Delta-v/Content.Server/GameObjects/Components
DamianX a4e369e629 added Character Setup (#511)
* added Character Setup

* whoops

* reverted unrelated changes

* Made everything work post-rebase

* Removed unused PreferencesChanged event

* nope, don't need this

* HumanoidProfileEditorPanel -> HumanoidProfileEditor

* Set initial data for hair pickers

* Fixed nullable warning

* Renamed LooksComponent -> HumanoidAppearanceComponent

* Renamed LooksComponentState -> HumanoidAppearanceComponentState

* Final renaming maybe

* Use a human-like dummy instead of a real human

* Change preferences structs back to classes
2020-01-18 01:54:13 +01:00
..
Access Make ID console fancier. 2019-10-21 22:54:16 +02:00
Cargo Adds base.Initialize() calls to components that were missing them. 2019-12-19 11:35:17 -08:00
Chemistry Fix bug with chemical reactions which cause other reactions (#475) 2019-12-04 13:51:05 +01:00
Construction Fix various bugs with construction (#446) 2019-11-21 23:46:37 +01:00
Damage object break sounds (#477) 2019-11-28 14:37:03 +01:00
Doors CollidableComponent and ICollideableComponent namespace was changed in the engine. 2020-01-11 14:12:20 -08:00
Explosion Fixed a bunch of unused variables warnings (#492) 2019-12-15 14:12:23 +01:00
GUI Renamed GridCoordinates.Nullspace to GridCoordinates.InvalidGrid, because it has nothing to do with Nullspace anymore. 2019-12-29 18:12:56 -08:00
Healing Use automatic component registration. 2019-07-31 15:07:54 +02:00
Instruments Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368) 2019-11-25 00:11:47 +01:00
Interactable Fix flashlights not updating status when battery inserted. 2020-01-12 02:02:58 +01:00
Items CollidableComponent and ICollideableComponent namespace was changed in the engine. 2020-01-11 14:12:20 -08:00
Markers Use automatic component registration. 2019-07-31 15:07:54 +02:00
Medical CollidableComponent and ICollideableComponent namespace was changed in the engine. 2020-01-11 14:12:20 -08:00
Mining Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Mobs added Character Setup (#511) 2020-01-18 01:54:13 +01:00
Movement Added a Collidable Component to the existing station grind in StationStation. 2020-01-11 15:15:11 -08:00
Nutrition Update submodule. 2019-12-22 21:43:34 +01:00
Power Research machinery requires power (#516) 2020-01-17 15:34:40 +01:00
Projectiles CollidableComponent and ICollideableComponent namespace was changed in the engine. 2020-01-11 14:12:20 -08:00
Research Research machinery requires power (#516) 2020-01-17 15:34:40 +01:00
Sound Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Stack Item status! 2020-01-09 00:28:04 +01:00
Temperature Use automatic component registration. 2019-07-31 15:07:54 +02:00
Trigger/TimerTrigger Use automatic component registration. 2019-07-31 15:07:54 +02:00
VendingMachines Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Weapon Fix a couple compiler warnings. 2020-01-15 14:51:01 +01:00
CatwalkComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
ComputerComponent.cs Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
MagicMirrorComponent.cs added Character Setup (#511) 2020-01-18 01:54:13 +01:00
PlaceableSurfaceComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
RotatableComponent.cs Basic rotatable component (#416) 2019-11-06 17:22:26 +01:00
WiresComponent.cs Wire colors are now unique (#407) 2019-10-21 23:54:29 +02:00
Wrenchable.cs Basic wrenchable component (#418) 2019-11-06 17:22:55 +01:00