update

* Cardboard Box Capacity 4 -> 5 (#32743)

* capacity upgrade

* comment update

* remove our duplicate pill whitelist

* fix

* remove broken crew monitor from dev map, how did it even get there

---------

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
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2024-11-07 20:09:25 +00:00
..
Access Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Actions Adds real-time charge & disabled action information to Actions (#31821) 2024-10-02 11:38:42 +01:00
Administration Fix Set Outfit command/verb (#29672) 2024-09-22 02:45:06 +01:00
AlertLevel Alert display lights now properly react to power changes. (#14839) 2023-03-24 20:10:48 -07:00
Alerts Replace IClickAlert with events (#30728) 2024-08-09 18:58:46 +01:00
Ame/UI Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-08-09 17:52:22 +01:00
Animations Fix effects (#27533) 2024-05-07 04:16:15 +02:00
Anomaly Fix Anomaly infections infinity growing after curing (#32259) 2024-09-22 02:38:29 +01:00
Arcade Fix arcade machines (#30376) 2024-08-09 18:08:24 +01:00
Armor Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Atmos upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
Audio Fix RA0032 (#32514) 2024-10-02 12:08:12 +01:00
BarSign Selectable Bar Signs (#29068) 2024-07-25 01:57:58 +02:00
Beam Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Bed Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-08-09 17:52:22 +01:00
Body/Systems Fix humanoid appearances for placement manager (#18291) 2023-08-05 14:25:47 +10:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Bql Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Buckle Make buckle mint (#32370) 2024-10-02 11:22:12 +01:00
Camera Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
CardboardBox prop hunt ss14 (real) (#26691) 2024-04-21 22:05:50 +02:00
Cargo Predict appraisal tool verb! (#32496) 2024-10-02 12:08:11 +01:00
CartridgeLoader Remove random cyrillic letters (#31600) 2024-08-30 07:59:27 +01:00
Changelog upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
CharacterInfo Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Charges/Systems emag refactor (#15181) 2023-04-18 22:46:00 -07:00
Chasm Fix error when removing chasm falling component on a terminating entity (#28471) 2024-06-06 21:29:19 +02:00
Chat Add interaction rate limits (#32527) 2024-10-02 12:09:34 +01:00
Chemistry upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Clickable Make clickable 1% nicer (#29706) 2024-08-09 19:17:26 +01:00
Clock Watches (#29550) 2024-08-09 17:45:45 +01:00
Cloning/UI Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
CloningConsole/UI Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-08-09 17:52:22 +01:00
Clothing fix index stepping to avoid pushing front layers into back layers (#32553) 2024-10-02 12:13:09 +01:00
CombatMode Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Commands Adds load acts + action bar loadout files (#1921) 2024-09-27 09:50:41 +00:00
Communications Add Communications Console button tooltips (#31217) 2024-08-21 16:15:51 +01:00
Computer upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Configurable/UI Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-08-09 17:52:22 +01:00
Construction Power stuff (#31314) 2024-08-27 01:00:42 +01:00
ContextMenu/UI Add mapping editor (#23427) 2024-09-22 02:44:27 +01:00
Cooldown Hud refactor (#7202) 2022-10-12 10:16:23 +02:00
Crayon fix crayon (#30263) 2024-08-09 17:55:40 +01:00
Credits upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
CrewManifest Power stuff (#31314) 2024-08-27 01:00:42 +01:00
CriminalRecords upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Cuffs Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Damage Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
DamageState Carpy the Legal Carp gets a suit for differentiation (#1456) 2024-08-12 22:47:30 +00:00
DebugMon Fix coords monitor in replays (#29512) 2024-07-25 01:51:28 +02:00
Decals Add mapping editor (#23427) 2024-09-22 02:44:27 +01:00
DeltaV stocks trading (#2103) 2024-11-06 18:30:54 +01:00
DeviceLinking Predict two-way levers (#25043) 2024-02-18 22:46:26 +01:00
DeviceNetwork Code cleanup: radio jammer (#29052) 2024-07-25 00:34:34 +02:00
Devour Added a component to eat bodies for health #8922 (#16345) 2023-05-15 18:44:35 -04:00
Dice Dice tweaks (#13514) 2023-01-21 10:51:26 +11:00
DisplacementMap Displacement maps big update (#30093) 2024-08-09 17:58:39 +01:00
