..
ActionGunSystem.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
BatteryWeaponFireModesSystem.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
GunSpreadModifierSystem.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
RechargeBasicEntityAmmoSystem.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
RechargeCycleAmmoSystem.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
SharedFlyBySoundSystem.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
SharedGunSystem.AutoFire.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
SharedGunSystem.Ballistic.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
SharedGunSystem.BasicEntity.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
SharedGunSystem.Battery.cs
Unify BatteryComponent and PredictedBatteryComponent ( #41867 )
2026-01-26 19:25:32 +01:00
SharedGunSystem.Cartridges.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
SharedGunSystem.ChamberMagazine.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
SharedGunSystem.Clothing.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
SharedGunSystem.Container.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
SharedGunSystem.Interactions.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
SharedGunSystem.Magazine.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
SharedGunSystem.Revolver.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
SharedGunSystem.Solution.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
SharedGunSystem.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
UseDelayOnShootSystem.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00