Delta-v/Content.Client/GameObjects/Components/Mobs
DamianX a4e369e629 added Character Setup (#511)
* added Character Setup

* whoops

* reverted unrelated changes

* Made everything work post-rebase

* Removed unused PreferencesChanged event

* nope, don't need this

* HumanoidProfileEditorPanel -> HumanoidProfileEditor

* Set initial data for hair pickers

* Fixed nullable warning

* Renamed LooksComponent -> HumanoidAppearanceComponent

* Renamed LooksComponentState -> HumanoidAppearanceComponentState

* Final renaming maybe

* Use a human-like dummy instead of a real human

* Change preferences structs back to classes
2020-01-18 01:54:13 +01:00
..
CameraRecoilComponent.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
ClientOverlayEffectsComponent.cs Fix overlay not clearing on respawn (#423) 2019-11-09 12:09:58 +01:00
ClientStatusEffectsComponent.cs Fixes the client crashing when closed. When disconnecting from a server, _playerManager.LocalPlayer is set to null before the entity components are disposed. Previously this would throw a nullref exception in ClientStatusEffectsComponent, now it properly checks for the null value. This resolves #435. 2019-11-16 14:39:52 -08:00
CombatModeComponent.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
HumanoidAppearanceComponent.cs added Character Setup (#511) 2020-01-18 01:54:13 +01:00
ICharacterUI.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
MeleeLungeComponent.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
SpeciesVisualizer2D.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00