Disposal Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-08-09 17:52:22 +01:00
DoAfter Hide doafters if you're in a container (#29487) 2024-07-25 01:51:52 +02:00
Doors Add title to multitool door-access-configuration window (#31504) 2024-08-30 05:35:45 +01:00
Dragon Remove lights compref (#19531) 2023-09-27 21:59:12 +02:00
Drowsiness Add haloperidol, potassium iodide (#27454) 2024-08-09 18:19:08 +01:00
Drugs Disable rainbow overlay when reduced motion is enabled (#28496) 2024-06-06 21:43:47 +02:00
Drunk Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Effects add a type specifier where one was forgor (#29250) 2024-07-25 00:35:13 +02:00
Electrocution Electrocution. (#4958) 2021-10-25 16:21:56 +02:00
Emp Revert "Revert "Emp more effects" (#16159)" (#16165) 2023-05-06 11:26:04 -04:00
Ensnaring Predict stripping (#32478) 2024-10-02 12:06:37 +01:00
Entry Change the window titlebar to show the joined server (#32547) 2024-10-24 02:09:49 +01:00
Eui Fix Client EuiManager (#10898) 2022-08-27 22:17:30 -07:00
Examine Remove blurry vision examine mispredict (#29633) 2024-09-22 02:26:59 +01:00
Explosion Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-09 18:57:59 +01:00
Eye Content changes for engine exception tolerance PR (#27455) 2024-05-07 03:44:43 +02:00
Fax Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-08-09 17:52:22 +01:00
Flash Remove imagesharp and StatusEffectAddedEvent from FlashOverlay (#28930) 2024-08-09 17:45:45 +01:00
FlavorText Fix Flavor Text editor not saving correctly (#28122) 2024-06-01 16:51:06 +02:00
Fluids Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-09 18:57:59 +01:00
Forensics Better DNA forensics & ReagentData (#26699) 2024-08-09 19:04:17 +01:00
Fullscreen Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
GPS AstroNav GPS Cartridge (#32194) 2024-10-02 11:36:12 +01:00
GameTicking/Managers Change the window titlebar to show the joined server (#32547) 2024-10-24 02:09:49 +01:00
Gameplay Make clickable 1% nicer (#29706) 2024-08-09 19:17:26 +01:00
Gateway/UI Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-08-09 17:52:22 +01:00
Ghost Fix GhostRoleRadio icons (#30650) 2024-08-09 18:24:58 +01:00
GhostKick Kick mines (real) (#8056) 2022-05-18 14:07:35 +10:00
Gravity Station Anchor (#26098) 2024-09-01 03:36:44 +01:00
Guidebook Add guidebook protodata tag: embed prototype values in guidebook text (#27570) 2024-09-14 14:26:27 +01:00
Hands Remove inaccurate admin log when moving a held item (#32525) 2024-10-24 02:02:23 +01:00
HealthAnalyzer/UI upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
Holiday Automatic holiday sprites (#22929) 2024-01-22 18:36:53 +01:00
HotPotato Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Humanoid Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-08-09 17:52:22 +01:00
IconSmoothing upstream merge (#1636) 2024-08-18 17:21:07 +00:00
IdentityManagement Fix a bunch of warnings (#11965) 2022-10-16 08:44:23 -07:00
Implants Various item status fixes/tweaks (#27267) 2024-05-03 00:01:56 +02:00
Info fix playtime formatting (#32974) (#2038) 2024-10-25 00:15:01 +00:00
Input upstream merge (#1636) 2024-08-18 17:21:07 +00:00
Instruments replace all uses of TryGetContainingContainer with non-obsolete overload (#30583) 2024-08-09 18:24:46 +01:00
Interactable Improve InteractionSystem range & BUI checks (#27999) 2024-06-01 16:56:23 +02:00
Interaction Strip drag drop test (#30754) 2024-08-09 19:01:46 +01:00
Inventory Fix borg hands showing up in stripping menu (#32606) 2024-10-07 22:26:19 +01:00
IoC Change the window titlebar to show the joined server (#32547) 2024-10-24 02:09:49 +01:00
Items replace all uses of TryGetContainingContainer with non-obsolete overload (#30583) 2024-08-09 18:24:46 +01:00
Jittering Fix animation looping bugs. (#29457) 2024-08-09 17:30:59 +01:00
Kitchen Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-08-09 17:52:22 +01:00
Kudzu Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Labels upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
LateJoin JobRequirement refactor (#30347) 2024-08-09 18:45:41 +01:00
Lathe Make printing from ore procecssors slightly more bearable (#31074) 2024-08-21 15:30:20 +01:00
Launcher Copy button for ban/disconnect reason (#30760) 2024-08-21 16:16:41 +01:00
Light upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Lightning/Components Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Lobby Station AI (#30944) 2024-08-30 07:53:19 +01:00
Lock/Visualizers LockVisualizer (#25224) 2024-02-18 23:27:28 +01:00
