Delta-v/Content.Server/GameObjects/Components/Mobs
DamianX a4e369e629 added Character Setup (#511)
* added Character Setup

* whoops

* reverted unrelated changes

* Made everything work post-rebase

* Removed unused PreferencesChanged event

* nope, don't need this

* HumanoidProfileEditorPanel -> HumanoidProfileEditor

* Set initial data for hair pickers

* Fixed nullable warning

* Renamed LooksComponent -> HumanoidAppearanceComponent

* Renamed LooksComponentState -> HumanoidAppearanceComponentState

* Final renaming maybe

* Use a human-like dummy instead of a real human

* Change preferences structs back to classes
2020-01-18 01:54:13 +01:00
..
DamageThresholdTemplates CollidableComponent and ICollideableComponent namespace was changed in the engine. 2020-01-11 14:12:20 -08:00
CameraRecoilComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
CombatModeComponent.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
DamageStates.cs CollidableComponent and ICollideableComponent namespace was changed in the engine. 2020-01-11 14:12:20 -08:00
FootstepSoundComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
HeatResistanceComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
HumanoidAppearanceComponent.cs added Character Setup (#511) 2020-01-18 01:54:13 +01:00
MindComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
ServerOverlayEffectsComponent.cs Refactor SpeciesUI into overlay and status effects (#381) 2019-10-30 16:37:22 +01:00
ServerStatusEffectsComponent.cs Refactor SpeciesUI into overlay and status effects (#381) 2019-10-30 16:37:22 +01:00
SpeciesComponent.cs CollidableComponent and ICollideableComponent namespace was changed in the engine. 2020-01-11 14:12:20 -08:00