Delta-v/Content.Client/GameObjects/Components
DamianX a4e369e629 added Character Setup (#511)
* added Character Setup

* whoops

* reverted unrelated changes

* Made everything work post-rebase

* Removed unused PreferencesChanged event

* nope, don't need this

* HumanoidProfileEditorPanel -> HumanoidProfileEditor

* Set initial data for hair pickers

* Fixed nullable warning

* Renamed LooksComponent -> HumanoidAppearanceComponent

* Renamed LooksComponentState -> HumanoidAppearanceComponentState

* Final renaming maybe

* Use a human-like dummy instead of a real human

* Change preferences structs back to classes
2020-01-18 01:54:13 +01:00
..
Access Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Actor UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
Cargo Implement Cargo Console (#413) 2019-11-22 01:37:14 +01:00
Chemistry UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
Clothing Use automatic component registration. 2019-07-31 15:07:54 +02:00
Construction Updates various systems to the new InputCommandHandler delegate signature, implementing the new handled return value. 2019-09-17 16:10:59 -07:00
Doors Correctly implement opening animation for airlocks with open maintenance panel. 2019-10-14 00:20:01 +02:00
HUD/Inventory Inventory Input (#503) 2020-01-17 15:43:20 +01:00
IconSmoothing EventBus Refactor (#490) 2019-12-08 19:52:29 -08:00
Instruments Fixed a bunch of unused variables warnings (#492) 2019-12-15 14:12:23 +01:00
Items Item status! 2020-01-09 00:28:04 +01:00
MedicalScanner UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
Mobs added Character Setup (#511) 2020-01-18 01:54:13 +01:00
Movement Add basic teleportation and portals (#269) 2019-07-19 10:09:33 +02:00
Nutrition Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Power UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
Research UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
Sound Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Storage UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
Trigger Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247) 2019-06-07 13:15:20 +02:00
VendingMachines Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Weapons Item status! 2020-01-09 00:28:04 +01:00
Wires Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
AnimationsTestComponent.cs Property animations test component. (#340) 2019-09-18 22:14:21 +02:00
ComputerVisualizer2D.cs Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
DamageableComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
HandheldLightComponent.cs Item status! 2020-01-09 00:28:04 +01:00
IItemStatus.cs Item status! 2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs Outlines moved to InteractionOutlineComponent, now change color when in interaction range. 2019-12-06 02:08:17 +01:00
LowWallComponent.cs Fix low wall layering. 2019-12-24 13:40:13 +01:00
MagicMirrorBoundUserInterface.cs added Character Setup (#511) 2020-01-18 01:54:13 +01:00
StackComponent.cs Fix Stack item status not updating correctly. 2020-01-12 01:58:05 +01:00
SubFloorHideComponent.cs Map & Grid Entities (#493) 2019-12-22 13:23:38 +01:00
WelderComponent.cs Item status! 2020-01-09 00:28:04 +01:00
WindowComponent.cs EventBus Refactor (#490) 2019-12-08 19:52:29 -08:00