MachineLinking/UI upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Magic Magic Refactor + Wizard Grimoire (#22568) 2024-05-18 13:55:05 +02:00
MagicMirror Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-08-09 17:52:22 +01:00
MainMenu Update MainMenu.cs to use ISawmill (#29988) 2024-08-09 17:47:28 +01:00
MapText Implement map text (#28705) 2024-07-05 20:23:41 +02:00
Mapping upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
Maps Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-09 18:57:59 +01:00
Markers Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MassMedia Save unpublished news articles (#31491) 2024-09-14 14:04:52 +01:00
Materials Recycler Overhaul (#30802) 2024-08-21 16:00:29 +01:00
Mech Fix Ripley control panel (#30325) 2024-08-09 18:03:34 +01:00
Medical Crew Monitor filter (#31659) 2024-09-22 02:45:17 +01:00
MedicalScanner Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Message upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Mind Mind tweaks & fixes (#21203) 2023-10-24 18:04:06 +02:00
Mining upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Morgue/Visualizers cleaning up more stuff with crematoriums and morgues (#11384) 2022-09-19 16:59:04 -07:00
MouseRotator Fix MouseRotator on rotated grids (#29663) 2024-08-09 17:19:01 +01:00
Movement/Systems replace all uses of TryGetContainingContainer with non-obsolete overload (#30583) 2024-08-09 18:24:46 +01:00
NPC Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-09 18:57:59 +01:00
NetworkConfigurator Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-09 18:57:59 +01:00
Ninja/Systems item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
NodeContainer Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-09 18:57:59 +01:00
Nuke Nuke Now Requires the Disk to be Inserted to Toggle Anchor (#29565) 2024-09-14 14:02:05 +01:00
NukeOps Fix war declarator (#30221) 2024-08-09 17:52:23 +01:00
Nutrition/EntitySystems Metamorphosis - FoodSequence 3 (#31012) 2024-09-14 13:52:20 +01:00
Nyanotrasen mail refactor (#2067) 2024-10-28 19:32:07 +00:00
Objectives/Systems Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
Options Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Orbit Remove obsolete usages of AnimationPlayerComponent (#20806) 2023-10-14 22:07:18 +02:00
Outline Make clickable 1% nicer (#29706) 2024-08-09 19:17:26 +01:00
Overlays Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
PAI Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
PDA Set default PDA uplink and music visibility to false (#28373) 2024-09-14 14:27:11 +01:00
Paper Fix accidental erase of paper contents by spamming save action (#32598) 2024-10-07 22:25:14 +01:00
Parallax Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
ParticleAccelerator Adding an AccessReader to a particle accelerator with engineering access (#30394) 2024-08-09 18:14:52 +01:00
Physics movercontroller namespace (#31749) 2024-09-14 14:27:10 +01:00
Pinpointer Visualized regions for NavMapControl (#31910) 2024-10-24 02:25:28 +01:00
Placement/Modes Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Players Fix role ban loading bugs (#32725) 2024-10-24 02:01:46 +01:00
PneumaticCannon Gunify pneumatic cannon (#13296) 2023-01-16 08:56:09 -08:00
Pointing Fix pointing arrow trajectory (#25061) 2024-02-18 22:55:56 +01:00
Points Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Polymorph/Systems early merge projector rewrite/fixes (#1128) 2024-05-01 15:03:26 +00:00
Popups Predict stripping (#32478) 2024-10-02 12:06:37 +01:00
Power Make APC UI work correctly with multiple users (#32465) 2024-10-24 01:56:14 +01:00
PowerCell Speed Boots [Tier 3 Civ-Service] (#21438) 2023-11-12 20:48:04 +01:00
Projectiles Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
RCD Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-08-09 17:52:22 +01:00
Radiation Remove obsolete functions from `RadiationDebugOverlay` (#31111) 2024-08-21 15:21:03 +01:00
Radio Power stuff (#31314) 2024-08-27 01:00:42 +01:00
RatKing Rat King Milsim + Buffs (#20190) 2023-09-27 21:59:12 +02:00
Remotes Door Remote now shows Mode in UI (#26162) 2024-03-24 00:08:08 +01:00
Replay Fix replay load error screens (#32115) 2024-09-14 14:27:11 +01:00
Research Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-08-09 17:52:22 +01:00
Resources Remove lights compref (#19531) 2023-09-27 21:59:12 +02:00
Revenant Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
Revolutionary Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Robotics upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Roles Add codeword highlighting (#30092) 2024-08-27 00:42:12 +01:00
Rotation Fixed buckled players thrashing while speaking in beds (#29653) 2024-08-09 17:19:00 +01:00
RoundEnd upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
SSDIndicator Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Salvage Add space debris to salvage magnet (#31113) 2024-08-28 03:17:20 +01:00
Sandbox Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() (#30010) 2024-08-09 17:47:21 +01:00
Screenshot Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
SensorMonitoring Auto-scale sensor monitoring graph (#29559) 2024-07-25 01:57:45 +02:00
Sericulture Sericulture fixes (#19193) 2023-10-08 19:52:10 +02:00
Shuttles Coordinates under IFF Label on Mass Scanners and Shuttle Consoles (#31501) 2024-09-22 02:45:05 +01:00
Silicons Station AI ability to electricute doors (#32012) 2024-10-02 12:06:48 +01:00
Singularity Fix singularity overlay mouse position correction when zooming (#30509) 2024-08-09 18:15:15 +01:00
Smoking Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Sound `EmitSound` prediction (#13282) 2023-01-05 05:56:35 +11:00
Speech/EntitySystems Ratvarian Language and CogChamp (#15639) 2023-04-29 18:34:19 +10:00
SprayPainter Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-08-09 17:52:22 +01:00
Sprite Add sprite exporting (#29874) 2024-08-09 18:15:15 +01:00
Stack Replace DetachParentToNull() with DetachEntity() (#29992) 2024-08-09 17:45:45 +01:00
Station Space Ninjas auto-toggle internals after spawning (#25083) 2024-05-18 13:51:21 +02:00
StationRecords Power stuff (#31314) 2024-08-27 01:00:42 +01:00
StatusIcon Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Stealth Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-09 18:57:59 +01:00
Sticky/Visualizers full sticky prediction (#30230) 2024-08-09 19:04:17 +01:00
Storage Storage BUI bandaid (#31506) 2024-08-30 07:54:16 +01:00
Store/Ui upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Strip Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-08-09 17:52:22 +01:00
Stunnable Fix stun baton throwing and visual effect (#18777) 2023-08-08 12:19:31 -08:00
Stylesheets Padded ItemStatus Text (#29560) 2024-09-22 02:45:06 +01:00
SubFloor Allow t-ray to penetrate carpets and puddles (#25276) 2024-02-18 23:24:54 +01:00
SurveillanceCamera Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-08-09 17:52:22 +01:00
Tabletop Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-09 18:57:59 +01:00
Teleportation Add teleporter logs (#13375) 2023-02-17 01:27:43 +01:00
TextScreen cancelable brig timers (#26557) 2024-04-07 14:22:06 +02:00
Thief Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-08-09 17:52:22 +01:00
Throwing Improve throwing precision (#29726) 2024-08-09 17:35:24 +01:00
Tips Move PaperSystem to Shared (#30592) 2024-08-09 18:31:41 +01:00
Toggleable Candles (#21087) 2023-11-12 20:35:48 +01:00
Tools THE RETURN OF ITEM STATUS (#22986) 2024-04-21 23:41:08 +02:00
Traits Fix AudioSystem nullability checks for engine PR (#32233) 2024-09-22 02:38:29 +01:00
Trigger Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
UserInterface upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
VendingMachines Enhance Vending Machine UI: Adjust Minimum Height for better User Experience (#32851) 2024-10-24 02:09:24 +01:00
Verbs Entity menu lookup changes (#32395) 2024-10-02 11:24:27 +01:00
Viewport Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
VoiceMask Voice Mask refactor (#30798) 2024-10-02 12:06:05 +01:00
Voting upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
Wall Fix shuttle structure construction (#1069) 2024-04-09 22:12:36 -05:00
Weapons cleanup melee (#32486) 2024-10-24 02:06:01 +01:00
Weather Fix AudioSystem nullability checks for engine PR (#32233) 2024-09-22 02:38:29 +01:00
Wires Wires ui tooltip localization (#32284) 2024-09-22 02:38:56 +01:00
Xenoarchaeology upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Zombies Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
AssemblyInfo.cs Visualize melee weapon cooldowns in HUD. 2019-11-12 01:43:11 +01:00
Content.Client.csproj Remove some wayward folder includes in the `csproj` (#31244) 2024-08-27 00:37:51 +01:00
Content.Client.csproj.DotSettings Pow3r: stage 1 (#4208) 2021-07-04 18:11:52 +02:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
Program.cs Content.{Client,Server} are now Exes that can be ran. 2020-01-22 20:17:32 +01:00